Post: [GSC] Real Aimbot.
06-15-2010, 01:56 PM #1
shiver
chaos personified
(adsbygoogle = window.adsbygoogle || []).push({}); This was NOT coded by me. All credit goes to Lost4468 and CraigChrist

I should make this more clear.

GSC CODE IS PLATFORM INDEPENDENT.

All MW2, PC, PS3, Xbox (Jtag) All were written in this proprietary language, GSC.

    autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls Winky Winky
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


This is a slightly shorter version. If you are running short on patch space it can be optimized further.
    autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


Video of it:
[ame=https://www.youtube.com/watch?v=N2GZsSOEQLY]YouTube - Modern warfare 2 GSC aimbot, pc/360[/ame]
(adsbygoogle = window.adsbygoogle || []).push({});

The following 26 users say thank you to shiver for this useful post:

.::MiZz-Tee::., .NINK., +vA.LooSe, Alfa, AndyBwv2, BigFudge, BlowJobsFor5k, CamelToe, champs, CHuRCHYx, Convivium, DEREKTROTTER, Fionn, Hairowyn, icmac3, iTz Christy, Killakk, Kinetic, M40A3, maxiime05, MikalMirkas, Night Wolf, NLP_Legacy, Priiime, psychobe@n, XxprokillahxX
06-15-2010, 02:29 PM #11
little_legz
SleepinIsCheatin
Oh my Alpha, Thank you I'm adding it to my patch Happy +repped
06-15-2010, 02:42 PM #12
Diplo
Bot = Bot
That was hawt! =D I would love to try the RPG with this. :p
06-15-2010, 02:43 PM #13
Nuke
Dropping Nukes
omg that looks sooo good
06-15-2010, 02:45 PM #14
Cool Nerd$
Its Funny Cause Your Fat
i might do this later =)
06-15-2010, 02:46 PM #15
Epic much, great vid xD
06-15-2010, 02:47 PM #16
St0rM
Treasure hunter
Tutorial please?

Have you even tested this out before you posted this?
06-15-2010, 02:49 PM #17
Holy shit!!!
06-15-2010, 02:55 PM #18
shiver
chaos personified
Originally posted by R3D3W1R3 View Post
Tutorial please?

Have you even tested this out before you posted this?


Tutorial? this is coding. If you don't know how to add this to a patch then this won't be much help for you.
06-15-2010, 02:57 PM #19
Why So Serious?
Help Me Get My Nxt StaR*
Originally posted by AlphaDenver View Post
This was NOT coded by me. All credit goes to Lost4468 and CraigChrist

I should make this more clear.

GSC CODE IS PLATFORM INDEPENDENT.

All MW2, PC, PS3, Xbox (Jtag) All were written in this proprietary language, GSC.

    autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls Winky Winky
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


This is a slightly shorter version. If you are running short on patch space it can be optimized further.
    autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


Video of it:
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AHh dude does this not work on PS3?!?!

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