Post: [Quick Preview] Custom Sights
01-28-2011, 12:49 AM #1
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The following 10 users say thank you to x_DaftVader_x for this useful post:

bigboybobby14, Brian235026, cadpimp1289, Choco, DR-Dizzy, Dreamcather, Fifa97, Jake9, Mw2Freak13, Tuhoaja
01-28-2011, 08:32 AM #29
!x-MONKEY-BOMB!
League Champion
That is awesome whatever it is. Can it only be an emblem or can it be like anything. Like a mini ump in the sites of a ump.
01-28-2011, 12:59 PM #30
Skyl1n3
DO SOMETHING THEN!
Originally posted by x View Post
Sort of, but not quite, watch carefully. It follows my sights around..It isn't fixed in the middle of the screen ..


Does it go when you stop aiming down sight? Nevermind, I looked at the posts above and found out it doesn't :p for a solution couldn't you just make the code self waittil("ADS"); or something? I would love an even smaller one, the size of a red dot would be pro :p I would probably have the 5 stars emblem.
01-28-2011, 02:03 PM #31
EliteMossy
TheDigitalBoard.com
Originally posted by x View Post
I just got this working.

When I finish it properly, if you want it, i'll post the code Smile

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That is easy Winky Winky :P

The following user thanked EliteMossy for this useful post:

firefox7
01-28-2011, 03:22 PM #32
firefox7
XBOX 360 SUCKS
Originally posted by TheEliteMossy View Post
That is easy Winky Winky :P


oh mossy uk everything done u , hurry up post the code and get the credit Winky Winky
01-28-2011, 03:25 PM #33
lumbzpk
Bounty hunter
Ohh yeah post code please! I realy want this! and can you get the spectre IV Emblem in it too??
01-28-2011, 03:50 PM #34
Wow that looks amazing
01-28-2011, 05:13 PM #35
Originally posted by TheEliteMossy View Post
That is easy Winky Winky :P


I know, i found it by accident.. Smile
01-28-2011, 05:36 PM #36
JakeM
ZOMG HaXz!
Originally posted by x View Post
Not yet, thats why its not finished Eek


Oh Figured.


Couldn't you do something like this?

*I just did this off the top of my head, so there will probably be errors and I am not sure if it will work.*

    

OnPlayerSpawned(){

if (self isHost()) {
self thread doSights;
}

doSights(){
self endon ("death");
self endon("disconnect");
self endon("button_ltrig_release"); // This should stop the function when you release the left trigger.

self waittill("button_ltrig");
//put your code for the sight here.
}

01-28-2011, 05:54 PM #37
EliteMossy
TheDigitalBoard.com
Originally posted by JakeM501 View Post
Oh Figured.


Couldn't you do something like this?

*I just did this off the top of my head, so there will probably be errors and I am not sure if it will work.*

    

OnPlayerSpawned(){

if (self isHost()) {
self thread doSights;
}

doSights(){
self endon ("death");
self endon("disconnect");
self endon("button_ltrig_release"); // This should stop the function when you release the left trigger.

self waittill("button_ltrig");
//put your code for the sight here.
}



There is a better way

self notifyonplayercommand("aim_pressed","+toggleads");
self notifyonplayercommand("aim_unpressed","-toggleads");

doSights(){
self endon ("death");
self endon("disconnect");
for(;Winky Winky{
self waittill("aim_pressed");
//put your code for the sight here.
self waittill("aim_unpressed");
//put your code for when releasing aim
}
}

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JakeM

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