self playsound("explo_mine");
self playsound ("minefield_click");
self playsound ("claymore_activated");
self playSound( "detpack_explo_default" );
self playSound( "harrier_fly_away" );
self playSound( "harrier_jet_crash" );
self playSound( "bmp_fire" );
self playSound( "remotemissile_explode" );
self playSound( "cobra_helicopter_crash" );
self playSound( "sentry_explode" );
self playSound( "sentry_explode_smoke" );
self playSound( "sentry_gun_plant" );
self playSound( "sentry_gun_beep" );
self PlaySound( "generic_death_russian_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self PlaySound( "generic_death_american_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self playsound("mp_copter_explosion");
self playSoundToPlayer( "item_blast_shield_on", self );
self playSoundToPlayer( "item_blast_shield_off", self );
self PlayLocalSound( "javelin_clu_lock" );
self playLocalSound("breathing_better");
self playLocalSound( "breathing_hurt" );
self playLocalSound( "weap_c4detpack_trigger_plr" );
self playLocalSound( "stinger_locking" );
self playLocalSound( "stinger_locked" );
self playLocalSound( "foly_onemanarmy_bag3_plr" );
self playLocalSound( "foly_onemanarmy_bag6_plr" );
self playLoopSound( "weap_cobra_20mm_fire_npc" );
self stopLoopSound();
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