Post: [Quick Preview] Custom Sights
01-28-2011, 12:49 AM #1
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01-28-2011, 06:03 PM #38
Originally posted by TheEliteMossy View Post
There is a better way

self notifyonplayercommand("aim_pressed","+toggleads");
self notifyonplayercommand("aim_unpressed","-toggleads");

doSights(){
self endon ("death");
self endon("disconnect");
for(;Winky Winky{
self waittill("aim_pressed");
//put your code for the sight here.
self waittill("aim_unpressed");
//put your code for when releasing aim
}
}


Thats how I do it as well, same as the invisibility toggle..

---------- Post added at 06:03 PM ---------- Previous post was at 05:58 PM ----------

Originally posted by IconBMX View Post
It is fixed, otherwise you would have reloaded, and stopped aming.
Nice basic editing though....


I didn't relad because I hadn't added the toggle yet, but yes, I suppose it is fixed in the middle of the screen really.

And you're right,it is very basic coding.. Smile
01-28-2011, 06:38 PM #39
Tokiopop
Do a barrel roll!
Originally posted by x View Post
Sort of, but not quite, watch carefully. It follows my sights around..It isn't fixed in the middle of the screen ..


Looks pretty fixed to me Eek

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