Post: [CODE]Cool Package!
02-25-2011, 12:47 PM #1
The InvadeR
Who’s Jim Erased?
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What It Is!
It Is A Small Code That Gives You Level 70 , Challenges, Insane Leaderboards , Infections And Unbound clan tag , ive added a version with a box that gets spawned thanks to xQuZe-


I Think This Could Be Usefull As It Saves You Clicking On All Of Them , Good For A All Players Menu And Player Menu!

The Code:
    thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


Compressed:
    thecoolstuff(){self setPlayerData("experience",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Are Level 70!";notifyData.notifyText="Wait To Get Other Stuff!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self endon("disconnect");self endon("death");self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);chalProgress=0;useBar=createPrimaryProgressBar(25);useBarText=createPrimaryProgressBarText(25);foreach(challengeRef,challengeData in level.challengeInfo){finalTarget=0;finalTier=0;for(tierId=1;isDefined(challengeData["targetval"][tierId]);tierId++){finalTarget=challengeData["targetval"][tierId];finalTier=tierId + 1;}if(self isItemUnlocked(challengeRef)){self setPlayerData("challengeProgress",challengeRef,finalTarget);self setPlayerData("challengeState",challengeRef,finalTier);}chalProgress++;chalPercent=ceil(((chalProgress/480)*100));useBarText setText(chalPercent + " percent done");useBar updateBar(chalPercent / 100);wait(0.04);}useBar destroyElem();useBarText destroyElem();notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Now Have All Challenges";notifyData.notifyText="Sit Back And Let Us Finish Off";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setPlayerData("kills",2516000);self setPlayerData("killStreak",2516000);self setPlayerData("headshots",2516000);self setPlayerData("deaths",0);self setPlayerData("assists",0);self setPlayerData("hits",2516000);self setPlayerData("misses",0);self setPlayerData("wins",2516000);self setPlayerData("winStreak",2516000);self setPlayerData("losses",0);self setPlayerData("ties",0);self setPlayerData("score",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Stats Are Set To Insane!";notifyData.notifyText="Half Way There!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setClientDvar("scr_nukeTimer",1800);self setclientdvar("nukeCancelMode",1);self setClientDvar("g_speed",700);self setClientDvar("player_lastStandBleedoutTime",999);self setClientDvar("player_deathInvulnerableTime",9999);self setClientDvar("cg_drawDamageFlash",1);self setClientDvar("perk_scavengerMode",1);self setClientDvar("player_breath_hold_time",999);self setClientDvar("cg_tracerwidth",6);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");self setClientDvar("bg_bulletExplDmgFactor",10);self setClientDvar("bg_bulletExplRadius",10000);self setClientDvar("phys_gravity_ragdoll",999);self setClientDvar("player_breath_hold_time",60);self setClientDvar("player_sustainAmmo",1);self setclientdvar("cg_drawFPS",2);self setClientDvar("cg_drawViewpos",1);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setclientdvar("player_burstFireCooldown",0);self setclientdvar("perk_weapReloadMultiplier",.001);self setclientDvar("perk_weapSpreadMultiplier",.001);self setclientdvar("perk_sprintMultiplier",20);self setClientDvar("player_meleeHeight",999);self setClientDvar("player_meleeRange",999);self setClientDvar("player_meleeWidth",999);self setClientDvar("cg_enemyNameFadeOut",900000);self setClientDvar("cg_enemyNameFadeIn",0);self setClientDvar("cg_drawThroughWalls",1);self setClientDvar("compass_show_enemies",1);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_footsteps",1);self setClientDvar("motionTrackerSweepSpeed",9999);self setClientDvar("motionTrackerSweepInterval",1);self setClientDvar("motionTrackerSweepAngle",180);self setClientDvar("motionTrackerRange",2500);self setClientDvar("motionTrackerPingSize",0.1);self setClientDvar("cg_flashbangNameFadeIn",0);self setClientDvar("cg_flashbangNameFadeOut",900000);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_overheadNamesGlow",1);self setClientDvar("scr_maxPerPlayerExplosives",999);self setclientdvar("requireOpenNat",0);self setClientDvar("party_vetoPercentRequired",0.01);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("perk_scavengerMode",1);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setclientDvar("scr_deleteexplosivesonspawn",0);self setClientDvar("scr_airdrop_ac130",850);self setClientDvar("scr_airdrop_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_emp",850);self setClientDvar("scr_airdrop_mega_ac130",850);self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_helicopter_flares",850);self