Infinity Ward created the technology which powers the Call of Duty Franchise when it released Call of Duty 2 back in 2005.
Since then each Call of Duty game has had tweaks to the engine to the increase the performance, graphics, and gameplay with each successive title in the franchise.
It appears that the next Call of Duty game will be no different. Robert Bowling, in response to questions on Twitter claimed
So this Fall (more than likely), Call of Duty will be going up against Battlefield 3 with what will more than likely be the same technology that it used at the very onset of this generation.
We have heard how gamers have been voicing their opinions on the gameplay trailer footage of Battlefield 3, I wonder how the vote will turn out when consumers vote with their wallets this Fall.
Infinity Ward created the technology which powers the Call of Duty Franchise when it released Call of Duty 2 back in 2005.
Since then each Call of Duty game has had tweaks to the engine to the increase the performance, graphics, and gameplay with each successive title in the franchise.
It appears that the next Call of Duty game will be no different. Robert Bowling, in response to questions on Twitter claimed
So this Fall (more than likely), Call of Duty will be going up against Battlefield 3 with what will more than likely be the same technology that it used at the very onset of this generation.
We have heard how gamers have been voicing their opinions on the gameplay trailer footage of Battlefield 3, I wonder how the vote will turn out when consumers vote with their wallets this Fall.
This isn't a surprise since our good friend Bobby over at Activision is putting so much pressure on the devs to make Call of Duty an annual franchise. Creativity always ends when money contends.
The following user thanked AstrailDemigod for this useful post:
I honestly wish they would not make another call of duty. It started off cool, but it is not fun at all anymore. Call of Duty hasn't been fun since 4. They just need to let it die.
The following user thanked Sigetto for this useful post: