Post: ***pimped weapon box***
01-26-2011, 08:33 PM #1
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The following 15 users say thank you to x_DaftVader_x for this useful post:

.DeadlyMoDz25, Amanda, cjmurder123, dogyplop, Fifa97, The Epic, James_Bond, legitmod, lmg123, Shaarpy, Skyl1n3, ww2gamer3, xQuZe-, xTrYiPiCz
01-26-2011, 11:46 PM #29
Originally posted by Skyl1n3 View Post
I already have this:
    doBuster() {
self endon("disconnect");
self endon("death");
self thread doInfo();
self thread InstructBusters();
self _clearPerks();
self thread SelectTraps();
ChangeAppearance(6,1);
self takeAllweapons();
self giveWeapon("fn2000_heartbeat_silencer_mp");
self switchToWeapon("fn2000_heartbeat_silencer_mp");
self thread doAmmo();
givePerk( "sleight of hand", true );
self setClientDvar("cg_gun_x", 1);
}
But it still wont work :(

EDIT: AHH! get current weapon eh? I'll look through my QS mod and get back to you if it works. Smile


If it keeps doing it then you must have an unwanted loop somewhere. Try using a self endon/self notify command maybe..
01-26-2011, 11:48 PM #30
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
If it keeps doing it then you must have an unwanted loop somewhere. Try using a self endon/self notify command maybe..


Ok, thanks alot Vader Winky Winky You've made my patch if this works, ok? :pHappy
01-26-2011, 11:48 PM #31
Originally posted by Amanda View Post
Next thing you should do is the explosive care package. When the enemy tries to pick up what the care package contains it explodes!!!!


That easy, I might do that next time Winky Winky
01-26-2011, 11:53 PM #32
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
That easy, I might do that next time Winky Winky


Ok going into ghostbusters now. Smile It's........... FAILED! :Upside Down HappyUpside Down Happy(
01-26-2011, 11:57 PM #33
Amanda
Can’t trickshot me!
Originally posted by x View Post
That easy, I might do that next time Winky Winky


It should say: DON'T Press square for a little surprise
Then it creates a progress bar
And at 100% BOOM!!!!

You can also make an array that contains many random bad functions for this care package!
for example:
1. freezes victim's ps3
2. instant derank
3. explodes
......

It would be the perfect trap for every noob curious enough to open the package :evil:
01-27-2011, 12:08 AM #34
FireWire
I'm done here.
very nice mate, im gonna put this in my next patch =D
01-27-2011, 01:37 AM #35
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..
( The crazy recoil is NOT in this code, I turned it on separately to record it !)
Here is the code for that
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x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,90,35);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }

And put this in _missions under INIT();
    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.Flagz);


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


real nice uh huh uh huh on and btw what is this song xD
01-27-2011, 09:35 AM #36
Originally posted by xTurtleBeach
real nice uh huh uh huh on and btw what is this song xD


song is 50 Cent: P.I.M.P
01-27-2011, 12:22 PM #37
GaLaXy98-q8
Maggbot timeout!
thank alot its work but add this on menu
i add it on menu Fun ^^

menu.namer[14]="Box Weapoins";
menu.funcs[14]=::x_DaftVader_x;

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