***Ps3 to Server***
***Server to Ps3***
***description***
DNS Standard query A mw2-ps3auth.mmp3.demonware.net
DNS Standard query response A 209.170.122.125
[B]Thats the authentification server[/B]
DNS Standard query A mw2-ps3-lsg.live.mmp3.demonware.net
DNS Standard query response A 209.170.122.124
[B]maybe match multiplayer server [/B]
DNS Standard query A stun.us.demonware.net
DNS Standard query response A 69.60.4.116
[B]Voip server /vocal tchat[/B]
DNS Standard query A stun.eu.demonware.net
DNS Standard query response A 209.170.122.204
[B]Voip server /vocal tchat[/B]
After that ,the ps3 send exactly 375 packets of 1024bytes = 384000bytes of crypted data
And server send exactly the same number of packets .
Also ,when you quit the game and reload it ,the ps3 send this 375packets but dont receive anyone .
It's like this data is on memory ,and the ps3 need to verify or update this at each connection .
***Ps3 to Server***
***Server to Ps3***
***description***
DNS Standard query A mw2-ps3auth.mmp3.demonware.net
DNS Standard query response A 209.170.122.125
[B]Thats the authentification server[/B]
DNS Standard query A mw2-ps3-lsg.live.mmp3.demonware.net
DNS Standard query response A 209.170.122.124
[B]maybe match multiplayer server [/B]
DNS Standard query A stun.us.demonware.net
DNS Standard query response A 69.60.4.116
[B]Voip server /vocal tchat[/B]
DNS Standard query A stun.eu.demonware.net
DNS Standard query response A 209.170.122.204
[B]Voip server /vocal tchat[/B]
After that ,the ps3 send exactly 375 packets of 1024bytes = 384000bytes of crypted data
And server send exactly the same number of packets .
Also ,when you quit the game and reload it ,the ps3 send this 375packets but dont receive anyone .
It's like this data is on memory ,and the ps3 need to verify or update this at each connection .
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