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Note: All these things below have been tested and work perfectly on PC. I need someone to test them on PS3 too. If it works, then we will have endless posibilities for Mods and MW2 style Menus
With 263 more strings available we can create over 200 sub-menus, with unlimited options in the same patch, or use a MW2 style menu with over 200 options!
The only limitation to this method is that we need the rank.gsc intact in the patch. This means that if we rename it in order to clear it and write our own scripts in it, then the game will read it from the disc and the trick will not work.
The method to save strings is simple! We just make the game not to read and precache all the challenge names from the .csv file, but we give all challenges a name of our choice, the same name! For example if someone in the game achieves 100 Headshots with the M40A3 the following message would appear: CHALLENGE COMPLETED. M40A3 EXPERT. ACHIEVE 100 HEADSHOTS WITH THIS WEAPON. Now with the modified data this message will appear when the player completes the same challenge or any other challenge: CHALLENGE COMPLETED. HIDDEN CHALLENGE!
Here is the only change you should do in rank.gsc
Find the function BuildChallengeInfo() and modify it as shown in the picture!
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Here is some proof that actually works on PC! I believe that it works on a PS3 too because they both read the strings from the .csv file and then precache them, but need someone to test for sure!
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Function used for the test:
StringTest() {
display = createFontString("default",1.5 ,self);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;
{
display setText("^6We love Patty " + i + " <3");
i++;
wait 1;
}
}
as a sub thread on PlayerSpawned();
Results:
PC originally supports up to 90 extra strings!
By removing the challenges names, it supports 353 custom strings such as Menu Options etc.
So we saved 353 - 90 = 263 more strings!
263 is almost the number of challenges that exist in the game!
PS3 supports near 30 strings, 60 less than PC.
But it shares the same 263 challenges...
So what if we remove their names?
If this works the same way, that means that we will have 233 free strings to use on a PS3 without worrying for an overflow anymore!
The only limitation we will have is the size of the rawfiles