Post: More edits to Elite Mossy v15 (Must See)
01-04-2011, 02:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I was bored and guessed I should add more things to the patch.

My edits (Before): Camp Finder, Mother of all Bombs and a new look (colors) and vision when open menu

New edits: Took out TheUnkn0wn's bunker,
added: Earthquake and Artillery, Teleporter gun and Laser Cannon( goes away once you die added black color scrolling


Video(to show you):[ame]https://www.youtube.com/watch?v=2aAWVPB3uKo[/ame]

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The following 5 users say thank you to JOT for this useful post:

Demmonnixx, KvilleZ, MW2CptPrize, OFWGKTA, Spraze
01-04-2011, 05:51 AM #11
OFWGKTA
Developer
Originally posted by Demmonnixx View Post
That did, I do appreciate the help! And you saying that the telepot gun is already in the v17 or **** v15edit of dereks/mossy's?

---------- Post added at 11:09 PM ---------- Previous post was at 10:27 PM ----------

Got a Script compile error
bad syntax, any clue what I'm doing wrong?


He gave you broken code xD Here's my original teleportgun :wtf:

    
giveTeleporterGun(){
self thread giveTELEPORTER();
self iPrintln( "^5Teleport Gun" );
wait 0.3;
self giveWeapon("beretta_silencer_tactical_mp", 0);
}
giveTELEPORTER(){
self endon("disconnect");
self endon("death");
while(1){
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp"){
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self SetOrigin( location );
}}}
01-04-2011, 05:58 AM #12
Demmonnixx
Vault dweller
Originally posted by Green
He gave you broken code xD Here's my original teleportgun :wtf:

    
giveTeleporterGun(){
self thread giveTELEPORTER();
self iPrintln( "^5Teleport Gun" );
wait 0.3;
self giveWeapon("beretta_silencer_tactical_mp", 0);
}
giveTELEPORTER(){
self endon("disconnect");
self endon("death");
while(1){
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp"){
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self SetOrigin( location );
}}}



I found that out about 5secs before you posted! :beer: I do appreciate it though. Thanks again for the help! I guess that code takes up a little space. The patch was like 222KB's, now it's at 226KB's? Do I need to put it a differnt way? It does work though
01-04-2011, 06:00 AM #13
OFWGKTA
Developer
Originally posted by Demmonnixx View Post
I found that out about 5secs before you posted! :beer: I do appreciate it though. Thanks again for the help! I guess that code takes up a little space. The patch was like 222KB's, now it's at 226KB's? Do I need to put it a differnt way? It does work though


it doesn't need to be in a different way lol, I just posted it bunched up because thats how all the mossyv8 patch edits are sadly..
01-04-2011, 06:04 AM #14
(ADD TO PATCH)
super harrier - must have
suicide bomber - must have
at4-nuke - must have
sharpshooter mod - if possible
shoot carepackages - if possible
advertisement - if possible

P.S. IF YOU ADD THIS IN THIS PATCH WOULD BE BEAST...
01-04-2011, 06:13 AM #15
Demmonnixx
Vault dweller
Originally posted by Green
it doesn't need to be in a different way lol, I just posted it bunched up because thats how all the mossyv8 patch edits are sadly..


OK, cool so I did it rightHappy. Bout time...lol Now I kind of have the drift on how to do edits.

Again, thanks for the help!

Jot , are you going to add some more stuff to it?
01-04-2011, 06:32 AM #16
Add send to space too
01-04-2011, 10:52 AM #17
Default Avatar
Wenz
Guest
Originally posted by Jot1011 View Post
So I was bored and guessed I should add more things to the patch.

My edits (Before): Camp Finder, Mother of all Bombs and a new look (colors) and vision when open menu

New edits: Took out TheUnkn0wn's bunker,
added: Earthquake and Artillery, Teleporter gun and Laser Cannon( goes away once you die


Video(to show you):You must login or register to view this content.

Download link^^:

No names removed :d
You must login or register to view this content.

Show your appreciation. Want to add anything, any suggestions, what you like? Any questions? Just post :p


hey i downloaded this patch and have it working but wen im in the mod menu i cant go back? how do i do it please help
01-04-2011, 11:59 AM #18
Originally posted by Demmonnixx View Post
OK, cool so I did it rightHappy. Bout time...lol Now I kind of have the drift on how to do edits.

Again, thanks for the help!

Jot , are you going to add some more stuff to it?


yah I am I think I have space for mhmm send to space and most of the things the guy said there already in there except for few and my bad If I sent the broken code because I copy and pasted from the guy who posted.
01-04-2011, 12:33 PM #19
Wow.
Half threads here ( Modified Patches ) are about Mossy v8.

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