Post: Sacrifice a GSC, Save up to 263 Unique Strings!
02-13-2012, 08:28 PM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); Note: All these things below have been tested and work perfectly on PC. I need someone to test them on PS3 too. If it works, then we will have endless posibilities for Mods and MW2 style Menus Smile

With 263 more strings available we can create over 200 sub-menus, with unlimited options in the same patch, or use a MW2 style menu with over 200 options!

The only limitation to this method is that we need the rank.gsc intact in the patch. This means that if we rename it in order to clear it and write our own scripts in it, then the game will read it from the disc and the trick will not work.

The method to save strings is simple! We just make the game not to read and precache all the challenge names from the .csv file, but we give all challenges a name of our choice, the same name! For example if someone in the game achieves 100 Headshots with the M40A3 the following message would appear: CHALLENGE COMPLETED. M40A3 EXPERT. ACHIEVE 100 HEADSHOTS WITH THIS WEAPON. Now with the modified data this message will appear when the player completes the same challenge or any other challenge: CHALLENGE COMPLETED. HIDDEN CHALLENGE!


Here is the only change you should do in rank.gsc
Find the function BuildChallengeInfo() and modify it as shown in the picture!


You must login or register to view this content.

Here is some proof that actually works on PC! I believe that it works on a PS3 too because they both read the strings from the .csv file and then precache them, but need someone to test for sure!

You must login or register to view this content.

You must login or register to view this content.

Function used for the test:

    StringTest() {
display = createFontString("default",1.5 ,self);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;Winky Winky
{
display setText("^6We love Patty " + i + " <3");
i++;
wait 1;
}
}


as a sub thread on PlayerSpawned();



Results:
PC originally supports up to 90 extra strings!
By removing the challenges names, it supports 353 custom strings such as Menu Options etc.
So we saved 353 - 90 = 263 more strings!
263 is almost the number of challenges that exist in the game!
PS3 supports near 30 strings, 60 less than PC.
But it shares the same 263 challenges...
So what if we remove their names?
If this works the same way, that means that we will have 233 free strings to use on a PS3 without worrying for an overflow anymore!

The only limitation we will have is the size of the rawfiles Winky Winky
(adsbygoogle = window.adsbygoogle || []).push({});

The following 37 users say thank you to Amanda for this useful post:

aerosoul94, Baby-panama, BossamBemass, Choco, codybenti, Correy, d7w7z, DlBSY993, EpiiiCxDGx, Full-Evil, FutureOps, IELIITEMODZX, iiReFuZee, iPROFamily, iReset Nigga, IVI40A3Fusionz, Jacob-And-Britt, KCxFTW, Kush Friendly, Loxy, oCmKs_4_LiFe, Cmd-X, Rainbow Gravity, Right, Taylor, TheFuziioN-, ThePhantom410., Uk_ViiPeR, Vampytwistッ, x_DaftVader_x, xHeAVeN, xMrCheatVisionx, xMrSuperMoDzZ--
02-13-2012, 08:34 PM #2
Originally posted by Amanda View Post
Note: All these things below have been tested and work perfectly on PC. I need someone to test them on PS3 too. If it works, then we will have endless posibilities for Mods and MW2 style Menus Smile

With 263 more strings available we can create over 200 sub-menus, with unlimited options in the same patch, or use a MW2 style menu with over 200 options!

The only limitation to this method is that we need the rank.gsc intact in the patch. This means that if we rename it in order to clear it and write our own scripts in it, then the game will read it from the disc and the trick will not work.

The method to save strings is simple! We just make the game not to read and precache all the challenge names from the .csv file, but we give all challenges a name of our choice, the same name! For example if someone in the game achieves 100 Headshots with the M40A3 the following message would appear: CHALLENGE COMPLETED. M40A3 EXPERT. ACHIEVE 100 HEADSHOTS WITH THIS WEAPON. Now with the modified data this message will appear when the player completes the same challenge or any other challenge: CHALLENGE COMPLETED. HIDDEN CHALLENGE!


Here is the only change you should do in rank.gsc
Find the function BuildChallengeInfo() and modify it as shown in the picture!


You must login or register to view this content.

