Post: Forge Patch Ideas
02-23-2011, 08:09 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry, I know a few of you have posted ides, but I felt it would be easier to organize them all into this thread. Thanks. Anyone with suggestions who is willing to share, please reply to this thread.

Here is the link to my Forge Patch in case you have not seen it:
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02-24-2011, 04:13 AM #20
emsp
Space Ninja
Originally posted by Demmonnixx View Post
That would be pretty sick if you could pull it off....


i did lol im about to post it

but the doors only open in zombie land for some odd reason no one can find out
02-24-2011, 04:16 AM #21
Demmonnixx
Vault dweller
Originally posted by emsp View Post
i did lol im about to post it

but the doors only open in zombie land for some odd reason no one can find out


That's cool but I don't really play Zombies all that much. Would be cool if there was a way to get it to work in MP
02-24-2011, 04:17 AM #22
emsp
Space Ninja
Originally posted by Demmonnixx View Post
That's cool but I don't really play Zombies all that much. Would be cool if there was a way to get it to work in MP


i got it working to close in a driffent patch but something happened and it wont work anymore
02-24-2011, 04:20 AM #23
Demmonnixx
Vault dweller
Originally posted by emsp View Post
i got it working to close in a driffent patch but something happened and it wont work anymore


You got it working in MP before? I wonder why it won't work anymore, do you remember what you did in teh beginning to get it to work?
02-24-2011, 04:22 AM #24
emsp
Space Ninja
Posted code with Error
    
Build3(function, type, functiontype, angle, size, height, hp, range){
self endon("cw");
self endon("death");
instruct1 = self createFontString("hudbig", 1);
instruct1 setPoint("TOP");
instruct1 setText("^2Press [{+actionslot 2}] to Start Your "+type);
cancel = self createFontString("hudbig", 1);
cancel setPoint("BOTTOM");
cancel setText("^2Press [{+actionslot 4}] to Cancel");
self thread DestroyOnCancel(instruct1,"cw");
self thread DestroyOnCancel(cancel,"cw");
self thread DestroyOnDeath(cancel);
self thread DestroyOnDeath(instruct1);
self thread endOnCancel("cw");
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
start = self GetOrigin();
self iPrintLnBold("Start Position Saved.");
instruct1 destroy();
instruct2 = self createFontString("hudbig", 1);
instruct2 setPoint("TOP");
instruct2 setText("^2Press [{+actionslot 2}] to Start Your "+type);
self thread DestroyOnDeath(instruct2);
self waittill("SL");
end = self GetOrigin();
self iPrintLnBold("End Position Saved.");
instruct2 destroy();
instruct3 = self createFontString("hudbig", 1);
instruct3 setPoint("TOP");
instruct3 setText("^2Press [{+actionslot 2}] to End Your "+type);
self thread DestroyOnCancel(instruct3,"cw");
self thread DestroyOnDeath(instruct3);
self waittill("SL");
instruct3 destroy();
cancel destroy();
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
[[function]](start, end, angle, size, height, hp, range);
self iPrintLnBold(type+" Built.");
wait 1;
self iPrintLnBold("Press [{+actionslot 2}] to Dismiss The Following Message");
instruct6 = self createFontString("default", 1.5);
instruct6 setPoint("BOTTOM", "TOP", 0, 150 );
instruct6 setText("^2CODE: ^1"+functiontype+"("+start+", "+end+", "+angle+", "+size+", "+height+", "+hp+", "+range+" );");
self thread DestroyOnDeath(instruct6);
instruct7 = self createFontString("hudbig", 1.2);
instruct7 setPoint("TOP");
instruct7 setText("^2Enter the Following Code In myBunker()");
self thread DestroyOnDeath(instruct7);
self waittill("SL");
instruct6 destroy();
instruct7 destroy();
self.plat=0;
self notify("cw");}}


---------- Post added at 11:22 PM ---------- Previous post was at 11:20 PM ----------

Originally posted by Demmonnixx View Post
You got it working in MP before? I wonder why it won't work anymore, do you remember what you did in teh beginning to get it to work?


i remember taking a code out of zomebieland that had something to do with the teams but it would only close one time and not open
02-24-2011, 04:29 AM #25
Demmonnixx
Vault dweller
Originally posted by emsp View Post
Posted code with Error
    
Build3(function, type, functiontype, angle, size, height, hp, range){
self endon("cw");
self endon("death");
instruct1 = self createFontString("hudbig", 1);
instruct1 setPoint("TOP");
instruct1 setText("^2Press [{+actionslot 2}] to Start Your "+type);
cancel = self createFontString("hudbig", 1);
cancel setPoint("BOTTOM");
cancel setText("^2Press [{+actionslot 4}] to Cancel");
self thread DestroyOnCancel(instruct1,"cw");
self thread DestroyOnCancel(cancel,"cw");
self thread DestroyOnDeath(cancel);
self thread DestroyOnDeath(instruct1);
self thread endOnCancel("cw");
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
start = self GetOrigin();
self iPrintLnBold("Start Position Saved.");
instruct1 destroy();
instruct2 = self createFontString("hudbig", 1);
instruct2 setPoint("TOP");
instruct2 setText("^2Press [{+actionslot 2}] to Start Your "+type);
self thread DestroyOnDeath(instruct2);
self waittill("SL");
end = self GetOrigin();
self iPrintLnBold("End Position Saved.");
instruct2 destroy();
instruct3 = self createFontString("hudbig", 1);
instruct3 setPoint("TOP");
instruct3 setText("^2Press [{+actionslot 2}] to End Your "+type);
self thread DestroyOnCancel(instruct3,"cw");
self thread DestroyOnDeath(instruct3);
self waittill("SL");
instruct3 destroy();
cancel destroy();
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
[[function]](start, end, angle, size, height, hp, range);
self iPrintLnBold(type+" Built.");
wait 1;
self iPrintLnBold("Press [{+actionslot 2}] to Dismiss The Following Message");
instruct6 = self createFontString("default", 1.5);
instruct6 setPoint("BOTTOM", "TOP", 0, 150 );
instruct6 setText("^2CODE: ^1"+functiontype+"("+start+", "+end+", "+angle+", "+size+", "+height+", "+hp+", "+range+" );");
self thread DestroyOnDeath(instruct6);
instruct7 = self createFontString("hudbig", 1.2);
instruct7 setPoint("TOP");
instruct7 setText("^2Enter the Following Code In myBunker()");
self thread DestroyOnDeath(instruct7);
self waittill("SL");
instruct6 destroy();
instruct7 destroy();
self.plat=0;
self notify("cw");}}


---------- Post added at 11:22 PM ---------- Previous post was at 11:20 PM ----------



i remember taking a code out of zomebieland that had something to do with the teams but it would only close one time and not open


Well crap.. Hope your able to get it working in MP not just zombies. Either way keep at it, would love to see it in action on MP
02-24-2011, 04:32 AM #26
emsp
Space Ninja
Originally posted by Demmonnixx View Post
Well crap.. Hope your able to get it working in MP not just zombies. Either way keep at it, would love to see it in action on MP


ill look for it
02-24-2011, 04:34 AM #27
Demmonnixx
Vault dweller
Originally posted by emsp View Post
ill look for it


Cool bro, good luck :420:
02-24-2011, 04:38 AM #28
emsp
Space Ninja
Originally posted by Demmonnixx View Post
Cool bro, good luck :420:


Found it But u have to Be on the Right Team And It can only close

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