Post: Default_mp.self and Default_mp.xex files
08-30-2010, 02:40 AM #1
Rath
Today Will Be Different
(adsbygoogle = window.adsbygoogle || []).push({}); If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.

If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.

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***And here is another.***
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***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***

The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.


Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.

This is a link for .self file structure--->You must login or register to view this content.

We are on the brink of getting these hacks. If we work hard enough we will eventually get it.

***Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.

"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."


The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self

***More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.

***Default_mp.xex download***
Here is the link
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I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.

***Default_mp.self download***
Here is the link (Special Thanks to MacDaddy4sure)
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Last edited by Rath ; 09-05-2010 at 09:51 PM.

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08-30-2010, 05:58 PM #20
Karoolus
I'm the W@W Menu Guy !
Originally posted by Kingcr3b View Post
You don't need an ISO loader. You need to find a way to patch/mod the default_mp.self file. Which is located on the game disc/ISO. I have a found a .Self modder and a .ELF/SELF loader out there via the powerful google.


I think i know what prgm you're talking about, but i think it was only for use on debug
worth a try though Smile
08-30-2010, 06:17 PM #21
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by DEREKTROTTER View Post
So, use SAK to get the default_mp.self and use tool to remove security checks.

Then the modified patch should work right Cool Man (aka Tustin)


On the right track but SAK can only edit on the linux partion not game :(
08-30-2010, 06:26 PM #22
Karoolus
I'm the W@W Menu Guy !
and isn't default_mp.self on the disc ?
08-30-2010, 06:30 PM #23
Rath
Today Will Be Different
Originally posted by Karoolus View Post
and isn't default_mp.self on the disc ?


Yes. Which is part of the ISO. And I think the program me and you are thinking about can do it... I haven't seen anything much about it other then the fact that it can run .EFLs/.SELFs
08-30-2010, 06:36 PM #24
Karoolus
I'm the W@W Menu Guy !
I posted this link earlier today (can't find it now :p) that shows a motorstorm exploit.. it allows you to run ps3 backups..
I don't know if it's been patched, but if not, couldn't it be possible to edit the default_mp.self on a copied disc & boot that disc instead of original one ?
08-30-2010, 06:38 PM #25
IDontbreak
Cake is a lie
Originally posted by Kingcr3b View Post
Yes. Which is part of the ISO. And I think the program me and you are thinking about can do it... I haven't seen anything much about it other then the fact that it can run .EFLs/.SELFs


Are you reffering to SAK?
08-30-2010, 06:39 PM #26
bertieboy7
Can’t trickshot me!
Originally posted by Karoolus View Post
I posted this link earlier today (can't find it now :p) that shows a motorstorm exploit.. it allows you to run ps3 backups..
I don't know if it's been patched, but if not, couldn't it be possible to edit the default_mp.self on a copied disc & boot that disc instead of original one ?

I thought the blu-ray discs had an advanced (& uncrackable) copy security on them, no?
08-30-2010, 06:42 PM #27
Karoolus
I'm the W@W Menu Guy !
nothing is uncrackable my friend Winky Winky
some things are harder than others, but NO DIGITAL DATA is uncrackable :p
If it's been encrypted, there's a key to decrypt it.. it's finding the key Winky Winky
08-30-2010, 06:42 PM #28
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by bertieboy7 View Post
I thought the blu-ray discs had an advanced (& uncrackable) copy security on them, no?


you been hiding under a rock these past couple of weeks? ha :carling:

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