Superranger(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("ranger_fmj_mp", 0, true);
self switchToWeapon("ranger_fmj_mp", 0, true);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
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