Post: M4a1 guide
07-14-2010, 03:00 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); this is a guide i made on the mw2 forums i use to post on, so i thought instead of making a whole new guide, i would just copy and paste my old guide so i would not have to spend all that time re writing it, so here it is, i hope you enjoy:

I am going to be making my gun guides on perks attachments and what not to help you rush the enemy and flank them and be aggressive, so these tips and classes are setup to help you do that better. These classes might not work for you though, as you maybe play a different style then me, and you will not like them, and also you might not be as good as me, so of course you will not have as much success as I do with each gun. I hope you enjoy though.

M4A1:
-High rate of fire
-Lower damage
-Very little recoil
-Goes through ammo quick
-Good iron sights
-Average clip size

Good sidearms for you might be: machine pistols, shotguns, or a stinger.

Fully automatic, all purpose weapon.

Unlocked at level 4.

The guns high rate of fire makes up for its weaker damage. Stopping power is not a necessity with this gun. Its recoil is low so you do not have to worry about its iron sights, I know some people do not like them, but they are fine, I dislike them as well, but really nothing wrong with them. Take into consideration how quickly it burns through ammo so that you can set your classes up and what not to make sure you do not run out of ammo too quickly. Examples being scavenger and one man army. But your side arms really do depend on what you like and what you have the most success with I am just giving suggestions. I recommend machine pistols and shotguns because you want something strong if you run out of ammo to keep getting you kills. Handguns are also good to have, if you are not worried about staying alive and keeping your kill streak going, as easy. This meaning they are not as powerful so it might not keep you alive as well usually. As a handgun recommendation I would say maybe USP 45 akimbo.

As a attachment for the gun I would recommend red dot sight. It helps you be more accurate. First perk I recommend is sleight of hand pro. This gun has a great rate of fire but low damage so with sleigh of hand pro it allows you to get that first shot in which you need. The gun as well eats through ammo quickly, so you want to be able to reload quickly because you are going to be having to tons. That way you can get right back into action. As well the clip size is not that great so you have few bullets to run out of. As well you can use heavier side arms that take longer to switch out because if you can reload fast you will not have to switch guns as much and this is very useful. I do say though for perk 2 you should have stopping power. I think it is a rock when picking your second perk, usually the best option in most situations I find. As third perk I recommend ninja pro. You do not want to be found on heartbeat sensors, as well you do not want people sound whoring you. As well it allows you to sound whore. If you do not have a headset or sound whore a lot, maybe this is not the best option for you, but you should try it out. Stopping power again because you want to drop them as quick as possible. It helps when you have multiple targets to kill.

An alternative class could be.

M4A1 Silencer
-Scavenger pro
-Cold blooded pro
-Ninja pro

This class works best for the kill dependent game type. This class allows you to be a ghost, and sound whore, as well you want to use it in not loud game modes, where you will not be seeing a whole lot of action. Cold blooded is helpful when you have bad teammates and they just give the team air support.

Another alternative class could be.

M4A1 Red dot sight/Silencer
-Bling
-Stopping power
-Ninja

This is best for something like search and destroy or demolition. There is not going to be lots of kills, but you need to stay aggressive but remain hidden. The 2 attachments help you do both of these.

Attachments

Grenade Launcher: This allows you to fire grenades. The grenade must travel a certain distance before it explodes on impact. You can also kill an enemy with an unarmed grenade, if it hits them.

Unlocked:
M4A1: Marksman I - Get 10 kills with this weapon.

Red Dot Sight: The Red Dot Sight replaces the weapon's iron sight. The RDS has a much better view and a bright laser dot in the center that allows for a quick aim.

Unlocked:
M4A1: Marksman II - Get 25 kills with this weapon.

Silencer: Makes the weapon more silent and reduces recoil. This attachment lowers the weapons range and damage over distance.

When you fire a silenced weapon, you won't show up on the mini-map.

Unlocked:
M4A1: Marksman III - Get 75 kills with this weapon.

ACOG Scope Replaces the weapons iron sight for a telescopic sight.

Unlocked:
M4A1: Marksman IV - Get 150 kills with this weapon.

FMJ Full Metal Jacket bullets. Increases bullet penetration, thus allowing you to shoot through higher density cover.

This works just like the Call of Duty 4 Deep Impact perk.

Unlocked:
M4A1: Marksman V - Get 300 kills with this weapon.

Shotgun Attachment allows you to use a four round pump-action shotgun.

Unlocked:
M4A1: Shotgun - Get 20 kills with the Grenade Launcher.

Holographic Sight The Holographic Sight is a little more accurate than the Red Dot Sight and the reticule is a bit different:

Unlocked:
M4A1: Holographic Sight - Get 60 kills with the Red Dot Sight.

