Post: ***pimped weapon box***
01-26-2011, 08:33 PM #1
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The following 15 users say thank you to x_DaftVader_x for this useful post:

.DeadlyMoDz25, Amanda, cjmurder123, dogyplop, Fifa97, The Epic, James_Bond, legitmod, lmg123, Shaarpy, Skyl1n3, ww2gamer3, xQuZe-, xTrYiPiCz
01-26-2011, 08:35 PM #2
xQuZe-
You talkin to me?
Sexy <3 to short lol
01-26-2011, 08:36 PM #3
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..



You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,-360,15);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


I laughed at this bit
    ("script_model",xDaftVaderx.origin+(0,90,0))
:p umm, I think DaftVaders origin is human, not sure, maybe this code will tell! :y:
01-26-2011, 08:36 PM #4
Fifa97
Maggbot timeout!
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..



You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,-360,15);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


omfg dat is amazing!! u never disappoint. gd work m8

The following user thanked Fifa97 for this useful post:

x_DaftVader_x
01-26-2011, 08:38 PM #5
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..



You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,-360,15);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


can you post the code with out the crazy recoil thing
01-26-2011, 08:43 PM #6
Originally posted by deadlyduckling View Post
can you post the code with out the crazy recoil thing


The code doesn't have the crazy recoil, I just turned it on in the game to record it Winky Winky

---------- Post added at 08:43 PM ---------- Previous post was at 08:39 PM ----------

Originally posted by Skyl1n3 View Post
I laughed at this bit
    ("script_model",xDaftVaderx.origin+(0,90,0))
:p umm, I think DaftVaders origin is human, not sure, maybe this code will tell! :y:


lol, I liked this bit myself

    foreach(x_DaftVader_x in level.players)
01-26-2011, 08:45 PM #7
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
The code doesn't have the crazy recoil, I just turned it on in the game to record it Winky Winky

---------- Post added at 08:43 PM ---------- Previous post was at 08:39 PM ----------



lol, I liked this bit myself

    foreach(x_DaftVader_x in level.players)


Haha! Good job! :black: Beat up them noobs who don't even know how to take stuff from a code without it stop working :dingding:
01-26-2011, 08:52 PM #8
Default Avatar
Gizmo
Guest
Originally posted by x View Post
The code doesn't have the crazy recoil, I just turned it on in the game to record it Winky Winky

---------- Post added at 08:43 PM ---------- Previous post was at 08:39 PM ----------



lol, I liked this bit myself

    foreach(x_DaftVader_x in level.players)


Adding this to Zombieland Happy

+Rep in 24 hours Smile
01-26-2011, 09:11 PM #9
Fifa97
Maggbot timeout!
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[/quote]

what do the germans have against your videos lol:pHappy
01-26-2011, 09:16 PM #10
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..
( The crazy recoil is NOT in this code, I turned it on separately to record it !)

video blocked in Germany: Use You must login or register to view this content. proxy


You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,90,35);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }

And put this in _missions under INIT();
    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.Flagz);


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


aha , brilliant.
You never fail to impress Winky Winky

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