Post: [CODE] How to make a killzone
02-19-2011, 10:31 PM #1
DEREKTROTTER
You're Goddamn Right
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     How to make a killzone[/CENTER][/U][/B]

All credits to IW and Robert Bowling for the code :carling:

[php]thread killTrigger( (-29, 358, -175), 68, 8 ); [/php]

[B](-29, 358, -175) = Origin of killzone

68 = Radius of Killzone

8 = ??? (maybe height)[/B]

Posting this as it could be used for a fun gamemode like minesweeper (using randomint for example). You could also use it to make invisible walls Dancing[/COLOR]
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The following 8 users say thank you to DEREKTROTTER for this useful post:

DCLXVI, hydro_122499, jkry_2_1_, kyounes05, rabrabrab, Repsys7, xMoNsTeRrZzzx-, xNiicademus
02-20-2011, 06:14 AM #29
xNiicademus
Bounty hunter
Originally posted by Demmonnixx View Post
What I want to figure out is how to remove the invisble death barriers. Not all maps have them I believe but some do, say like Afgahn. anyone know how?

Ontopic: Thanks for sharing this


There is a killzone added for Afghan in the afghan.gsc You could just remove it. I'm not sure what that is for though, maybe the getting in the rock glitch by the bunker?
02-20-2011, 07:02 AM #30
Originally posted by DEREKTROTTER View Post
i think they are part of the map


no... but if you end the game and quickly open up your menu and close it, you get your controls back and you can jump off afghan and not die? anyway you could take that and disable it all? like idk how to explain it that well but yeahh??? :O
02-20-2011, 01:09 PM #31
DEREKTROTTER
You're Goddamn Right
Originally posted by RUFFINGUY View Post
Not sure I do remember hunter showing me pics over msn of his nodded textures on ps3 . I'm 100% sure he knows all about it!!!


that would be done be ISO modding
02-20-2011, 01:36 PM #32
Nice Code
why u don't create ur own zombieland patch ..?
02-20-2011, 07:36 PM #33
Originally posted by DEREKTROTTER View Post
     How to make a killzone[/CENTER][/U][/B]

All credits to IW and Robert Bowling for the code :carling:

[php]thread killTrigger( (-29, 358, -175), 68, 8 ); [/php]

[B](-29, 358, -175) = Origin of killzone

68 = Radius of Killzone

8 = ??? (maybe height)[/B]

Posting this as it could be used for a fun gamemode like minesweeper (using randomint for example). You could also use it to make invisible walls Dancing[/COLOR][/quote]

[code]killTrigger( pos, radius, height )
{
trig = spawn( "trigger_radius", pos, 0, radius, height );

for ( ;; )
{
trig waittill( "trigger", player );

if ( !isPlayer( player ) )
continue;

player suicide();
}
}


It's in the utility .gsc. The last one is height.
02-20-2011, 08:48 PM #34
Merkii
Former Staff
Originally posted by DEREKTROTTER View Post
yes you would, to move map objects you would need IW's sdk

offtopic: nice sig :carling:


dickrider arrived am i late :O?

---------- Post added at 08:48 PM ---------- Previous post was at 08:47 PM ----------

Originally posted by DEREKTROTTER View Post
that would be done be ISO modding


i do0nt suppose you know any good tuts on how to make a custom camo on pc?
02-20-2011, 09:43 PM #35
Default Avatar
mjrko
Guest
Originally posted by DEREKTROTTER View Post
     How to make a killzone[/CENTER][/U][/B]

All credits to IW and Robert Bowling for the code :carling:

[php]thread killTrigger( (-29, 358, -175), 68, 8 ); [/php]

[B](-29, 358, -175) = Origin of killzone

68 = Radius of Killzone

8 = ??? (maybe height)[/B]

Posting this as it could be used for a fun gamemode like minesweeper (using randomint for example). You could also use it to make invisible walls Dancing[/COLOR][/quote]

very helpful thanks Claps
02-20-2011, 11:37 PM #36
hdc89
Banned
We should Put The Killzone in The Enemy's Spawn Point and Play Demolition :carling: lol
02-21-2011, 05:17 AM #37
Janiboy
☆ janiboy95 ☆
Originally posted by Funny
Nice Code
why u don't create ur own zombieland patch ..?


Nice code??? XD YOu don't even know how to use this!!!!!
PS: To derek: All credits to IW and Robert Bowling for the code THAT ROCKS =D

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