Post: Hawkin's Zombieland v3 w/ Major Map Upgrades Kick Menu ++
01-19-2011, 06:59 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

Anyways on to the patch.
So here's what I changed, in my version:

  • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
  • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
  • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
  • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
  • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
  • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
  • Made some maps less laggy.
  • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


The game is still basically Zombieland, Just I think better.
I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
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UPDATE v3.1 - 01/20/2011.
CHANGES:
1. I fixed the Overflow Error. Cash now may take a few seconds to update. (It still can crash if alot of people have infections but much less likely to.)
2. Map Fixes. Overgrown less laggy. Invasion Out of Map exit by tank is blocked. Fixed flag on Skidrow. Fortified Wasteland center bunker. Can't get out of the map on Rust. Other things too.
3. Added Two New Spawn with map turret guns, still testing these out. (Wasteland and Underpass)
4. Increased many human prices, inc Inf. Ammo, Health, and Exploding Bullets.
5. Made a new store item for zombies called Flaming Zombie. It's like a Radioactive Crawler, that can stand and jump, with a smaller damage radius. (less then half of a Crawler) $600
6. Changed the kick button to the Smoke Grenade Button so it doesn't turn on and off anti-join when you use it.
7. Made it so you keep your throwing knife after you die, if you don't use it.
8. Made it so the host isn't frozen at the start of the game.
9. Other stuff I can't remember right now.
ENJOY!
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UPDATE v3.2 - 01/23/2011
Many New Map Edits and Stability Changes.
1. New Map bunkers Floating Care Packages etc. on Bailout, Crash, Storm, Carnival, Fuel, Wasteland, Strike, Trailer Park and more!
2. Added New Weapons, Land Mines! (thanks to Niccrx) Electro-Monkey-Pulse (Freezes Zombies for 15 Seconds and kills their Thermal Vision for 1 Minute. Added 1500 Health for 10 Seconds to Zombie Menu.
3. Players cannot switch classes at the beginning of the game (before Zombies are released) to do glitches.
4. Much more stable. (Still best to end the game after each round)
5. Various Other Changes.
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Quick Fix Update v3.2.1
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Make Sure You Get The Newest Version
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Make Sure You Get The Newest Version
UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
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For code I found here on NGU,
Extra Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Niccrx
Last edited by Hawkin ; 02-05-2011 at 10:43 PM. Reason: Update 3.3.2

The following 153 users say thank you to Hawkin for this useful post:

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01-22-2011, 06:08 PM #155
JDixon1993
Space Ninja
thanks :y: reped Cool Man (aka Tustin)
01-22-2011, 06:11 PM #156
hey, i love this out of the rest of the zombie patches, but i think it's still weird on one thing. i played the version 3.1.1 and it started out fine, but all a sudden a zombie shot me with a gun and i died/turning into a zombie. which is good that i turn into a zombie, but weird how they can get a gun to shoot me lol, anyways. the other problem i had was that there were 3 humans left after that and when they die, they stlil are humans instead of turning into zombies? so it took so for a few tries, i just ended the game because they just wont turn into zombies to finish the game? is that suppose to happen?
01-22-2011, 08:00 PM #157
Hey man, just wanted to thank you for this awesome patch. Me and my cousin have enjoyed it tons. I would like to suggest something which is the reason me and him aren't using it right now though. Can you add in a Mod Menu. Not give yourself cash so hosts can cheat, but just give; Rank Player, Unlock Challenges, Derank, and perhaps a button to give zombies a small boost for just incase they are getting nowhere. Gives all zombies like 200 cash or something so the game doesn't drag on for them.
01-22-2011, 10:21 PM #158
wowaka
Former Staff
Originally posted by harthansen View Post
You only have 90000 health for 30 seconds after the zombies are released. That is because if are busy kicking people you are not picked off before you have time to get to safety.


this patch crashes way 2 much-fix soon
01-22-2011, 10:25 PM #159
Originally posted by Dr.Dizzy View Post
Yeah, that idea that is on Derail is good.

And is it possible to put something on the mini map that represents the flags because me and my mates spent two hours looking through every map and exploring the new bunkers and flags. Im pretty sure we missed some flags lol Cool Man (aka Tustin)


NO WAY MAN, thats what makes it fun running around until u find the spot. if they were on a map then whats the point? the zombies will find u very fast

The following user thanked timmyg52 for this useful post:

Hawkin
01-22-2011, 10:29 PM #160
Default Avatar
ivan123
Guest
Y can only 9 people play and not 18 because it gets very boring with only 9 people.
01-22-2011, 11:33 PM #161
I've also been shot by zombies a couple of times. Is this another "too many ppl" thing?
01-22-2011, 11:44 PM #162
Mariodude007
Bounty hunter
Originally posted by YankeeThaosta View Post
hey, i love this out of the rest of the zombie patches, but i think it's still weird on one thing. i played the version 3.1.1 and it started out fine, but all a sudden a zombie shot me with a gun and i died/turning into a zombie. which is good that i turn into a zombie, but weird how they can get a gun to shoot me lol, anyways. the other problem i had was that there were 3 humans left after that and when they die, they stlil are humans instead of turning into zombies? so it took so for a few tries, i just ended the game because they just wont turn into zombies to finish the game? is that suppose to happen?

Sounds like you had more than 9 people, which makes the teaming system not work.
01-22-2011, 11:58 PM #163
first off disable to get out of the map at farvela and highrise and other maps cuz it makes the map x10 bigger and they all lead to black holes which is impossable to get them then and the x10 bigger map makes it x10 harder and it not fun or fair me and my friends all like the maps and my friends agree that zombieland 2.1 has the best maps if you could make them the same and maybe add a few spots and care packages and stuff but keep it simple that would be amazing and :jim: <------- that represents the black wholes

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