Post: [CODE] Plant Bomb on Player
02-21-2011, 06:35 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Just a simple code I made.




CODE:

Just call this from your "Player" menu.
    BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}
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The following 15 users say thank you to Chrome Playa for this useful post:

_L@ND!NRoCk_, ANTHONY_MEEK, austin_hilton, Brian235026, DEREKTROTTER, dill1259, Dreamcather, Fifa97, Ghost1990, Ju1cy, Plurals, shotkillah55, toeknee616, xBRz_fri3dL, xQuZe-
02-21-2011, 08:19 PM #11
xQuZe-
You talkin to me?
Originally posted by Chrome
Yea.

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    BombThatNigga(p)
{
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
[COLOR="Red"]playFX(level._effect[ "ac130_explode" ], (p.origin +(0, 0, 1)));
angles = (90, 90, 0);[/COLOR]
wait 1;
self takeWeapon("c4_mp");
}


;d
02-21-2011, 08:21 PM #12
Chrome Playa
Chrome Gaming Reloaded
Originally posted by xQuZe
    BombThatNigga(p)
{
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
[COLOR="Red"]playFX(level._effect[ "ac130_explode" ], (p.origin +(0, 0, 1)));
angles = (90, 90, 0);[/COLOR] wait 1;
self takeWeapon("c4_mp");
}


;d


You could do that too.
02-21-2011, 08:29 PM #13
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by Chrome
Just a simple code I made.

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CODE:

Just call this from your "Player" menu.
    BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}

Dam that BItch got blowed lol
02-21-2011, 08:48 PM #14
Mr.Azoz
I’m too L33T
good job

thanks for the code
02-21-2011, 09:01 PM #15
GiGaOcTeTs
Pokemon Trainer
OmG Where we can download your patch ? Claps
A-M-A-Z-I-N-G . . . . . . . . .
02-21-2011, 09:11 PM #16
Woof
...hmm
Originally posted by Chrome
Just a simple code I made.

You must login or register to view this content.


CODE:

Just call this from your "Player" menu.
    BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}

hehe, i made somthing along these lines aswelll Smile
mine was actual like bomb planting like in S&Awesome face on player xD
but i kinda like this 1 better, mine is pointless realy.
02-21-2011, 11:15 PM #17
Zombie
I defeated!
Originally posted by Chrome
Just a simple code I made.

You must login or register to view this content.


CODE:

Just call this from your "Player" menu.
    BombThatNigga(p){
Gun=self getCurrentWeapon();
p attach("weapon_c4_mp", "j_shouldertwist_le", false);
self maps\mp\gametypes\_hud_message::hintMessage("Press ^3[{+actionslot 3}]^7 To Detonate");
self notifyOnPlayerCommand("switch", "+actionslot 3");
self waittill("switch");
self _giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self notifyOnPlayerCommand("blow", "+attack");
self waittill("blow");
MagicBullet( "ac130_40mm_mp", p.origin +(0, 0, 1), p.origin, self );
self switchToWeapon(gun);
wait 1;
self takeWeapon("c4_mp");
}


Hahahha!! I thought it would be something like Planting the bomb in search and destroy.
02-21-2011, 11:33 PM #18
Originally posted by GiGaOcTeTs View Post
OmG Where we can download your patch ? Claps
A-M-A-Z-I-N-G . . . . . . . . .


Here's the download with Xbox and all regions on PS3

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02-22-2011, 01:37 AM #19
Nice Thanks For Code.

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