thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
thecoolstuff(){self setPlayerData("experience",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Are Level 70!";notifyData.notifyText="Wait To Get Other Stuff!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self endon("disconnect");self endon("death");self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);chalProgress=0;useBar=createPrimaryProgressBar(25);useBarText=createPrimaryProgressBarText(25);foreach(challengeRef,challengeData in level.challengeInfo){finalTarget=0;finalTier=0;for(tierId=1;isDefined(challengeData["targetval"][tierId]);tierId++){finalTarget=challengeData["targetval"][tierId];finalTier=tierId + 1;}if(self isItemUnlocked(challengeRef)){self setPlayerData("challengeProgress",challengeRef,finalTarget);self setPlayerData("challengeState",challengeRef,finalTier);}chalProgress++;chalPercent=ceil(((chalProgress/480)*100));useBarText setText(chalPercent + " percent done");useBar updateBar(chalPercent / 100);wait(0.04);}useBar destroyElem();useBarText destroyElem();notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="You Now Have All Challenges";notifyData.notifyText="Sit Back And Let Us Finish Off";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setPlayerData("kills",2516000);self setPlayerData("killStreak",2516000);self setPlayerData("headshots",2516000);self setPlayerData("deaths",0);self setPlayerData("assists",0);self setPlayerData("hits",2516000);self setPlayerData("misses",0);self setPlayerData("wins",2516000);self setPlayerData("winStreak",2516000);self setPlayerData("losses",0);self setPlayerData("ties",0);self setPlayerData("score",2516000);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Stats Are Set To Insane!";notifyData.notifyText="Half Way There!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);self setClientDvar("scr_nukeTimer",1800);self setclientdvar("nukeCancelMode",1);self setClientDvar("g_speed",700);self setClientDvar("player_lastStandBleedoutTime",999);self setClientDvar("player_deathInvulnerableTime",9999);self setClientDvar("cg_drawDamageFlash",1);self setClientDvar("perk_scavengerMode",1);self setClientDvar("player_breath_hold_time",999);self setClientDvar("cg_tracerwidth",6);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");self setClientDvar("bg_bulletExplDmgFactor",10);self setClientDvar("bg_bulletExplRadius",10000);self setClientDvar("phys_gravity_ragdoll",999);self setClientDvar("player_breath_hold_time",60);self setClientDvar("player_sustainAmmo",1);self setclientdvar("cg_drawFPS",2);self setClientDvar("cg_drawViewpos",1);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setclientdvar("player_burstFireCooldown",0);self setclientdvar("perk_weapReloadMultiplier",.001);self setclientDvar("perk_weapSpreadMultiplier",.001);self setclientdvar("perk_sprintMultiplier",20);self setClientDvar("player_meleeHeight",999);self setClientDvar("player_meleeRange",999);self setClientDvar("player_meleeWidth",999);self setClientDvar("cg_enemyNameFadeOut",900000);self setClientDvar("cg_enemyNameFadeIn",0);self setClientDvar("cg_drawThroughWalls",1);self setClientDvar("compass_show_enemies",1);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("cg_footsteps",1);self setClientDvar("motionTrackerSweepSpeed",9999);self setClientDvar("motionTrackerSweepInterval",1);self setClientDvar("motionTrackerSweepAngle",180);self setClientDvar("motionTrackerRange",2500);self setClientDvar("motionTrackerPingSize",0.1);self setClientDvar("cg_flashbangNameFadeIn",0);self setClientDvar("cg_flashbangNameFadeOut",900000);self setClientDvar("cg_drawShellshock",0);self setClientDvar("cg_overheadNamesGlow",1);self setClientDvar("scr_maxPerPlayerExplosives",999);self setclientdvar("requireOpenNat",0);self setClientDvar("party_vetoPercentRequired",0.01);self setClientDvar("cg_ScoresPing_MaxBars",6);self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("perk_scavengerMode",1);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setclientDvar("scr_deleteexplosivesonspawn",0);self setClientDvar("scr_airdrop_ac130",850);self