setClientDvar("perk_weapRateMultiplier",0.0001);self setclientDvar("perk_footstepVolumeAlly",0.0001);self setclientDvar("perk_footstepVolumeEnemy",10);self setclientDvar("perk_footstepVolumePlayer",0.0001);self setClientDvar("scr_killcam_time",15);self setClientDvar("scr_killcam_posttime",4);self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);self setClientDvar("player_sprintUnlimited",1);self setClientDvar("perk_bulletPenetrationMultiplier",30);self setClientDvar("cg_drawShellshock",0);self setClientDvar("dynEnt_explodeForce",99999);self setclientdvar("player_burstFireCooldown",0);self setClientDvar("player_meleeHeight",1000);self setClientDvar("player_meleeRange",1000);self setClientDvar("player_meleeWidth",1000);self setClientDvar("scr_maxPerPlayerExplosives",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setClientDvar("laserForceOn",1);self setclientdvar("scr_maxPerPlayerExplosives",1000);self setClientDvar("perk_bulletDamage",999);self setClientDvar("perk_explosiveDamage",999);self setClientDvar("scr_dm_score_kill",2516000);self setClientDvar("scr_dm_score_deatht",2516000);self setClientDvar("scr_dm_score_suicide",2516000);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("cg_scoreboardFont","5");self setClientDvar("compassRadarPingFadeTime","9999");self setClientDvar("compassSoundPingFadeTime","9999");self setClientDvar("compassRadarUpdateTime","0.001");self setClientDvar("compassFastRadarUpdateTime","0.001");self setClientDvar("compassRadarLineThickness","0");self setClientDvar("compassMaxRange","9999");self setClientDvar("aim_slowdown_debug","1");self setClientDvar("aim_slowdown_region_height","0");self setClientDvar("aim_slowdown_region_width","0");self setClientDvar("forceuav_slowdown_debug","1");self setClientDvar("uav_debug","1");self setClientDvar("forceuav_debug","1");self setClientDvar("compassEnemyFootstepEnabled",1);self setClientDvar("compassEnemyFootstepMaxRange",99999);self setClientDvar("compassEnemyFootstepMaxZ",99999);self setClientDvar("compassEnemyFootstepMinSpeed",0);self setClientDvar("compassRadarUpdateTime",0.001);self setClientDvar("compassFastRadarUpdateTime",2);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("laserForceOn","1");self setClientDvar("r_znear","57");self setClientDvar("r_zfar","0");self setClientDvar("r_zFeather","4");self setClientDvar("r_znear_depthhack","2");self setClientdvar("cg_everyoneHearsEveryone","1");self setClientdvar("cg_chatWithOtherTeams","1");self setClientdvar("cg_deadChatWithTeam","1");self setClientdvar("cg_deadHearAllLiving","1");self setClientdvar("cg_deadHearTeamLiving","1");self setClientdvar("cg_drawTalk","ALL");self setClientDvar("scr_airdrop_mega_ac130","500");self setClientDvar("scr_airdrop_mega_helicopter_minigun","500");self setClientDvar("scr_airdrop_helicopter_minigun","999");self setClientDvar("cg_scoreboardPingText" ,"1");self setClientDvar("cg_ScoresPing_MaxBars","6");self setclientdvar("player_burstFireCooldown","0");self setClientDvar("perk_bulletPenetrationMultiplier","0.001");self setclientDvar("perk_weapSpreadMultiplier" ,"0.0001");self setclientDvar("perk_weapReloadMultiplier","0.0001");self setClientDvar("perk_weapRateMultiplier" ,"0.0001");self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp");self setClientDvar("cg_drawFPS",1);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsPistolAmmo",999);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientdvar("perk_extraBreath","999");self setClientDvar("player_breath_hold_time","999");self setClientDvar("player_meleeHeight","1000");self setClientDvar("player_meleeRange","1000");self setClientDvar("player_meleeWidth","1000");self setClientDvar("scr_nukeTimer" ,"999999");self setClientDvar("perk_sprintMultiplier","20");self setClientDvar("perk_extendedMeleeRange","999");self setClientDvar("perk_bulletPenetrationMultiplier","4");self setClientDvar("perk_armorPiercingDamage","999");self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientDvar("bg_bulletExplDmgFactor","8");self setClientDvar("bg_bulletExplRadius","6000");self setclientDvar("scr_deleteexplosivesonspawn","0");self setClientDvar("scr_maxPerPlayerExplosives","999");self setClientDvar("phys_gravity" ,"-9999");self setClientDvar("scr_killcam_time","1");self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("r_specularmap","2");self setClientDvar("party_vetoPercentRequired","0.001");self setclientdvar("clanName","{@@}");notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Infections Set!";notifyData.notifyText="Nearly Done!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="{@@}Set";notifyData.notifyText="Finished!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);}