Here is some proof that actually works on PC! I believe that it works on a PS3 too because they both read the strings from the .csv file and then precache them, but need someone to test for sure!

You must login or register to view this content.

You must login or register to view this content.

Function used for the test:

    StringTest() {
display = createFontString("default",1.5 ,self);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;Winky Winky
{
display setText("^6We love Patty " + i + " <3");
i++;
wait 1;
}
}


as a sub thread on PlayerSpawned();



Results:
PC originally supports up to 90 extra strings!
By removing the challenges names, it supports 353 custom strings such as Menu Options etc.
So we saved 353 - 90 = 263 more strings!
263 is almost the number of challenges that exist in the game!
PS3 supports near 30 strings, 60 less than PC.
But it shares the same 263 challenges...
So what if we remove their names?
If this works the same way, that means that we will have 233 free strings to use on a PS3 without worrying for an overflow anymore!

The only limitation we will have is the size of the rawfiles Winky Winky
nice idea, my patch has the rank.gsc intact if anyone wants to try this on the ps3..

The following user thanked x_DaftVader_x for this useful post:

Amanda
02-13-2012, 08:48 PM #3
Jacob-And-Britt
I’m too L33T
Originally posted by Amanda View Post
Note: All these things below have been tested and work perfectly on PC. I need someone to test them on PS3 too. If it works, then we will have endless posibilities for Mods and MW2 style Menus Smile

With 263 more strings available we can create over 200 sub-menus, with unlimited options in the same patch, or use a MW2 style menu with over 200 options!

The only limitation to this method is that we need the rank.gsc intact in the patch. This means that if we rename it in order to clear it and write our own scripts in it, then the game will read it from the disc and the trick will not work.

The method to save strings is simple! We just make the game not to read and precache all the challenge names from the .csv file, but we give all challenges a name of our choice, the same name! For example if someone in the game achieves 100 Headshots with the M40A3 the following message would appear: CHALLENGE COMPLETED. M40A3 EXPERT. ACHIEVE 100 HEADSHOTS WITH THIS WEAPON. Now with the modified data this message will appear when the player completes the same challenge or any other challenge: CHALLENGE COMPLETED. HIDDEN CHALLENGE!


Here is the only change you should do in rank.gsc
Find the function BuildChallengeInfo() and modify it as shown in the picture!


You must login or register to view this content.

Here is some proof that actually works on PC! I believe that it works on a PS3 too because they both read the strings from the .csv file and then precache them, but need someone to test for sure!

You must login or register to view this content.

You must login or register to view this content.

Function used for the test:

    StringTest() {
display = createFontString("default",1.5 ,self);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;Winky Winky
{
display setText("^6We love Patty " + i + " <3");
i++;
wait 1;
}
}


as a sub thread on PlayerSpawned();



Results:
PC originally supports up to 90 extra strings!
By removing the challenges names, it supports 353 custom strings such as Menu Options etc.
So we saved 353 - 90 = 263 more strings!
263 is almost the number of challenges that exist in the game!
PS3 supports near 30 strings, 60 less than PC.
But it shares the same 263 challenges...
So what if we remove their names?
If this works the same way, that means that we will have 233 free strings to use on a PS3 without worrying for an overflow anymore!

The only limitation we will have is the size of the rawfiles Winky Winky
So you think this can fix overflow for a certain amount of strings? I hope so nice find! Winky Winky
02-13-2012, 08:48 PM #4
Originally posted by Amanda View Post
..


edit: edit:
02-13-2012, 08:55 PM #5
Karoolus
I'm the W@W Menu Guy !
Originally posted by Amanda View Post
Note: All these things below have been tested and work perfectly on PC. I need someone to test them on PS3 too. If it works, then we will have endless posibilities for Mods and MW2 style Menus Smile

With 263 more strings available we can create over 200 sub-menus, with unlimited options in the same patch, or use a MW2 style menu with over 200 options!

The only limitation to this method is that we need the rank.gsc intact in the patch. This means that if we rename it in order to clear it and write our own scripts in it, then the game will read it from the disc and the trick will not work.

