Post: M4a1 guide
07-14-2010, 03:00 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); this is a guide i made on the mw2 forums i use to post on, so i thought instead of making a whole new guide, i would just copy and paste my old guide so i would not have to spend all that time re writing it, so here it is, i hope you enjoy:

I am going to be making my gun guides on perks attachments and what not to help you rush the enemy and flank them and be aggressive, so these tips and classes are setup to help you do that better. These classes might not work for you though, as you maybe play a different style then me, and you will not like them, and also you might not be as good as me, so of course you will not have as much success as I do with each gun. I hope you enjoy though.

M4A1:
-High rate of fire
-Lower damage
-Very little recoil
-Goes through ammo quick
-Good iron sights
-Average clip size

Good sidearms for you might be: machine pistols, shotguns, or a stinger.

Fully automatic, all purpose weapon.

Unlocked at level 4.

The guns high rate of fire makes up for its weaker damage. Stopping power is not a necessity with this gun. Its recoil is low so you do not have to worry about its iron sights, I know some people do not like them, but they are fine, I dislike them as well, but really nothing wrong with them. Take into consideration how quickly it burns through ammo so that you can set your classes up and what not to make sure you do not run out of ammo too quickly. Examples being scavenger and one man army. But your side arms really do depend on what you like and what you have the most success with I am just giving suggestions. I recommend machine pistols and shotguns because you want something strong if you run out of ammo to keep getting you kills. Handguns are also good to have, if you are not worried about staying alive and keeping your kill streak going, as easy. This meaning they are not as powerful so it might not keep you alive as well usually. As a handgun recommendation I would say maybe USP 45 akimbo.

As a attachment for the gun I would recommend red dot sight. It helps you be more accurate. First perk I recommend is sleight of hand pro. This gun has a great rate of fire but low damage so with sleigh of hand pro it allows you to get that first shot in which you need. The gun as well eats through ammo quickly, so you want to be able to reload quickly because you are going to be having to tons. That way you can get right back into action. As well the clip size is not that great so you have few bullets to run out of. As well you can use heavier side arms that take longer to switch out because if you can reload fast you will not have to switch guns as much and this is very useful. I do say though for perk 2 you should have stopping power. I think it is a rock when picking your second perk, usually the best option in most situations I find. As third perk I recommend ninja pro. You do not want to be found on heartbeat sensors, as well you do not want people sound whoring you. As well it allows you to sound whore. If you do not have a headset or sound whore a lot, maybe this is not the best option for you, but you should try it out. Stopping power again because you want to drop them as quick as possible. It helps when you have multiple targets to kill.

An alternative class could be.

M4A1 Silencer
-Scavenger pro
-Cold blooded pro
-Ninja pro

This class works best for the kill dependent game type. This class allows you to be a ghost, and sound whore, as well you want to use it in not loud game modes, where you will not be seeing a whole lot of action. Cold blooded is helpful when you have bad teammates and they just give the team air support.

Another alternative class could be.

M4A1 Red dot sight/Silencer
-Bling
-Stopping power
-Ninja

This is best for something like search and destroy or demolition. There is not going to be lots of kills, but you need to stay aggressive but remain hidden. The 2 attachments help you do both of these.

Attachments

Grenade Launcher: This allows you to fire grenades. The grenade must travel a certain distance before it explodes on impact. You can also kill an enemy with an unarmed grenade, if it hits them.

Unlocked:
M4A1: Marksman I - Get 10 kills with this weapon.

Red Dot Sight: The Red Dot Sight replaces the weapon's iron sight. The RDS has a much better view and a bright laser dot in the center that allows for a quick aim.

Unlocked:
M4A1: Marksman II - Get 25 kills with this weapon.

Silencer: Makes the weapon more silent and reduces recoil. This attachment lowers the weapons range and damage over distance.

When you fire a silenced weapon, you won't show up on the mini-map.

Unlocked:
M4A1: Marksman III - Get 75 kills with this weapon.

ACOG Scope Replaces the weapons iron sight for a telescopic sight.

Unlocked:
M4A1: Marksman IV - Get 150 kills with this weapon.

FMJ Full Metal Jacket bullets. Increases bullet penetration, thus allowing you to shoot through higher density cover.

This works just like the Call of Duty 4 Deep Impact perk.

Unlocked:
M4A1: Marksman V - Get 300 kills with this weapon.