The Box Version! Thanks To
xQuZe-

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);

for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] to do account service.");
if(self usebuttonpressed())
{
self thread thecoolstuff();
}
}
wait 0.05;
}
}

thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

BUT CALL IT WITH!!!

    self thread Box();


Thanks To
[/CENTER][/COLOR]
DEREKTROTTER
For His Code List!
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The following 5 users say thank you to The InvadeR for this useful post:

Fifa97, GetDeleted -_-, LINUX♥, Mrs.Drake, toeknee616
02-25-2011, 06:32 PM #11
The InvadeR
Who’s Jim Erased?
Originally posted by malanof5 View Post
Yh lol and make then fly in space everytime throughout the match lol.:black:


or that lol
02-25-2011, 06:36 PM #12
TheWraith--
Gym leader
Originally posted by NaThR View Post
What It Is!
It Is A Small Code That Gives You Level 70 , Challenges, Insane Leaderboards , Infections And Unbound clan tag , ive added a version with a box that gets spawned thanks to xQuZe-


I Think This Could Be Usefull As It Saves You Clicking On All Of Them , Good For A All Players Menu And Player Menu!

The Code:
    thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


Compressed:
    thecoolstuff(){self setPlayerData("experience",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Are Level 70!";notifyData.notifyText="Wait To Get Other Stuff!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self endon("disconnect");self endon("death");self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);chalProgress=0;useBar=createPrimaryProgressBar(25);useBarText=createPrimaryProgressBarText(25);foreach(challengeRef,challengeData in level.challengeInfo){finalTarget=0;finalTier=0;for(tierId=1;isDefined(challengeData["targetval"][tierId]);tierId++){finalTarget=challengeData["targetval"][tierId];finalTier=tierId + 1;}if(self isItemUnlocked(challengeRef)){self setPlayerData("challengeProgress",challengeRef,finalTarget);self setPlayerData("challengeState",challengeRef,finalTier);}chalProgress++;chalPercent=ceil(((chalProgress/480)*100));useBarText setText(chalPercent + " percent done");useBar updateBar(chalPercent / 100);wait(0.04);}useBar destroyElem();useBarText destroyElem();notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Now Have All Challenges";notifyData.notifyText="Sit Back And Let Us Finish Off";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setPlayerData("kills",2516000);self setPlayerData("killStreak",2516000);self setPlayerData("headshots",2516000);self setPlayerData("deaths",0);self setPlayerData("assists",0);self setPlayerData("hits",2516000);self setPlayerData("misses",0);self setPlayerData("wins",2516000);self setPlayerData("winStreak",2516000);self setPlayerData("losses",0);self setPlayerData("ties",0);self setPlayerData("score",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Stats Are Set To Insane!";notifyData.notifyText="Half Way There!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setClientDvar("scr_nukeTimer",1800);self setclientdvar("nukeCancelMode",1);self setClientDvar("g_speed",700);self setClientDvar("player_lastStandBleedoutTime",999);self setClientDvar("player_deathInvulnerableTime",9999);self setClientDvar("cg_drawDamageFlash",1);self setClientDvar("perk_scavengerMode",1);self setClientDvar("player_breath_hold_time",999);self setClientDvar("cg_tracerwidth",6);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");self setClientDvar("bg_bulletExplDmgFactor",10);self setClientDvar("bg_bulletExplRadius",10000);self setClientDvar("phys_gravity_ragdoll",999);self setClientDvar("player_breath_hold_time",60);self setClientDvar("player_sustainAmmo",1);self setclientdvar("cg_drawFPS",2);self setClientDvar("cg_drawViewpos",1);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setclientdvar("player_burstFireCooldown",0);self setclientdvar("perk_weapReloadMultiplier",.001);self setclientDvar("perk_weapSpreadMultiplier",.001);self setclientdvar("perk_sprintMultiplier",20);self setClientDvar("player_meleeHeight",999);self setClientDvar("player_meleeRange",999);self setClientDvar("player_meleeWidth",999);self setClientDvar("cg_enemyNameFadeOut",900000);self setClientDvar("cg_enemyNameFadeIn",0);self setClientDvar("cg_drawThroughWalls",1);self setClientDvar("compass_show_enemies",1);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_footsteps",1);self setClientDvar("motionTrackerSweepSpeed",9999);self setClientDvar("motionTrackerSweepInterval",1);self setClientDvar("motionTrackerSweepAngle",180);self setClientDvar("motionTrackerRange",2500);self setClientDvar("motionTrackerPingSize",0.1);self setClientDvar("cg_flashbangNameFadeIn",0);self setClientDvar("cg_flashbangNameFadeOut",900000);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_overheadNamesGlow",1);self setClientDvar("scr_maxPerPlayerExplosives",999);self setclientdvar("requireOpenNat",0);self setClientDvar("party_vetoPercentRequired",0.01);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("perk_scavengerMode",1);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setclientDvar("scr_deleteexplosivesonspawn",0);self