The method to save strings is simple! We just make the game not to read and precache all the challenge names from the .csv file, but we give all challenges a name of our choice, the same name! For example if someone in the game achieves 100 Headshots with the M40A3 the following message would appear: CHALLENGE COMPLETED. M40A3 EXPERT. ACHIEVE 100 HEADSHOTS WITH THIS WEAPON. Now with the modified data this message will appear when the player completes the same challenge or any other challenge: CHALLENGE COMPLETED. HIDDEN CHALLENGE!


Here is the only change you should do in rank.gsc
Find the function BuildChallengeInfo() and modify it as shown in the picture!


You must login or register to view this content.

Here is some proof that actually works on PC! I believe that it works on a PS3 too because they both read the strings from the .csv file and then precache them, but need someone to test for sure!

You must login or register to view this content.

You must login or register to view this content.

Function used for the test:

    StringTest() {
display = createFontString("default",1.5 ,self);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;Winky Winky
{
display setText("^6We love Patty " + i + " <3");
i++;
wait 1;
}
}


as a sub thread on PlayerSpawned();



Results:
PC originally supports up to 90 extra strings!
By removing the challenges names, it supports 353 custom strings such as Menu Options etc.
So we saved 353 - 90 = 263 more strings!
263 is almost the number of challenges that exist in the game!
PS3 supports near 30 strings, 60 less than PC.
But it shares the same 263 challenges...
So what if we remove their names?
If this works the same way, that means that we will have 233 free strings to use on a PS3 without worrying for an overflow anymore!

The only limitation we will have is the size of the rawfiles Winky Winky


NICE THINKING !!
i would never have thought of that !
02-13-2012, 08:56 PM #6
Amanda
Can’t trickshot me!
I don't have my jailbroken PS3 with me :( This is why I need someone to test it.
We can also prevent the game loading Quick Messages by disabling them from globallogic, but then we need to sacrifice the largest gsc in the patch file for about 30 more strings, no way!
And yes, if this theory works we can have MW2 menus in COD4 .:love:..

The following user thanked Amanda for this useful post:

iReset Nigga
02-13-2012, 09:12 PM #7
Originally posted by Amanda View Post
I don't have my jailbroken PS3 with me :( This is why I need someone to test it.
We can also prevent the game loading Quick Messages by disabling them from globallogic, but then we need to sacrifice the largest gsc in the patch file for about 30 more strings, no way!
And yes, if this theory works we can have MW2 menus in COD4 .:love:..


It makes perfect sense that it should work..
I don't have time to test it as I have too much work to do atm but if someone can try the patch I posted and post the results... Winky Winky

---------- Post added at 09:12 PM ---------- Previous post was at 09:10 PM ----------

ps: Please do not use this info to fill your patches with ****ing dohearts() Happy

The following 4 users say thank you to x_DaftVader_x for this useful post:

Beats, iiReFuZee, IVI40A3Fusionz, Jacob-And-Britt
02-13-2012, 09:16 PM #8
Choco
Respect my authoritah!!
Tested it on my private patch, works like a charm Smile Overflows at 291 strings =D

The following 5 users say thank you to Choco for this useful post:

Amanda, Baby-panama, Correy, lallyman, x_DaftVader_x
02-13-2012, 09:16 PM #9
Karoolus
I'm the W@W Menu Guy !
Originally posted by x. View Post
It makes perfect sense that it should work..
I don't have time to test it as I have too much work to do atm but if someone can try the patch I posted and post the results... Winky Winky

---------- Post added at 09:12 PM ---------- Previous post was at 09:10 PM ----------

ps: Please do not use this info to fill your patches with ****ing dohearts() Happy


I'd +REP that 2nd part of your post if i could Winky Winky

The following 2 users say thank you to Karoolus for this useful post:

Beats, x_DaftVader_x
02-13-2012, 09:25 PM #10
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
ps: Please do not use this info to fill your patches with ****ing dohearts() Happy


If people start filling their patches with doHearts i swear to god i will hunt them down and torture them.

By torture i mean, make them use your patch :carling:.

The following 4 users say thank you to IVI40A3Fusionz for this useful post:

Beats, INSAN3LY_D34TH, lallyman,

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo