Post: Forge Patch Ideas
02-23-2011, 08:09 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry, I know a few of you have posted ides, but I felt it would be easier to organize them all into this thread. Thanks. Anyone with suggestions who is willing to share, please reply to this thread.

Here is the link to my Forge Patch in case you have not seen it:
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02-23-2011, 08:24 PM #2
DEREKTROTTER
You're Goddamn Right
IDEAS

> For the PC version, a function that saves the code to the logfile
like this from a PC forge:

    
SaveMap()
{
self endon("disconnect");
self notifyonplayercommand("act2", "+actionslot 2");
self waittill("act2");
if(!level.saving)
{
level.saving = true;
setdvar("logfile", 2);
wait .1;
logprint("=START_SAVE=");
for(i = 1; i <= level.totalObj[0][0]; i++)
{
if(i != level.totalObj[0][0])
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + ";");
else
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + "\n");
}
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}


> Teh1337s Guns to wall - You must login or register to view this content.

> Change Block Model - i.e - com_plasticcase_friendly, com_plasticcase_enemy, com_plasticcase_beige

> Models by Map, like Hide + Seek

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Chrome Playa, GetDeleted -_-
02-23-2011, 08:33 PM #3
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Gizmo
Guest
Just a thought, but cant you just scale a single care package to make it super large, or can you not do that ?
02-23-2011, 08:40 PM #4
Chrome Playa
Chrome Gaming Reloaded
Originally posted by 95 View Post
Just a thought, but cant you just scale a single care package to make it super large, or can you not do that ?


I don't think so. I'm pretty sure that would involve editing the actual skin of the carepackage.
02-23-2011, 08:44 PM #5
Default Avatar
Gizmo
Guest
Originally posted by Chrome
I don't think so. I'm pretty sure that would involve editing the actual skin of the carepackage.


Ahh, I was thinking that maybe you could scale the model and instead of using multiple care packages just use several larger ones, never mind...

How about adding FX, you would have to precache them, and they may not work on certain maps, but you could spawn fire etc

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Chrome Playa
02-23-2011, 09:33 PM #6
DEREKTROTTER
You're Goddamn Right
also maybe a way to destroy walls/grids etc... in case you fuk up half way through
02-23-2011, 09:47 PM #7
Making it so where the objects don't look glitchy when you move them would be awesome.
02-23-2011, 09:54 PM #8
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by DEREKTROTTER View Post
also maybe a way to destroy walls/grids etc... in case you fuk up half way through


I suggested some of the same stuff you did Happy and i tried to add the destructible crate function from your forge mode to the grids and walls, but it didn't work...
02-23-2011, 10:11 PM #9
.DeadlyMoDz25
Who’s Jim Erased?
idk if its jut me but when i try to play with this in a private match and sombody joins it freezes my ps3 is there any way to make it so you can just make stuff for like 1 time use without freezing or making codes, like a second version of this one
02-23-2011, 10:17 PM #10
Chrome Playa
Chrome Gaming Reloaded
Originally posted by deadlyduckling View Post
idk if its jut me but when i try to play with this in a private match and sombody joins it freezes my ps3 is there any way to make it so you can just make stuff for like 1 time use without freezing or making codes, like a second version of this one


Not sure. It was designed for PC. PS3 is more susceptible to crashes.

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