Shotgun Attachment allows you to use a four round pump-action shotgun.

Unlocked:
M4A1: Shotgun - Get 20 kills with the Grenade Launcher.

Holographic Sight The Holographic Sight is a little more accurate than the Red Dot Sight and the reticule is a bit different:

Unlocked:
M4A1: Holographic Sight - Get 60 kills with the Red Dot Sight.

Heartbeat Sensor: This is attached to the side of your weapon. You can track anyone that is in front of you, except for enemies that use the Ninja perk. Enemies are shown as red dots and friendlies as green dots.

Unlocked:
M4A1: Heartbeat Sensor - Get 15 kills with the Silencer.

Thermal Scope: Everything is shown as grayscale. Players glow white, except for those who use the Cold-Blooded perk. You can't see through walls/cover with this scope.

Unlocked:
M4A1: Thermal Scope - Get 20 kills with the ACOG Scope.

Extended Mags Increases the capacity of your weapons magazine, but it doesn't give you any extra ammunition.

Unlocked:
M4A1: Extended Mags - Get 40 penetration kills with the FMJ.

Camouflages:

Desert Unlocked:
Unlocked by default.
Arctic Unlocked:
Unlocked by default.

Woodland
Woodland Unlocked:
M4A1: Expert I - Get 5 headshots with this weapon.

Digital Unlocked:
M4A1: Expert II - Get 15 headshots with this weapon.

Urban Unlocked:
M4A1: Expert III - Get 30 headshots with this weapon.

Blue Tiger Unlocked:
M4A1: Expert IV - Get 75 headshots with this weapon.

Red Tiger Unlocked:
M4A1: Expert V - Get 150 headshots with this weapon.

Fall Unlocked:
M4A1: Expert VI - Get 250 headshots with this weapon.

here is a link showing proof i wrote this a long time ago for that dumb staff member who thinks i did not lol:

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The following 5 users say thank you to NeedaMilfSoon for this useful post:

coltsfan360, Demente_0ne, EarthScar, Hadenkin, rokkafella-3
08-26-2010, 08:10 PM #74
Originally posted by BOLT View Post
I am the complete opposite, I hate the iron sights even though they are not that bad.

But I agree with AK47 with silencer, that is fun to use.

Did you know with the AK47, if you add an attachment to it, it adds idle sway and recoil?

Which guns do you think have better iron sights?

I personally list it among the worst iron sights out of the assault rifles.

Sure at close range the iron sights are fine, but at longer ranges, I find it hard to see the person I am trying to kill.


really i never knew it added idle sway and recoil i always thought it took it off haha thanks for telling me

i have to say the best iron sights are on the ACR for me
what about you?
08-26-2010, 08:18 PM #75
gothikwon01
I defeated!
Originally posted by BOLT View Post
I think it is a very good gun for how quickly you unlock it.

I think overall the ACR is the better of the 2, but until you unlock the ACR, this is the most accurate and versatile assault rifle in the game.

What do you use as your first perk on your rushing class with this gun? I recommend marathon if you are a beginner rusher, but sleight of hand pro is so much more beneficial.

Other then its rate of fire, I do not see anything it can do really better then the ACR, so I prefer the ACR over it.

I do not like the iron sights really on this gun, so if I am going to use it I need holographic sight or red dot sight.


Depends on what map im rushing on, i have a marathon rush class, and a sleight of hand for smaller maps. the iron sights take a little bit of getting used to, kind of bulky but once you get them, your set.
08-26-2010, 08:20 PM #76
NeedaMilfSoon
In my man cave
Originally posted by mattr1994 View Post
really i never knew it added idle sway and recoil i always thought it took it off haha thanks for telling me

i have to say the best iron sights are on the ACR for me
what about you?


Yeah man some guys did a mythbuster and turns out it does add idle sway and recoil if you add an attachment to the AK47.

No problem.

I personally like the Scar-H's iron sights the most. But the ACR is one of my favourite guns in the game, and it does have good iron sights, but sometimes they can get in the way.

---------- Post added at 02:20 PM ---------- Previous post was at 02:18 PM ----------

Originally posted by gothikwon01 View Post
Depends on what map im rushing on, i have a marathon rush class, and a sleight of hand for smaller maps. the iron sights take a little bit of getting used to, kind of bulky but once you get them, your set.


