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If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.
If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.
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***And here is another.***
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***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***
The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.
Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.
This is a link for .self file structure--->
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We are on the brink of getting these hacks. If we work hard enough we will eventually get it.
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Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.
"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."
The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self
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More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.
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Default_mp.xex download***
Here is the link
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I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.
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Default_mp.self download***
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