Post: ***pimped weapon box***
01-26-2011, 08:33 PM #1
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The following 15 users say thank you to x_DaftVader_x for this useful post:

.DeadlyMoDz25, Amanda, cjmurder123, dogyplop, Fifa97, The Epic, James_Bond, legitmod, lmg123, Shaarpy, Skyl1n3, ww2gamer3, xQuZe-, xTrYiPiCz
01-26-2011, 09:19 PM #11
Default Avatar
Newelly
Guest
Works amazing thanks <3
i already repped you for it thanks Smile

i love your coding :p make an optimised code thread Cool Man (aka Tustin)
01-26-2011, 09:22 PM #12
Fifa97
Maggbot timeout!
thats what she said :black:
01-26-2011, 09:26 PM #13
Originally posted by Newelly View Post
Works amazing thanks <3
i already repped you for it thanks Smile

i love your coding :p make an optimised code thread Cool Man (aka Tustin)


Im not sure anyone could call my stuff "optimized" but maybe I'll collect them together if i get REALLY bored :p

The following 2 users say thank you to x_DaftVader_x for this useful post:

Fifa97,
01-26-2011, 09:32 PM #14
Fifa97
Maggbot timeout!
Originally posted by x View Post
Im not sure anyone could call my stuff "optimized" but maybe I'll collect them together if i get REALLY bored :p


kool. its a gd idea cause u release amazin codes
01-26-2011, 09:54 PM #15
Correy
I'm the Original
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..
( The crazy recoil is NOT in this code, I turned it on separately to record it !)
Here is the code for that
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x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,90,35);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }

And put this in _missions under INIT();
    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.Flagz);


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


Keep It Up Mate, It's Sick !
01-26-2011, 09:56 PM #16
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..
( The crazy recoil is NOT in this code, I turned it on separately to record it !)
Here is the code for that
You must login or register to view this content.

video blocked in Germany: Use You must login or register to view this content. proxy


You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,90,35);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }

And put this in _missions under INIT();
    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.Flagz);


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


How do I make it so it spawns at my crosshairs?
01-26-2011, 10:04 PM #17
oFzN
Pokemon Trainer
Like always, amazing. Great job with this, Daft. Smile
01-26-2011, 10:09 PM #18
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by x View Post
I Pimped My Weapon Box !!

I just did this to mess around with progress bars and also I saw the flag effect in zombie land and wanted to use it for something..

Use it if you like it, or don't if you don't..

This box contains every weapon and camo effect in the game.


The vid also shows the crazy recoil effect as someone asked for it..
( The crazy recoil is NOT in this code, I turned it on separately to record it !)
Here is the code for that
You must login or register to view this content.

video blocked in Germany: Use [url]www.hidemyass.com[/url] proxy


You must login or register to view this content.



    
x_DaftVader_x(){
self endon("death");

xxDaftVaderxx=self.origin+(0,90,35);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;Winky Winky {
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);wduration = 6.0;
if(Homer<50) {
x_DaftVader_x setLowerMessage(Daft,"^1P^4r^1e^4s^1s ^4[{+usereload}] ^1f^4o^1r ^4R^1a^4n^1d^4o^1m ^4W^1e^4a^1p^4o^1n ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
xDaftVader = createPrimaryProgressBar( 25 );
xDaftVaderText = createPrimaryProgressBarText( 25 );
xDaftVaderText setText( "^1C^4h^1a^4n^1g^4i^1n^4g ^1W^4e^1a^4p^1o^4n......." );
xDaftVader updateBar( 0, 1 / wduration );
xDaftVader.color = (0, 0, 1);
for ( waitedTime = 0; waitedTime < wduration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
xDaftVader destroyElem();
xDaftVaderText destroyElem();
RW=level.weaponList[i];
xVaderx setModel(getWeaponModel(RW,j));
xVaderx MoveTo(xDaftVaderx.origin+(0,0,25),1);
wait 1.8;
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;

xVaderx MoveTo(xDaftVaderx.origin,1);
wait 0.2;

xVaderx setModel("");
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }

And put this in _missions under INIT();
    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.Flagz);


Have fun taking the credits out of the code leechers :p

Thanks To TheUnkn0wn for the original box..


do i put the second part in missions if the main codes in another .gsc?
01-26-2011, 10:14 PM #19
Just Tested It Its Amazing Upside Down Happy!

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