self thread increaseDvar();
self thread decreaseDvar()
increaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self waittill( "dpad_up" );
value = getDvarInt( "g_speed" ); //gets dvar value
value = value + 20; //increases dvar value by 20(change 20 to whatever you want)
setDvar( "g_speed", value ); //sets dvar
self iPrintlnBold( "g_speed = ", value );
self thread increaseDvar();
}
decreaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
value = getDvarInt( "g_speed" );
value = value - 20; //decreases dvar value by 20(change 20 to whatever you want)
setDvar( "g_speed", value );
self iPrintlnBold( "g_speed = ", value );
self thread decreaseDvar();
}
g_gravity "800"
increaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self waittill( "dpad_up" );
value = getDvarInt( "g_gravity" );
value = value + 20;
setDvar( "g_gravity", value );
self iPrintlnBold( "g_gravity = ", value );
self thread increaseDvar();
}
decreaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
value = getDvarInt( "g_gravity" );
value = value - 20;
setDvar( "g_gravity", value );
self iPrintlnBold( "g_gravity = ", value );
self thread decreaseDvar();
}
increaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self waittill( "dpad_up" );
value = getDvarInt( "g_jumpheight" );
value = value + 20;
setDvar( "g_jumpheight", value );
self iPrintlnBold( "g_height = ", value );
self thread increaseDvar();
}
decreaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
value = getDvarInt( "g_jumpheight" );
value = value - 30;
setDvar( "g_jumpheight", value );
self iPrintlnBold( "g_jumpheight = ", value );
self thread decreaseDvar();
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.