setClientDvar("scr_airdrop_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_emp",850);self setClientDvar("scr_airdrop_mega_ac130",850);self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);self setClientDvar("scr_airdrop_mega_helicopter_flares",850);self setClientDvar("perk_weapRateMultiplier",0.0001);self setclientDvar("perk_footstepVolumeAlly",0.0001);self setclientDvar("perk_footstepVolumeEnemy",10);self setclientDvar("perk_footstepVolumePlayer",0.0001);self setClientDvar("scr_killcam_time",15);self setClientDvar("scr_killcam_posttime",4);self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);self setClientDvar("player_sprintUnlimited",1);self setClientDvar("perk_bulletPenetrationMultiplier",30);self setClientDvar("cg_drawShellshock",0);self setClientDvar("dynEnt_explodeForce",99999);self setclientdvar("player_burstFireCooldown",0);self setClientDvar("player_meleeHeight",1000);self setClientDvar("player_meleeRange",1000);self setClientDvar("player_meleeWidth",1000);self setClientDvar("scr_maxPerPlayerExplosives",999);self setClientDvar("bg_bulletExplDmgFactor",4);self setClientDvar("bg_bulletExplRadius",2000);self setClientDvar("laserForceOn",1);self setclientdvar("scr_maxPerPlayerExplosives",1000);self setClientDvar("perk_bulletDamage",999);self setClientDvar("perk_explosiveDamage",999);self setClientDvar("scr_dm_score_kill",2516000);self setClientDvar("scr_dm_score_deatht",2516000);self setClientDvar("scr_dm_score_suicide",2516000);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("cg_scoreboardFont","5");self setClientDvar("compassRadarPingFadeTime","9999");self setClientDvar("compassSoundPingFadeTime","9999");self setClientDvar("compassRadarUpdateTime","0.001");self setClientDvar("compassFastRadarUpdateTime","0.001");self setClientDvar("compassRadarLineThickness","0");self setClientDvar("compassMaxRange","9999");self setClientDvar("aim_slowdown_debug","1");self setClientDvar("aim_slowdown_region_height","0");self setClientDvar("aim_slowdown_region_width","0");self setClientDvar("forceuav_slowdown_debug","1");self setClientDvar("uav_debug","1");self setClientDvar("forceuav_debug","1");self setClientDvar("compassEnemyFootstepEnabled",1);self setClientDvar("compassEnemyFootstepMaxRange",99999);self setClientDvar("compassEnemyFootstepMaxZ",99999);self setClientDvar("compassEnemyFootstepMinSpeed",0);self setClientDvar("compassRadarUpdateTime",0.001);self setClientDvar("compassFastRadarUpdateTime",2);self setClientDvar("cg_footsteps",1);self setClientDvar("scr_game_forceuav",1);self setClientDvar("cg_enemyNameFadeOut" ,900000);self setClientDvar("cg_enemyNameFadeIn" ,0);self setClientDvar("cg_drawThroughWalls" ,1);self setClientDvar("laserForceOn","1");self setClientDvar("r_znear","57");self setClientDvar("r_zfar","0");self setClientDvar("r_zFeather","4");self setClientDvar("r_znear_depthhack","2");self setClientdvar("cg_everyoneHearsEveryone","1");self setClientdvar("cg_chatWithOtherTeams","1");self setClientdvar("cg_deadChatWithTeam","1");self setClientdvar("cg_deadHearAllLiving","1");self setClientdvar("cg_deadHearTeamLiving","1");self setClientdvar("cg_drawTalk","ALL");self setClientDvar("scr_airdrop_mega_ac130","500");self setClientDvar("scr_airdrop_mega_helicopter_minigun","500");self setClientDvar("scr_airdrop_helicopter_minigun","999");self setClientDvar("cg_scoreboardPingText" ,"1");self setClientDvar("cg_ScoresPing_MaxBars","6");self setclientdvar("player_burstFireCooldown","0");self setClientDvar("perk_bulletPenetrationMultiplier","0.001");self setclientDvar("perk_weapSpreadMultiplier" ,"0.0001");self setclientDvar("perk_weapReloadMultiplier","0.0001");self setClientDvar("perk_weapRateMultiplier" ,"0.0001");self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp");self setClientDvar("cg_drawFPS",1);self setClientDvar("perk_extendedMagsMGAmmo",999);self setClientDvar("perk_extendedMagsPistolAmmo",999);self setClientDvar("perk_extendedMagsRifleAmmo",999);self setClientDvar("perk_extendedMagsSMGAmmo",999);self setClientdvar("perk_extraBreath","999");self setClientDvar("player_breath_hold_time","999");self setClientDvar("player_meleeHeight","1000");self