}
giveTELEPORTER(){
self endon("disconnect");
self endon("death");
while(1){
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp"){
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self S
is that how the laser cannon works? because Derek said it didn't :S
is that how the laser cannon works? because Derek said it didn't :S
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