Post: More edits to Elite Mossy v15 (Must See)
01-04-2011, 02:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I was bored and guessed I should add more things to the patch.

My edits (Before): Camp Finder, Mother of all Bombs and a new look (colors) and vision when open menu

New edits: Took out TheUnkn0wn's bunker,
added: Earthquake and Artillery, Teleporter gun and Laser Cannon( goes away once you die added black color scrolling


Video(to show you):[ame]https://www.youtube.com/watch?v=2aAWVPB3uKo[/ame]

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Show your appreciation. Want to add anything, any suggestions, what you like? Any questions? Just post :p
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The following 5 users say thank you to JOT for this useful post:

Demmonnixx, KvilleZ, MW2CptPrize, OFWGKTA, Spraze
01-09-2011, 12:15 AM #47
Originally posted by Jot1011 View Post
lol thanx :mudkip:


you r welcome
01-10-2011, 01:53 AM #48
Originally posted by TuhoajaFIN View Post
Wow.
Half threads here ( Modified Patches ) are about Mossy v8.


lol so true Smile
01-16-2011, 10:20 PM #49
Still accepting any Ideas.. As I really Like this patch Winky Winky
01-16-2011, 10:28 PM #50
jbitkill
I am error
Causes for errors;


  • Semicolons (";") missing at a end of a statement.
  • Didn't close the curly braces ("{}") in a 'if', 'else', 'else if', 'while', 'for', 'do' or a function.
  • The quotations marks surrounding a string of text isn't closed.
  • Didn't close a multi-line comment.
  • Didn't set the variable before using a statement.


These are some of my mistakes, perhaps they'll help you.
----
You could add Auto Drop Shot, Set All Perks (EliteMossy) and Mr. Teabagger. Time for a noscope-360-teabag-dropshot. :hitman:
01-16-2011, 10:33 PM #51
Originally posted by jbitkill View Post
*mod please delete, didn't realise the 4 other pages*


lol actually your post wouldve been really helpful for some people :y:
01-16-2011, 11:49 PM #52
hey could i get the code for the laser cannon>>? thanks!
01-18-2011, 03:10 AM #53
Originally posted by hackz View Post
hey could i get the code for the laser cannon>>? thanks!


hold on I'll post here tomorrow kind of tired now...
01-18-2011, 04:05 AM #54
Tupac17
I ♥ COD4
Originally posted by Jot1011 View Post
mhmm here is the teleporter gun
    }
giveTELEPORTER(){
self endon("disconnect");
self endon("death");
while(1){
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp"){
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self S

this code will give you bad syntax it has uneven number of open and close braces
01-21-2011, 01:05 AM #55
Originally posted by Tupac17 View Post
this code will give you bad syntax it has uneven number of open and close braces


oh I think I forgot some of the code :S

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