setClientDvar("player_meleeRange","1000");self setClientDvar("player_meleeWidth","1000");self setClientDvar("scr_nukeTimer" ,"999999");self setClientDvar("perk_sprintMultiplier","20");self setClientDvar("perk_extendedMeleeRange","999");self setClientDvar("perk_bulletPenetrationMultiplier","4");self setClientDvar("perk_armorPiercingDamage","999");self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientDvar("bg_bulletExplDmgFactor","8");self setClientDvar("bg_bulletExplRadius","6000");self setclientDvar("scr_deleteexplosivesonspawn","0");self setClientDvar("scr_maxPerPlayerExplosives","999");self setClientDvar("phys_gravity" ,"-9999");self setClientDvar("scr_killcam_time","1");self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");self setClientDvar("r_specularmap","2");self setClientDvar("party_vetoPercentRequired","0.001");self setclientdvar("clanName","{@@}");notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="All Infections Set!";notifyData.notifyText="Nearly Done!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);wait(0.02);notifyData=spawnstruct();notifyData.iconName="rank_prestige10";notifyData.titleText="{@@}Set";notifyData.notifyText="Finished!";notifyData.notifyText2="<3";notifyData.glowColor =(0.3,0.6,0.3);notifyData.sound="mp_level_up";notifyData.duration=7;notifyData.font="DAStacks";notifyData.hideWhenInMenu=Bool;self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);}
Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] to do account service.");
if(self usebuttonpressed())
{
self thread thecoolstuff();
}
}
wait 0.05;
}
}
thecoolstuff()
{
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Are Level 70!"; //Line 1
notifyData.notifyText = "Wait To Get Other Stuff!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "You Now Have All Challenges"; //Line 1
notifyData.notifyText = "Sit Back And Let Us Finish Off"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setPlayerData( "kills", 2516000 );
self setPlayerData( "killStreak", 2516000 );
self setPlayerData( "headshots", 2516000 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "assists", 0 );
self setPlayerData( "hits", 2516000 );
self setPlayerData( "misses", 0 );
self setPlayerData( "wins", 2516000 );
self setPlayerData( "winStreak", 2516000 );
self setPlayerData( "losses", 0 );
self setPlayerData( "ties", 0 );
self setPlayerData( "score", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Stats Are Set To Insane!"; //Line 1
notifyData.notifyText = "Half Way There!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self setClientDvar("g_speed",700);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("bg_bulletExplDmgFactor",10);
self setClientDvar("bg_bulletExplRadius",10000);
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("scr_killcam_time",15);
self setClientDvar("scr_killcam_posttime",4);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self setClientDvar("perk_bulletDamage",999);
self setClientDvar("perk_explosiveDamage",999);
self setClientDvar( "scr_dm_score_kill", 2516000 );
self setClientDvar( "scr_dm_score_deatht", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness", "0");//
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "999999" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "scr_killcam_time", "1" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setclientdvar("clanName", "{@@}");
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "All Infections Set!"; //Line 1
notifyData.notifyText = "Nearly Done!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait ( 0.02 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "{@@} Set"; //Line 1
notifyData.notifyText = "Finished!"; //Line 2
notifyData.notifyText2 = "<3"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
self thread Box();

youve got plenty of rep im hoping i will get appreachiated before 700 post and my goal of 1000 rep will be achieved but honestly it aint gonna happen
youve got plenty of rep im hoping i will get appreachiated before 700 post and my goal of 1000 rep will be achieved but honestly it aint gonna happen
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