SaveMap()
{
self endon("disconnect");
self notifyonplayercommand("act2", "+actionslot 2");
self waittill("act2");
if(!level.saving)
{
level.saving = true;
setdvar("logfile", 2);
wait .1;
logprint("=START_SAVE=");
for(i = 1; i <= level.totalObj[0][0]; i++)
{
if(i != level.totalObj[0][0])
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + ";");
else
logprint(";" + level.totalObj[i][1] + "+" + level.totalObj[i][2] + "+" + level.totalObj[i][3] + "\n");
}
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
┌∩┐
Copyright © 2026, NextGenUpdate.
All Rights Reserved.