Post: Forge Patch Ideas
02-23-2011, 08:09 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry, I know a few of you have posted ides, but I felt it would be easier to organize them all into this thread. Thanks. Anyone with suggestions who is willing to share, please reply to this thread.

Here is the link to my Forge Patch in case you have not seen it:
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02-24-2011, 04:43 AM #29
Demmonnixx
Vault dweller
Originally posted by emsp View Post
Found it But u have to Be on the Right Team And It can only close


That's cool, but then kind of pointless at the same time being it's only one function (Close)..... Unless like you said it was in a game mode. Pretty cool nevertheless. You going to continue with it to try make it work fully in MP or just leave it for Zombies and gamemodes?
02-24-2011, 04:44 AM #30
emsp
Space Ninja
Originally posted by Demmonnixx View Post
That's cool, but then kind of pointless at the same time being it's only one function (Close)..... Unless like you said it was in a game mode. Pretty cool nevertheless. You going to continue with it to try make it work fully in MP or just leave it for Zombies and gamemodes?


Gonna Try to Get mp working Who Cares about Zombies lol

The following user thanked emsp for this useful post:

Demmonnixx
02-24-2011, 04:49 AM #31
Demmonnixx
Vault dweller
That's what I say...lol Hope your able to. I'll keep a look out. If you do let me know in a PM so I don't miss it when you post it....
02-24-2011, 04:57 AM #32
emsp
Space Ninja
Originally posted by Demmonnixx View Post
That's what I say...lol Hope your able to. I'll keep a look out. If you do let me know in a PM so I don't miss it when you post it....


ok im about to test the doors with my friends and then ill upload my v2 of his patch then ill look some more


ok i will let u know
02-24-2011, 07:58 AM #33
Beta-
< ^ > < ^ >
Originally posted by DEREKTROTTER View Post
also maybe a way to destroy walls/grids etc... in case you fuk up half way through


I Have That Problem alot But What Teh Point Of Making Patch Days Before 1.12
02-28-2011, 05:00 AM #34
Alfa
Banned
Originally posted by DEREKTROTTER View Post
IDEAS

> For the PC version, a function that saves the code to the logfile
like this from a PC forge:

    
SaveMap()
{
self endon("disconnect");
self notifyonplayercommand("act2", "+actionslot 2");
self waittill("act2");
if(!level.saving)
{
level.saving = true;
setdvar("logfile", 2);
wait .1;
logprint("=START_SAVE=");
for(i = 1; i <= level.totalObj[0][0]; i++)
{
if(i != level.totalObj[0][0])
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + ";");
else
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + "\n");
}
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}


> Teh1337s Guns to wall - You must login or register to view this content.

> Change Block Model - i.e - com_plasticcase_friendly, com_plasticcase_enemy, com_plasticcase_beige

> Models by Map, like Hide + Seek


what happens if u use a backup of mw2 and use this code?
02-28-2011, 07:53 AM #35
Blackstorm
Veni. Vidi. Vici.
Originally posted by DEREKTROTTER View Post
also maybe a way to destroy walls/grids etc... in case you fuk up half way through


I wish there was a way to use foreach to delete all entities so you don't have to restart lol

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