Post: New Custom Weapon For MW2 *GoldSuperDeagle*
12-19-2010, 09:49 PM #1
Pauly
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); so i just made this custom weapon for mw2 its called the SuperDeagle and its a gold deagle that shoots 105mm ac130 rounds
heres the code for it

SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()
(adsbygoogle = window.adsbygoogle || []).push({});
12-19-2010, 09:51 PM #2
Originally posted by Bushigan
so i just made this custom weapon for mw2 its called the SuperDeagle and its a gold deagle that shoots 105mm ac130 rounds
heres the code for it

SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()

I think this is right, but for akimbo gold deagles do this:

SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, true);
self switchToWeapon("deserteaglegold_mp", 0, true);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos
12-19-2010, 09:51 PM #3
kmax102
Bounty hunter
sweet nice one ill put this an idea for derek to include

The following 2 users say thank you to kmax102 for this useful post:

Kakashii, Scrumilation
12-19-2010, 09:53 PM #4
X_Terminator_X
Bounty hunter
Wow sick ^_^. u can imagine doing rapid shots with this.
12-19-2010, 10:00 PM #5
Pauly
Banned
Originally posted by kmax102 View Post
sweet nice one ill put this an idea for derek to include

tht would be pretty sick if he put it in lol

---------- Post added at 05:00 PM ---------- Previous post was at 04:53 PM ----------

Originally posted by Dirtymomonline View Post
I think this is right, but for akimbo gold deagles do this:

SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, true);
self switchToWeapon("deserteaglegold_mp", 0, true);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos

that just looks like the same exact code lol and Mossy said to do akimbo gold deagles you would have to edit files that are farther in the game Corect me if im wrong
12-19-2010, 10:01 PM #6
kmax102
Bounty hunter
he is going to add it to the menu bushagin devil
12-19-2010, 10:06 PM #7
DEREKTROTTER
You're Goddamn Right
missing a bit of code, should be :

    
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


my fault, the stinger SPAS code in my thread isnt all there
12-19-2010, 10:07 PM #8
Pauly
Banned
Originally posted by kmax102 View Post
he is going to add it to the menu bushagin devil

really thanks dude lol thats kewl

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------

Originally posted by DEREKTROTTER View Post
missing a bit of code, should be :

    
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


my fault, the stinger SPAS code in my thread isnt all there

are u going to put the SuperDeagle In your V8 edit Derek
12-19-2010, 10:11 PM #9
DEREKTROTTER
You're Goddamn Right
Originally posted by Bushigan
really thanks dude lol thats kewl

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------


are u going to put the SuperDeagle In your V8 edit Derek


ye, i may put it in the next update - gonna check now what its like
12-19-2010, 10:13 PM #10
Pauly
Banned
Originally posted by DEREKTROTTER View Post
ye, i may put it in the next update - gonna check now what its like

k thanks Derek can you tell me what its like in game once you see what its like Please

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