Post: [INFO] MW2 Patch 1.12 - All GSC Offsets
02-14-2011, 07:16 PM #1
DEREKTROTTER
You're Goddamn Right
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MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA
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The following 93 users say thank you to DEREKTROTTER for this useful post:

_V_, -Bane-, |ManiaC|, Adamâ„¢, AMNE, Anera, Brentdevent, Correy, DCLXVI, DefineHacker, Demmonnixx, Docko412, DR-Dizzy, Dreamcather, egoDream, eldermonkey, emersons35, ericsklarski, Fifa97, FireWire, FourzerotwoFAILS, GamingPresents, GetDeleted -_-, Gilmar_, GUESS_HU, Hakaan, Hazey, hdc89, HIvkid, Honeybro, hydro_122499, i_luxx_i, ihaxgames, ImTrippinHoes, IzBoogz, jsrgaj, KamikazeOnCrack, Karoolus, kyounes05, MaKaRoFF, marsman123, maxrox, Mell, MidgetGangBang, Monster-Energy, Mr. Star, Mr.Azoz, MrReDN34L, MW2CptPrize, Mw2Freak13, NGU???, nitrox, Pass Word, Pauliinho14, PS3LUV3R, QsM, rabrabrab, RaverBoy, Rebecca Black, RUS, sanjx1, Sick_aSS_FoO, Sigma, Solid Snake, Stugger, Swade, talhab6, The_Platypus, TheJaRniBoi, ThereThatGuy, TMAN242, Tokiopop, TONEY777, Treyarch FTG-7, UGz-, uhChad, Uk_ViiPeR, UMD, Vampytwistッ, vSaBoTeuR x, Wartown03, x Too GodLy x, xCamoLegend, Xcellerator, xCristian, xd366, xDylanBoyle, xIAmSchwem, xNiicademus, xPeacex, xRafiq-, xzxero
02-19-2011, 07:02 PM #110
Great effort, hope we don't get shut down by the new patch Claps
02-19-2011, 09:48 PM #111
Strike Venom
Top Down Siad Barre
Originally posted by DEREKTROTTER View Post
MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA


In the fuel2.gsc there´s the rock glitch fixed :(
    
main()
{
maps\mp\mp_fuel2_precache::main();
maps\mp\mp_fuel2_fx::main();
//maps\createart\mp_fuel2_art::main();
maps\mp\_load::main();

maps\mp\_compass::setupMiniMap( "compass_map_mp_fuel2" );
setExpFog( 500, 8000, 0.501961, 0.501961, 0.45098, 0.5, 0 );

ambientPlay( "ambient_mp_fuel" );

game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";

thread killTrigger( (2974, 951, -94), 67, 8 );
}

--> thread killTrigger( (2974, 951, -94), 67, 8 );
:black:
02-19-2011, 09:51 PM #112
DEREKTROTTER
You're Goddamn Right
Originally posted by Strike
In the fuel2.gsc there´s the rock glitch fixed :(
    
main()
{
maps\mp\mp_fuel2_precache::main();
maps\mp\mp_fuel2_fx::main();
//maps\createart\mp_fuel2_art::main();
maps\mp\_load::main();

maps\mp\_compass::setupMiniMap( "compass_map_mp_fuel2" );
setExpFog( 500, 8000, 0.501961, 0.501961, 0.45098, 0.5, 0 );

ambientPlay( "ambient_mp_fuel" );

game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";

thread killTrigger( (2974, 951, -94), 67, 8 );
}

--> thread killTrigger( (2974, 951, -94), 67, 8 );
:black:


ye i saw that and im gonna try that code out

thread killTrigger( (2974, 951, -94), 67, 8 );

wondering what the 67, 8 is

could be angle or radius
02-19-2011, 10:06 PM #113
need 25 posts!:hitman:
02-20-2011, 12:27 AM #114
DEREKTROTTER
You're Goddamn Right
big problem with 1.12

Failed to deserialize...tigerHash.hash( reinterpret_cast<const bdUByte8*>(password), passwordLen, passwordHash, hashSize )......Hash function failed....Failed to serialize.....tigerHash.hash( reinterpret_cast<const bdUByte8*>(licenseCode), licenseCodeLen, licenseHash, hashSize ).err/....bdCore/bdAuthUtility....Hash failed
02-20-2011, 12:29 AM #115
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
big problem with 1.12

Failed to deserialize...tigerHash.hash( reinterpret_cast<const bdUByte8*>(password), passwordLen, passwordHash, hashSize )......Hash function failed....Failed to serialize.....tigerHash.hash( reinterpret_cast<const bdUByte8*>(licenseCode), licenseCodeLen, licenseHash, hashSize ).err/....bdCore/bdAuthUtility....Hash failed


Now you can see what my PPv2 consists off :p
02-20-2011, 12:30 AM #116
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
Now you can see what my PPv2 consists off :p


lol what u mean?
02-20-2011, 12:32 AM #117
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
lol what u mean?


I released it Winky Winky
02-20-2011, 12:35 AM #118
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
I released it Winky Winky


nice one, will give people a couple of days fun

so IW used encryption after all - bdCrypto/bdHashTiger192.cpp , same as black ops

but we could still enjoy mods simply be deleted the default_mp.self with other modders

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