Post: [Release] MW2 Patch Creator 1.0
09-28-2010, 10:03 PM #1
ZoneTw0
You talkin to me?
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Last edited by ZoneTw0 ; 03-03-2017 at 06:42 PM. Reason: Added Table of Contents

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09-28-2010, 10:51 PM #29
ilikeitindabutt
Who fukmi who the fukru
i think it is easier to do this manually lol this is to confusing
09-28-2010, 10:59 PM #30
ZoneTw0
You talkin to me?
Originally posted by dansbmx View Post
Ok ive got a challenge for you find the offsets in the files after you decompress that people edit have it extract all the .gsc files into seperate folders so we can just open each one to change and have it recompress everything and pack it up to a ff.

How do i get your program to pack it up after it decompresses write a better tut on what this does and how to use it also. Thank you btw i like where this is going.


Yeah, i'll do that stuff. So you just edit it and that's it, the program will do everything else.

Also, after you decompress what, the _missions.gsc?
09-28-2010, 11:07 PM #31
dansbmx
BAY AREA*925*STUNTIN
Originally posted by pr0z View Post
Yeah, i'll do that stuff. So you just edit it and that's it, the program will do everything else.

Also, after you decompress what, the _missions.gsc?


Nah after you decompress the patch_mp.ff it splits everything up into 22 or 23 files then have the program go thru that and further decompress it into editable txt files then we make our changes go back to your app and press any key to compile everything.
09-28-2010, 11:08 PM #32
killer007
Gym leader
Thank u. Finally. No one can charge for making patches or charging for a lobby anymore. Thank you. This is what hacking should be ,open source sharing informations.
09-28-2010, 11:13 PM #33
dansbmx
BAY AREA*925*STUNTIN
Originally posted by killer007 View Post
Thank u. Finally. No one can charge for making patches or charging for a lobby anymore. Thank you. This is what hacking should be ,open source sharing informations.

That's leech talk.

Originally posted by cdonkey2 View Post
can u put some pics so i can see it?
its just a command line tool.
09-28-2010, 11:14 PM #34
ZoneTw0
You talkin to me?
Originally posted by dansbmx View Post
Nah after you decompress the patch_mp.ff it splits everything up into 22 or 23 files then have the program go thru that and further decompress it into editable txt files then we make our changes go back to your app and press any key to compile everything.


From those 22 files, you join 0000b4a0.dat and 00014f51.dat, just copy all the content from 00014f51.dat on the bottom of 0000b4a0.dat

The following user thanked ZoneTw0 for this useful post:

dansbmx
09-28-2010, 11:17 PM #35
dansbmx
BAY AREA*925*STUNTIN
Originally posted by pr0z View Post
From those 22 files, you join 0000b4a0.dat and 00014f51.dat, just copy all the content from 00014f51.dat on the bottom of 0000b4a0.dat


explain that on the front page or make a read me a nice little noob freindly tut.
09-28-2010, 11:20 PM #36
Nuke
Dropping Nukes
hey i saved the _missions.gsc in the root folder but after i click continue on the tool it just comes up with this You must login or register to view this content.
09-28-2010, 11:25 PM #37
ZoneTw0
You talkin to me?
Originally posted by MR.Peters
hey i saved the _missions.gsc in the root folder but after i click continue on the tool it just comes up with this You must login or register to view this content.


Does it stucks at that step, or what happens? Does the _missions.gsc have content on it? Are you sure you copied it right? (Ctrl+E - Start: D7D1 - End: 1061C)

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