Post: [RELEASE] The BIGGEST patch_mp.ff ever
02-13-2011, 01:33 PM #1
DEREKTROTTER
You're Goddamn Right
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:wtf: [RELEASE] The BIGGEST patch_mp.ff ever :wtf:


By CraigChrist of se7ensins
~
In this beta, I have removed every asset other than GSCs. What this means:

* You can only play DLC maps if you switch to them in-game
* Model 1887 range is restored to really far
* Sprint speed with care package markers is restored to really ****ing fast
* Anything that was patched (excluding several things like elevators and 10h prestige glitch) is now un-patched

However. It also allows me complete control of every single rawfile in the game. I can add/remove/resize any rawfile that I want. This includes CFGs and other stuff. The rawfiles in this beta are...

Originally posted by another user
* animtrees/destructibles.atr - Max Size: 303
* animtrees/destructibles_dlc.atr - Max Size: 48
* animtrees/destructibles_dlc2.atr - Max Size: 88
* common_scripts/_destructible_dlc.gsc - Max Size: 1912
* common_scripts/_destructible_dlc2.gsc - Max Size: 1912
* common_scripts/_destructible_types_dlc.gsc - Max Size: 780
* common_scripts/_destructible_types_dlc2.gsc - Max Size: 2084
* common_scripts/utility.gsc - Max Size: 16759
* File1.gsc - Max Size: 20480 (Contains onEvent examples)
* File2.gsc - Max Size: 20480
* File3.gsc - Max Size: 20480
* File4.gsc - Max Size: 20480
* File5.gsc - Max Size: 20480
* File6.gsc - Max Size: 20480
* File7.gsc - Max Size: 20480
* File8.gsc - Max Size: 20480
* File9.gsc - Max Size: 20480
* FileA.gsc - Max Size: 20480
* FileB.gsc - Max Size: 20480
* FileC.gsc - Max Size: 20480
* FileD.gsc - Max Size: 20480
* FileE.gsc - Max Size: 20480
* FileF.gsc - Max Size: 20480
* maps/mp/_awards.gsc - Max Size: 5501
* And more gscs from the common_mp...


DOWNLOAD
    https://www.multiupload.com/A0F8J62ZME


Last edited by DEREKTROTTER ; 03-25-2011 at 07:50 PM. Reason: updated

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02-18-2011, 11:54 PM #128
BuC-ShoTz
TeamMvKâ?¢
Originally posted by DEREKTROTTER View Post
why cant you make it editable with your fastfile editor?

is it because of the ZLIB ?


my editor gets the gsc's different than ffviewer. he replaced the sentry gun marker, and thats at the end of the patch.

---------- Post added at 06:54 PM ---------- Previous post was at 06:52 PM ----------

Originally posted by pies5674321 View Post
it says error on downloading?

if you need to test it i can give you a code to do it:

add this in missons.gsc / under onplayerspawned

self iPrintln("^5Mod's working ");

do what you do, then load mw2 map etc when you start the game and spawn look at bottom left if you see Mod's Working pop up means the patch works.

i dont fully understand what your asking btw thought i might just post that as it may help you :p


there is no missions, and i am unable to test, going out of town

and if anyone decides they want to test put the mods in the large gsc
Last edited by BuC-ShoTz ; 02-18-2011 at 11:57 PM.
02-18-2011, 11:56 PM #129
pies5674321
Little One
Originally posted by BucN View Post
my editor gets the gsc's different than ffviewer. he replaced the sentry gun marker, and thats at the end of the patch.

---------- Post added at 06:54 PM ---------- Previous post was at 06:52 PM ----------



there is no missions, and i am unable to test, going out of town


if you post the patch back up so i can edit i will make some mods in it so you can test?
02-19-2011, 12:06 AM #130
howcoolisthis
Climbing up the ladder
Originally posted by DEREKTROTTER View Post
yes TOO big, we can now port Granny Zombies, nemesis etc. Claps

if i can get this converted to PS3, i'm gonna add zombieland to my patch.


can i have the link to it and ill try and convert it for you?
02-19-2011, 12:12 AM #131
drive4567
Dis community (lol)
Originally posted by BucN View Post
ok so i have made the patch for ps3, but i made it so you can use ffviewer to add the mods

!This is not a xbox patch, its a PS3 extracted made to open in ffviewer, you wont be able to see the vision files!
I did this because it makes it easier for me to compress back to ps3 algo,
and easier for you to edit.

just open in ffviewer, add mods, then repost your modified file.
nothing to big, as this is a test.
ill turn it into a ps3 for you and repost back.

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Hey BucN thanks for the convert. Smile This is a newbie question :/ Do you know how to get any App to support monoframework PPC so I can run it in terminal. I love coding on my PC. Sadly it died of old age x.x lol :P
02-19-2011, 12:30 AM #132
Has anyone managed to fill this patch up yet
02-19-2011, 12:32 AM #133
pies5674321
Little One
Originally posted by BucN View Post
my editor gets the gsc's different than ffviewer. he replaced the sentry gun marker, and thats at the end of the patch.

---------- Post added at 06:54 PM ---------- Previous post was at 06:52 PM ----------



there is no missions, and i am unable to test, going out of town

and if anyone decides they want to test put the mods in the large gsc


check your emails.
02-19-2011, 12:45 AM #134
ImTrippinHoes
Vault dweller
i renamed the gsc's to like the one u see in the original mw2 patch tried putting the blackrain patch in this but just got a unknown function :( anyways here's the link
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02-19-2011, 12:56 AM #135
BATMAN398
I am error
damn your the best!
03-07-2011, 08:01 AM #136
snakez1lla
Save Point
Originally posted by DEREKTROTTER View Post
:wtf: [RELEASE] The BIGGEST patch_mp.ff ever :wtf:


Made by CraigChrist8239, i wonder who can fill it. This may not work on current converters like Mossy's/BuCns as the gsc sizes are different

Time to port Granny Zombies + Nemesis Mod


Credits to CraigChrist8239 ~ Se7ensins


What this is:


Compressed size - 999999 bytes
Uncompressed size - 2,000,000 bytes


FFViewer Compatible Rawfiles:


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BucN's PS3 extract - You must login or register to view this content.


nice im gonna try it

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