setClientDvar("scr_airdrop_ac130",850);self setClientDvar("scr_airdrop_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_emp",850);self setClientDvar("scr_airdrop_mega_ac130",850);self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_helicopter_flares",850);self setClientDvar("perk_weapRateMultiplier",0.0001);self setclientDvar("perk_footstepVolumeAlly",0.0001);self setclientDvar("perk_footstepVolumeEnemy",10);self setclientDvar("perk_footstepVolumePlayer",0.0001);self setClientDvar("scr_killcam_time",15);self setClientDvar("scr_killcam_posttime",4);self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);self setClientDvar("player_sprintUnlimited",1);self setClientDvar("perk_bulletPenetrationMultiplier",30);self setClientDvar("cg_drawShellshock",0);self setClientDvar("dynEnt_explodeForce",99999);self setclientdvar("player_burstFireCooldown",0);self setClientDvar("player_meleeHeight",1000);self setClientDvar("player_meleeRange",1000);self setClientDvar("player_meleeWidth",1000);self setClientDvar("scr_maxPerPlayerExplosives",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setClientDvar("laserForceOn",1);self setclientdvar("scr_maxPerPlayerExplosives",1000);self setClientDvar("perk_bulletDamage",999);self setClientDvar("perk_explosiveDamage",999);self setClientDvar("scr_dm_score_kill",2516000);self setClientDvar("scr_dm_score_deatht",2516000);self setClientDvar("scr_dm_score_suicide",2516000);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("cg_scoreboardFont","5");self setClientDvar("compassRadarPingFadeTime","9999");self setClientDvar("compassSoundPingFadeTime","9999");self setClientDvar("compassRadarUpdateTime","0.001");self setClientDvar("compassFastRadarUpdateTime","0.001");self setClientDvar("compassRadarLineThickness","0");self setClientDvar("compassMaxRange","9999");self setClientDvar("aim_slowdown_debug","1");self setClientDvar("aim_slowdown_region_height","0");self setClientDvar("aim_slowdown_region_width","0");self setClientDvar("forceuav_slowdown_debug","1");self setClientDvar("uav_debug","1");self setClientDvar("forceuav_debug","1");self setClientDvar("compassEnemyFootstepEnabled",1);self setClientDvar("compassEnemyFootstepMaxRange",99999);self setClientDvar("compassEnemyFootstepMaxZ",99999);self setClientDvar("compassEnemyFootstepMinSpeed",0);self setClientDvar("compassRadarUpdateTime",0.001);self setClientDvar("compassFastRadarUpdateTime",2);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("laserForceOn","1");self setClientDvar("r_znear","57");self setClientDvar("r_zfar","0");self setClientDvar("r_zFeather","4");self setClientDvar("r_znear_depthhack","2");self setClientdvar("cg_everyoneHearsEveryone","1");self setClientdvar("cg_chatWithOtherTeams","1");self setClientdvar("cg_deadChatWithTeam","1");self setClientdvar("cg_deadHearAllLiving","1");self setClientdvar("cg_deadHearTeamLiving","1");self setClientdvar("cg_drawTalk","ALL");self setClientDvar("scr_airdrop_mega_ac130","500");self setClientDvar("scr_airdrop_mega_helicopter_minigun","500");self setClientDvar("scr_airdrop_helicopter_minigun","999");self setClientDvar("cg_scoreboardPingText" ,"1");self setClientDvar("cg_ScoresPing_MaxBars","6");self setclientdvar("player_burstFireCooldown","0");self setClientDvar("perk_bulletPenetrationMultiplier","0.001");self setclientDvar("perk_weapSpreadMultiplier" ,"0.0001");self setclientDvar("perk_weapReloadMultiplier","0.0001");self setClientDvar("perk_weapRateMultiplier" ,"0.0001");self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp");self setClientDvar("cg_drawFPS",1);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsPistolAmmo",999);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientdvar("perk_extraBreath","999");self setClientDvar("player_breath_hold_time","999");self setClientDvar("player_meleeHeight","1000");self setClientDvar("player_meleeRange","1000");self setClientDvar("player_meleeWidth","1000");self setClientDvar("scr_nukeTimer" ,"999999");self setClientDvar("perk_sprintMultiplier","20");self setClientDvar("perk_extendedMeleeRange","999");self setClientDvar("perk_bulletPenetrationMultiplier","4");self setClientDvar("perk_armorPiercingDamage","999");self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientDvar("bg_bulletExplDmgFactor","8");self setClientDvar("bg_bulletExplRadius","6000");self setclientDvar("scr_deleteexplosivesonspawn","0");self setClientDvar("scr_maxPerPlayerExplosives","999");self setClientDvar("phys_gravity" ,"-9999");self setClientDvar("scr_killcam_time","1");self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("r_specularmap","2");self setClientDvar("party_vetoPercentRequired","0.001");self setclientdvar("clanName","{@@}");notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Infections Set!";notifyData.notifyText="Nearly Done!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="{@@}Set";notifyData.notifyText="Finished!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);}




