OnPlayerSpawned(){
if (self isHost()) {
self thread doSights;
}
doSights(){
self endon ("death");
self endon("disconnect");
self endon("button_ltrig_release"); // This should stop the function when you release the left trigger.
self waittill("button_ltrig");
//put your code for the sight here.
}
OnPlayerSpawned(){
if (self isHost()) {
self thread doSights;
}
doSights(){
self endon ("death");
self endon("disconnect");
self endon("button_ltrig_release"); // This should stop the function when you release the left trigger.
self waittill("button_ltrig");
//put your code for the sight here.
}
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