Heartbeat Sensor: This is attached to the side of your weapon. You can track anyone that is in front of you, except for enemies that use the Ninja perk. Enemies are shown as red dots and friendlies as green dots.

Unlocked:
M4A1: Heartbeat Sensor - Get 15 kills with the Silencer.

Thermal Scope: Everything is shown as grayscale. Players glow white, except for those who use the Cold-Blooded perk. You can't see through walls/cover with this scope.

Unlocked:
M4A1: Thermal Scope - Get 20 kills with the ACOG Scope.

Extended Mags Increases the capacity of your weapons magazine, but it doesn't give you any extra ammunition.

Unlocked:
M4A1: Extended Mags - Get 40 penetration kills with the FMJ.

Camouflages:

Desert Unlocked:
Unlocked by default.
Arctic Unlocked:
Unlocked by default.

Woodland
Woodland Unlocked:
M4A1: Expert I - Get 5 headshots with this weapon.

Digital Unlocked:
M4A1: Expert II - Get 15 headshots with this weapon.

Urban Unlocked:
M4A1: Expert III - Get 30 headshots with this weapon.

Blue Tiger Unlocked:
M4A1: Expert IV - Get 75 headshots with this weapon.

Red Tiger Unlocked:
M4A1: Expert V - Get 150 headshots with this weapon.

Fall Unlocked:
M4A1: Expert VI - Get 250 headshots with this weapon.

here is a link showing proof i wrote this a long time ago for that dumb staff member who thinks i did not lol:

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The following 5 users say thank you to NeedaMilfSoon for this useful post:

coltsfan360, Demente_0ne, EarthScar, Hadenkin, rokkafella-3
08-26-2010, 09:45 PM #83
I always have diffuculty with the M4 iron sights
08-26-2010, 09:47 PM #84
NeedaMilfSoon
In my man cave
Originally posted by Shooter View Post
Forgot Famas, it has some good ironsights. :pedo:

I can agree with it having good iron sights. :y:
Originally posted by Acidic
I always have diffuculty with the M4 iron sights

:y:

Same man, I find it too bulgy and it gets in the way for those long shots, even some medium ranged shots.
08-26-2010, 09:49 PM #85
Originally posted by BOLT View Post

Same man, I find it too bulgy and it gets in the way for those long shots, even some medium ranged shots.


Yea to me Red Dot Sight is a must and since i just got Extended Mags for it I can now use it again Cool Man (aka Tustin)
08-26-2010, 10:01 PM #86
NeedaMilfSoon
In my man cave
Originally posted by Acidic
Yea to me Red Dot Sight is a must and since i just got Extended Mags for it I can now use it again Cool Man (aka Tustin)


Well, I think if you can get use to the iron sights then it is much more beneficial being able to have iron sights you like and say a silencer or something.

I still have to get extended magazines for a lot of guns, going to take a while to get which sucks.

Early on the M4A1 is a good gun to use, but once you get guns like the ACR and what not, I see no point in using it.
08-26-2010, 10:10 PM #87
Originally posted by BOLT View Post
Well, I think if you can get use to the iron sights then it is much more beneficial being able to have iron sights you like and say a silencer or something.

I still have to get extended magazines for a lot of guns, going to take a while to get which sucks.

Early on the M4A1 is a good gun to use, but once you get guns like the ACR and what not, I see no point in using it.


Lol im level 70 so im just trying to get Extended Mags for most guns
08-26-2010, 10:16 PM #88
NeedaMilfSoon
In my man cave
Originally posted by Acidic
Lol im level 70 so im just trying to get Extended Mags for most guns


Same man, I am trying to get all titles and emblems and challenges completed.
08-26-2010, 10:17 PM #89
Originally posted by BOLT View Post
Same man, I am trying to get all titles and emblems and challenges completed.


Yea well my current account i made about a month ago so i doubt im gonna get 1000 Headshot Titles anytime soon unless i boosted
08-26-2010, 10:20 PM #90
NeedaMilfSoon
In my man cave
Originally posted by Acidic
Yea well my current account i made about a month ago so i doubt im gonna get 1000 Headshot Titles anytime soon unless i boosted


I know man.

It is going to take me a long time to get 1000 headshots for all guns. Also the game is so glitched, sometimes I shoot people in the head and I do not get a headshot.
08-26-2010, 10:22 PM #91
Originally posted by BOLT View Post
I know man.

It is going to take me a long time to get 1000 headshots for all guns. Also the game is so glitched, sometimes I shoot people in the head and I do not get a headshot.


Yea its bad with snipers

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