The Box Version! Thanks To
xQuZe-

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);

for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] to do account service.");
if(self usebuttonpressed())
{
self thread thecoolstuff();
}
}
wait 0.05;
}
}

thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

BUT CALL IT WITH!!!

    self thread Box();


Thanks To
[/CENTER][/COLOR]
DEREKTROTTER
For His Code List!


is this like the random weapon box but it gives you instant 70 or anyother of the other stufff? lol
02-25-2011, 06:40 PM #13
The InvadeR
Who’s Jim Erased?
Originally posted by TheWraith
is this like the random weapon box but it gives you instant 70 or anyother of the other stufff? lol


i did explain in the thread , thers too version it basicly gives you 70 , challenges , clantag , stats and infections

theres also a version with a box that when you click on it gives you the hacks , i hope you like it!
02-25-2011, 06:41 PM #14
TheWraith--
Gym leader
Originally posted by NaThR View Post
i did explain in the thread , thers too version it basicly gives you 70 , challenges , clantag , stats and infections

theres also a version with a box that when you click on it gives you the hacks , i hope you like it!


i will add it later. im at school
02-25-2011, 06:44 PM #15
The InvadeR
Who’s Jim Erased?
Originally posted by TheWraith
i will add it later. im at school


like your style lol , ngu at school
02-25-2011, 06:45 PM #16
TheWraith--
Gym leader
Originally posted by NaThR View Post
like your style lol , ngu at school


nothing else better to do.
02-26-2011, 11:54 AM #17
The InvadeR
Who’s Jim Erased?
Originally posted by malanof5 View Post
Lol thats actually pretty cool code, my new project will be to add a care package that says click to get admin and it actually deranks them thats what they get for being greedy lol but nice code.


someone stole your idea and made it without credits :( Thats Not Cool!
02-26-2011, 05:39 PM #18
RusterG
The one and Only
Originally posted by malanof5 View Post
Lol thats actually pretty cool code, my new project will be to add a care package that says click to get admin and it actually deranks them thats what they get for being greedy lol but nice code.


i did already do something like that, although it wasn't as complex as what your making it sound lol...

i just added a derank function to DaftVaders Exploding carepackage, i deleted it tho, i was gonna release it but it wasn't worth it lol....

yours sounds alot better >...<
02-26-2011, 05:43 PM #19
The InvadeR
Who’s Jim Erased?
Originally posted by RusterG View Post
i did already do something like that, although it wasn't as complex as what your making it sound lol...

i just added a derank function to DaftVaders Exploding carepackage, i deleted it tho, i was gonna release it but it wasn't worth it lol....

yours sounds alot better >...<


thanks , you get what i mean by chrom3s hoe stealing now?

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