That is true actually, having marathon on a big map can benefit you but on small maps sleight of hand pro is the way to go.

I mean on big maps if you are staying to the outside and flanking and trying to get into the enemy spawn, then you are going to take forever to get there and by the time you get there they might have moved on or changed spawns.

I agree with the iron sights getting in the way.

Also I agree, once you get use to the iron sights on any gun, it is so much more beneficial to have the ability to be able to use a silencer or another attachment.
08-26-2010, 08:21 PM #77
Originally posted by BOLT View Post
Yeah man some guys did a mythbuster and turns out it does add idle sway and recoil if you add an attachment to the AK47.

No problem.

I personally like the Scar-H's iron sights the most. But the ACR is one of my favourite guns in the game, and it does have good iron sights, but sometimes they can get in the way.


oh yeh i forgot about the scar-H sight their amazing
do you have any preference on the F2000?
08-26-2010, 08:26 PM #78
NeedaMilfSoon
In my man cave
Originally posted by mattr1994 View Post
oh yeh i forgot about the scar-H sight their amazing
do you have any preference on the F2000?


Scar-H is amazing.

I personally hate the F2000, there is nothing it can do better then any other gun so no point in even using it.

Sure it does have great rate of fire, but so does the Tar-21, and the ACR and M4A1. Also if you want fast rate of fire and a gun good in close, then just use a sub machine gun like the Vector or MP5K.
08-26-2010, 08:44 PM #79
itzbigant91
League Champion
Originally posted by BOLT View Post
I am the complete opposite, I hate the iron sights even though they are not that bad.

But I agree with AK47 with silencer, that is fun to use.

Did you know with the AK47, if you add an attachment to it, it adds idle sway and recoil?

Which guns do you think have better iron sights?

I personally list it among the worst iron sights out of the assault rifles.

Sure at close range the iron sights are fine, but at longer ranges, I find it hard to see the person I am trying to kill.


yea it does suck when trying to fire a long range but i believe the acr is the top iron sight right in front of the scar. when using the m16, i feel that i have a better chance of getting a longer range kill opposed to the m4a1 because it locks on slightly if your crosshairs are ligned up with the persons body.

i rate them from best to worst; acr, scar m4a1, m16, fal, tar, ak 47, f2000

the f2k is a better close range weapon like the ak but fires slower and less powerful than a small ump smg.
08-26-2010, 09:02 PM #80
exTacy Angel
Auto 4 Theft?
He's back!!! gr8 thread as always white bolt
08-26-2010, 09:30 PM #81
NeedaMilfSoon
In my man cave
Originally posted by itzbigant91 View Post
yea it does suck when trying to fire a long range but i believe the acr is the top iron sight right in front of the scar. when using the m16, i feel that i have a better chance of getting a longer range kill opposed to the m4a1 because it locks on slightly if your crosshairs are ligned up with the persons body.

i rate them from best to worst; acr, scar m4a1, m16, fal, tar, ak 47, f2000

the f2k is a better close range weapon like the ak but fires slower and less powerful than a small ump smg.


I disagree, I think the Scar-H has better iron sights, but that is just my opinion.

But since the ACR has such low recoil, the bulgy part on the iron sights tends to not get in the way. But I still like using a red dot sight on the ACR.

Yes, F2000 is good in close, having a high rate of fire, it makes it one of the best if not the best close range assault rifle in my mind. But if you want a close range gun, sub machine guns can do the trick, that is what they are mainly used for. Also they have high rate of fire so the F2000 has nothing on them.

Originally posted by HoppingZombie View Post
He's back!!! gr8 thread as always white bolt

Yeah man I am back!

Thanks buddy, good seeing you as always. :bro:

The following 2 users say thank you to NeedaMilfSoon for this useful post:

exTacy Angel, Post Count
08-26-2010, 09:34 PM #82
Solo
Rookie
Originally posted by itzbigant91 View Post
yea it does suck when trying to fire a long range but i believe the acr is the top iron sight right in front of the scar. when using the m16, i feel that i have a better chance of getting a longer range kill opposed to the m4a1 because it locks on slightly if your crosshairs are ligned up with the persons body.

i rate them from best to worst; acr, scar m4a1, m16, fal, tar, ak 47, f2000

the f2k is a better close range weapon like the ak but fires slower and less powerful than a small ump smg.


Forgot Famas, it has some good ironsights. :pedo:

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