Post: Forge Patch Ideas
02-23-2011, 08:09 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry, I know a few of you have posted ides, but I felt it would be easier to organize them all into this thread. Thanks. Anyone with suggestions who is willing to share, please reply to this thread.

Here is the link to my Forge Patch in case you have not seen it:
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02-23-2011, 10:47 PM #11
can someone explain to me on how to mod mw2 co4 and cod:embarrassed:
02-23-2011, 11:21 PM #12
emsp
Space Ninja
Originally posted by Chrome
Sorry, I know a few of you have posted ides, but I felt it would be easier to organize them all into this thread. Thanks. Anyone with suggestions who is willing to share, please reply to this thread.

Here is the link to my Forge Patch in case you have not seen it:
You must login or register to view this content.


i got an idea on how u might be able to undo stuff
02-24-2011, 01:30 AM #13
Chrome Playa
Chrome Gaming Reloaded
Originally posted by emsp View Post
i got an idea on how u might be able to undo stuff


What is it?
02-24-2011, 01:44 AM #14
emsp
Space Ninja
Originally posted by Chrome
What is it?


Not Sure if it would work but

u know when the game laggs out Because of to many Carepackages?

i think its like to many entries

What if We Could Save How many entries there are? could that undo? but u would also need to find a way to save where the carepackages are
02-24-2011, 03:57 AM #15
Chrome Playa
Chrome Gaming Reloaded
Originally posted by emsp View Post
Not Sure if it would work but

u know when the game laggs out Because of to many Carepackages?

i think its like to many entries

What if We Could Save How many entries there are? could that undo? but u would also need to find a way to save where the carepackages are


I have found a way to save where the carepackages are. For PC, when it generates your code, it will also save it into games_mp.log so you can just copy and paste. It will be in my next update.
02-24-2011, 04:02 AM #16
emsp
Space Ninja
Originally posted by Chrome
I have found a way to save where the carepackages are. For PC, when it generates your code, it will also save it into games_mp.log so you can just copy and paste. It will be in my next update.


Nice Tobad my pc sucks lol!

i got doors working!

could u do something like this
    
BuildDoor(){
self thread Build3Upside Down Happy:CreateDoors, "Door", "CreateDoors", 0, A, 0, 100, 75);
}
A="case 90" "case 100"


i know this wont work but i think u get the idea i cant code at all
02-24-2011, 04:05 AM #17
Chrome Playa
Chrome Gaming Reloaded
Originally posted by emsp View Post
Nice Tobad my pc sucks lol!

i got doors working!

could u do something like this
    
BuildDoor(){
self thread Build3Upside Down Happy:CreateDoors, "Door", "CreateDoors", 0, A, 0, 100, 75);
}
A="case 90" "case 100"


i know this wont work but i think u get the idea i cant code at all


Yea it should work just like the others. I would just have to create a separate build function for doors.
02-24-2011, 04:09 AM #18
emsp
Space Ninja
Originally posted by Chrome
Yea it should work just like the others. I would just have to create a separate build function for doors.


lol know i mean for different Angles so u can change them b4 u spawn them like the Bullet Code mossy made.

    
Build3(function, type, functiontype, angle, size, height, hp, range){
self endon("cw");
self endon("death");
instruct1 = self createFontString("hudbig", 1);
instruct1 setPoint("TOP");
instruct1 setText("^2Press [{+actionslot 2}] to Start Your "+type);
cancel = self createFontString("hudbig", 1);
cancel setPoint("BOTTOM");
cancel setText("^2Press [{+actionslot 4}] to Cancel");
self thread DestroyOnCancel(instruct1,"cw");
self thread DestroyOnCancel(cancel,"cw");
self thread DestroyOnDeath(cancel);
self thread DestroyOnDeath(instruct1);
self thread endOnCancel("cw");
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
start = self GetOrigin();
self iPrintLnBold("Start Position Saved.");
instruct1 destroy();
instruct2 = self createFontString("hudbig", 1);
instruct2 setPoint("TOP");
instruct2 setText("^2Press [{+actionslot 2}] to Start Your "+type
self thread DestroyOnDeath(instruct2);
self waittill("SL");
end = self GetOrigin();
self iPrintLnBold("End Position Saved.");
instruct2 destroy();
instruct3 = self createFontString("hudbig", 1);
instruct3 setPoint("TOP");
instruct3 setText("^22Press [{+actionslot 2}] to End Your "+type");
self thread DestroyOnCancel(instruct3,"cw");
self thread DestroyOnDeath(instruct3);
self waittill("SL");
instruct3 destroy();
cancel destroy();
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
[[function]](start, end, angle, size, height, hp, range);
self iPrintLnBold(type+" Built.");
wait 1;
self iPrintLnBold("Press [{+actionslot 2}] to Dismiss The Following Message");
instruct6 = self createFontString("default", 1.5);
instruct6 setPoint("BOTTOM", "TOP", 0, 150 );
instruct6 setText("^2CODE: ^1"+functiontype+"("+start+", "+end+", "+angle+", "+size+", "+height+", "+hp+", "+range+" );");
self thread DestroyOnDeath(instruct6);
instruct7 = self createFontString("hudbig", 1.2);
instruct7 setPoint("TOP");
instruct7 setText("^2Enter the Following Code In myBunker()");
self thread DestroyOnDeath(instruct7);
self waittill("SL");
instruct6 destroy();
instruct7 destroy();
self.plat=0;
self notify("cw");}}


i modded ur code to work with doors
02-24-2011, 04:10 AM #19
Demmonnixx
Vault dweller
Originally posted by Chrome
Yea it should work just like the others. I would just have to create a separate build function for doors.


That would be pretty sick if you could pull it off....

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