self playsound("explo_mine");
self playsound ("minefield_click");
self playsound ("claymore_activated");
self playSound( "detpack_explo_default" );
self playSound( "harrier_fly_away" );
self playSound( "harrier_jet_crash" );
self playSound( "bmp_fire" );
self playSound( "remotemissile_explode" );
self playSound( "cobra_helicopter_crash" );
self playSound( "sentry_explode" );
self playSound( "sentry_explode_smoke" );
self playSound( "sentry_gun_plant" );
self playSound( "sentry_gun_beep" );
self PlaySound( "generic_death_russian_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self PlaySound( "generic_death_american_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self playsound("mp_copter_explosion");
self playSoundToPlayer( "item_blast_shield_on", self );
self playSoundToPlayer( "item_blast_shield_off", self );
self PlayLocalSound( "javelin_clu_lock" );
self playLocalSound("breathing_better");
self playLocalSound( "breathing_hurt" );
self playLocalSound( "weap_c4detpack_trigger_plr" );
self playLocalSound( "stinger_locking" );
self playLocalSound( "stinger_locked" );
self playLocalSound( "foly_onemanarmy_bag3_plr" );
self playLocalSound( "foly_onemanarmy_bag6_plr" );
self playLoopSound( "weap_cobra_20mm_fire_npc" );
self stopLoopSound();
, i need to go thank dereks thread now, that helped with the ray gun alot
... im still making it at the moment... the gun uses different effects on different maps
its gonna be sweet when i finish it, shame it won't be able to be used on mw2 now
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