Post: Notes Regarding CL's Being Patched
02-16-2011, 09:27 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); As you guys know IW is going to shortly be releasing a 1.12 update which is suppose to fix challenge lobbies. The debug was put this week on Monday on the Sony servers. Below i have just put some info to correct some people.

Info on Security
Debug's don't have any checks on them, they are used to test out the patch before the initial release and are only available to the developers hence why we are not told to update. After debug's retails follow. Now this time MW2 has placed checks on the default_mp.self. This is what Treyarch did with black ops. I am sure when the new update comes out this will be the case as a anti cheat protection was found by Ihatecompvi.

Little Info On DVARs
Now people are saying they can't fix DVARs and the patch has already been converted. The DVARs can't be patched but can be hotfixed this is done via the server similar to black ops hot fixes. This is why some infections do not work in an online game. However if you add a dvar to your patch then the DVAR is unpatched as long as your host. When your host the server reads from your patch therefore it reads your modified DVAR and uses your connection. Also using this you can unpatch glitches i.e. airdrop, elevator but again you must be host to use them glitches.

My conclusion.
IW released a debug update this week on the SONY servers, also this week SONY issues a statement stating you will be banned if your using CFW, and if you hack online. However SONY has given you a chance to remove the CFW and update to 3.56. If that being said i think IW is waiting for users to either get banned or update. This way they kill of a high percentage of hackers. So once a high percentage are killed the users who updated to 3.56 and still have CL's will have their patch overwritten in order to play MW2 online. Also once users update they won't have CFW no more so no more CL's for them.
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The following 15 users say thank you to TheJaRniBoi for this useful post:

-Steven-, Amanda, Beta-, Chrome Playa, eddydiep, flAmingw0rm, hammy876, hydro_122499, jammie01, legitmod, Mw2Freak13, RealModz, Sick_aSS_FoO, smd
02-19-2011, 01:48 AM #74
nice info rep
02-22-2011, 12:12 PM #75
xBRz_fri3dL
Bounty hunter
aah i hope they dont remove data transfer.. i like the 3.41 method..
02-22-2011, 10:56 PM #76
Originally posted by CODGlitcha
As you guys know IW is going to shortly be releasing a 1.12 update which is suppose to fix challenge lobbies. The debug was put this week on Monday on the Sony servers. Below i have just put some info to correct some people.

Info on Security
Debug's don't have any checks on them, they are used to test out the patch before the initial release and are only available to the developers hence why we are not told to update. After debug's retails follow. Now this time MW2 has placed checks on the default_mp.self. This is what Treyarch did with black ops. I am sure when the new update comes out this will be the case as a anti cheat protection was found by Ihatecompvi.

Little Info On DVARs
Now people are saying they can't fix DVARs and the patch has already been converted. The DVARs can't be patched but can be hotfixed this is done via the server similar to black ops hot fixes. This is why some infections do not work in an online game. However if you add a dvar to your patch then the DVAR is unpatched as long as your host. When your host the server reads from your patch therefore it reads your modified DVAR and uses your connection. Also using this you can unpatch glitches i.e. airdrop, elevator but again you must be host to use them glitches.

My conclusion.
IW released a debug update this week on the SONY servers, also this week SONY issues a statement stating you will be banned if your using CFW, and if you hack online. However SONY has given you a chance to remove the CFW and update to 3.56. If that being said i think IW is waiting for users to either get banned or update. This way they kill of a high percentage of hackers. So once a high percentage are killed the users who updated to 3.56 and still have CL's will have their patch overwritten in order to play MW2 online. Also once users update they won't have CFW no more so no more CL's for them.



What if i updated my 3.41 to 3.55 and put the CFW on it? will my console be banned? cause i cant get online with it.
02-22-2011, 11:07 PM #77
NeverMoreModz
Do a barrel roll!
Originally posted by SirBakedAlot View Post
Can't we just bypass the patch?


Whats The Point?... Just HACKERS/MODDERS on a Free For All Hosting CL's on 1.05?... Just Remember... If we bypass... only the people who bypass this update are stuck on this update... think about it... when we bypassed we used NO Update... when we do... we're on a patch... just not the newest.
02-23-2011, 12:07 AM #78
pcfreak30
>> PCFreak30.com Happy<<
Well it seems smart IW are actually putting in server side security. They put too much trust in the PS3 (client side).

Though i am betting that we need to decrypt the self (if possible) and dissemble it like xex's. I am betting we can null out their checks in IDA. I really doubt that they can permanently fix mods, as its just how the game was designed. BO may have sucked, but it seems they designed it from the beginning to have a lot of security...

Will be interesting to crack this one now...

The following user thanked pcfreak30 for this useful post:

casperdgk
02-23-2011, 12:27 AM #79
Demmonnixx
Vault dweller
Originally posted by LordsOfChaos View Post
What if i updated my 3.41 to 3.55 and put the CFW on it? will my console be banned? cause i cant get online with it.


How would you get banned if you can't and don't go online? No
02-23-2011, 12:55 AM #80
i wouldnt mind quickscoping in SnD legit again. Kinda miss doing 360's without being called a hacker
02-23-2011, 01:13 AM #81
smd
Zombie Disco Squad
Is there any way IW could patch force host? As in anybody with a legit patch on wouldn't be able to connect to a hacker with force host on, that would make it almost impossible to host in pubs.
02-23-2011, 01:40 AM #82
TheJaRniBoi
Why So Serious?
i don't know if this has been posted or not but on IWs forum they have stated:

Originally posted by another user
The latest patch for Modern Warfare 2 has finished quality assurance and will be entering certification at Sony on Wednesday Feb. 23rd. This new title update will address security issues that have affected online play.


Its quite old but for me its new lol

---------- Post added at 08:38 PM ---------- Previous post was at 08:35 PM ----------

Originally posted by smd View Post
Is there any way IW could patch force host? As in anybody with a legit patch on wouldn't be able to connect to a hacker with force host on, that would make it almost impossible to host in pubs.


read the section on the first page about dvars is the same for force host.

---------- Post added at 08:40 PM ---------- Previous post was at 08:38 PM ----------

Originally posted by pcfreak30 View Post
Well it seems smart IW are actually putting in server side security. They put too much trust in the PS3 (client side).

Though i am betting that we need to decrypt the self (if possible) and dissemble it like xex's. I am betting we can null out their checks in IDA. I really doubt that they can permanently fix mods, as its just how the game was designed. BO may have sucked, but it seems they designed it from the beginning to have a lot of security...

Will be interesting to crack this one now...


yep will definitely be interesting, as so many people will try to be the first to host on 1.12 patch. But i just have this gut feeling its going to be the same security as black ops with checks on the self file and without the report system lol

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