Post: PS3: Hack Research Findings.
08-08-2010, 11:39 PM #1
*SCHAOS*
ILLUMINATUS
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The following 3 users say thank you to *SCHAOS* for this useful post:

DEREKTROTTER, Ix Benere xI, the stuff
08-11-2010, 12:26 AM #20
juddylovespizza
I'VE GOT JUNGLE FEVER
Just saying because he said in a post he made its useless also he confirmed that the theory of pkg editing is correct
08-11-2010, 04:03 AM #21
Ritztro
I am a Game Developer
Originally posted by AtlasK View Post
Seriously ,i think to made their mod TU & H doesnt use any files from ps3 .
Maybe they use packet injection just before you enter mp menu.
I've made some research about what iwserver send (with asniffer )
i found that :
when the game start ,when you're on the menu ,the ps3 send that :

    
***Ps3 to Server***
***Server to Ps3***
***description***

DNS Standard query A mw2-ps3auth.mmp3.demonware.net
DNS Standard query response A 209.170.122.125
[B]Thats the authentification server[/B]
DNS Standard query A mw2-ps3-lsg.live.mmp3.demonware.net
DNS Standard query response A 209.170.122.124
[B]maybe match multiplayer server [/B]
DNS Standard query A stun.us.demonware.net
DNS Standard query response A 69.60.4.116
[B]Voip server /vocal tchat[/B]
DNS Standard query A stun.eu.demonware.net
DNS Standard query response A 209.170.122.204
[B]Voip server /vocal tchat[/B]

After that ,the ps3 send exactly 375 packets of 1024bytes = 384000bytes of crypted data
And server send exactly the same number of packets .
Also ,when you quit the game and reload it ,the ps3 send this 375packets but dont receive anyone .
It's like this data is on memory ,and the ps3 need to verify or update this at each connection .


This is my part of help
i know anyone can run unsigned code on a retail ps3 (maybe on a very old ps3 with < fw 2.40 ).


Ok I tried sniffing with wireshark but I couldnt find any udp files being sent so could you tell me what sniffer you used. I noticed you said a sniffer or is that the name? "asniffer"?
08-11-2010, 04:18 AM #22
AtlasK
Eyes don't lie
wireshark
the same u use
08-11-2010, 04:26 AM #23
Ritztro
I am a Game Developer
Originally posted by AtlasK View Post
wireshark
the same u use


Ok maybe I didnt get the stuff because I started it and ended it during the game :p . Also I typed in the links in your previous post from the stuff you got from wire shark and the links were a dead end.

---------- Post added at 11:26 PM ---------- Previous post was at 11:24 PM ----------

Originally posted by AtlasK View Post
Seriously ,i think to made their mod TU & H doesnt use any files from ps3 .
Maybe they use packet injection just before you enter mp menu.
I've made some research about what iwserver send (with asniffer )
i found that :
when the game start ,when you're on the menu ,the ps3 send that :

    
***Ps3 to Server***
***Server to Ps3***
***description***

DNS Standard query A mw2-ps3auth.mmp3.demonware.net
DNS Standard query response A 209.170.122.125
[B]Thats the authentification server[/B]
DNS Standard query A mw2-ps3-lsg.live.mmp3.demonware.net
DNS Standard query response A 209.170.122.124
[B]maybe match multiplayer server [/B]
DNS Standard query A stun.us.demonware.net
DNS Standard query response A 69.60.4.116
[B]Voip server /vocal tchat[/B]
DNS Standard query A stun.eu.demonware.net
DNS Standard query response A 209.170.122.204
[B]Voip server /vocal tchat[/B]

After that ,the ps3 send exactly 375 packets of 1024bytes = 384000bytes of crypted data
And server send exactly the same number of packets .
Also ,when you quit the game and reload it ,the ps3 send this 375packets but dont receive anyone .
It's like this data is on memory ,and the ps3 need to verify or update this at each connection .


This is my part of help
i know anyone can run unsigned code on a retail ps3 (maybe on a very old ps3 with < fw 2.40 ).


Hey we got the servers ip so lets get some pc hackers in here and see what they can do with that Smile
08-11-2010, 04:57 AM #24
maybe it has to do with the recovery menu? the only thing that struck me was rebuild OS

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