Post: New Custom Weapon For MW2 *GoldSuperDeagle*
12-19-2010, 09:49 PM #1
Pauly
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); so i just made this custom weapon for mw2 its called the SuperDeagle and its a gold deagle that shoots 105mm ac130 rounds
heres the code for it

SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()
(adsbygoogle = window.adsbygoogle || []).push({});
12-21-2010, 03:53 AM #20
The Epic
I wont stop
Originally posted by Bushigan
yea that should work that would be pretty cool


SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("akimbodefault_mp", 0, false);
self switchToWeapon("akimboadefault_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "akimbodefault_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()

do i change superDeagle to any thing i want?
12-21-2010, 04:15 AM #21
Pauly
Banned
Originally posted by TheEpic View Post
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("akimbodefault_mp", 0, false);
self switchToWeapon("akimboadefault_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "akimbodefault_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()

do i change superDeagle to any thing i want?

yea you can change it to anything
12-21-2010, 02:45 PM #22
Originally posted by TheEpic View Post
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("akimbodefault_mp", 0, false);
self switchToWeapon("akimboadefault_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "akimbodefault_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()

do i change superDeagle to any thing i want?

if u want akimbo default weapon u need to put like this :
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 0, true);
self switchToWeapon("defaultweapon_mp", 0, true);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()
OW and yes u can change the name to whatever u want
a good name for this is AkimboDefaultWeapon =D
and i think you should not put ac130_105mm_mp . rpg would be a good one.
12-24-2010, 05:49 AM #23
Pauly
Banned
Originally posted by Scrumilation View Post
if u want akimbo default weapon u need to put like this :
SuperDeagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 0, true);
self switchToWeapon("defaultweapon_mp", 0, true);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos()
OW and yes u can change the name to whatever u want
a good name for this is AkimboDefaultWeapon =D
and i think you should not put ac130_105mm_mp . rpg would be a good one.

ummmm theres already a post for akimbo default weapons

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