Post: Sounds & Effects
03-07-2011, 04:09 PM #1
xQuZe-
You talkin to me?
(adsbygoogle = window.adsbygoogle || []).push({}); I'm looking through the mp gsc's and i see alot of things that i haven't seen before here.
So i decided to post them and help you.
Some of them might already be posted but i haven't seen them.


Sounds:
    self playsound("explo_mine");
self playsound ("minefield_click");
self playsound ("claymore_activated");
self playSound( "detpack_explo_default" );
self playSound( "harrier_fly_away" );
self playSound( "harrier_jet_crash" );
self playSound( "bmp_fire" );
self playSound( "remotemissile_explode" );
self playSound( "cobra_helicopter_crash" );
self playSound( "sentry_explode" );
self playSound( "sentry_explode_smoke" );
self playSound( "sentry_gun_plant" );
self playSound( "sentry_gun_beep" );
self PlaySound( "generic_death_russian_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self PlaySound( "generic_death_american_"+ rand ); //You need this too: rand = RandomIntRange( 1,8 );
self playsound("mp_copter_explosion");


    self playSoundToPlayer( "item_blast_shield_on", self );
self playSoundToPlayer( "item_blast_shield_off", self );


    self PlayLocalSound( "javelin_clu_lock" );
self playLocalSound("breathing_better");
self playLocalSound( "breathing_hurt" );
self playLocalSound( "weap_c4detpack_trigger_plr" );
self playLocalSound( "stinger_locking" );
self playLocalSound( "stinger_locked" );
self playLocalSound( "foly_onemanarmy_bag3_plr" );
self playLocalSound( "foly_onemanarmy_bag6_plr" );


    self playLoopSound( "weap_cobra_20mm_fire_npc" );
self stopLoopSound();


Effect's:
edit: Derek already posted this.
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The following 2 users say thank you to xQuZe- for this useful post:

Casper_HD, RusterG
03-09-2011, 08:33 PM #20
xQuZe-
You talkin to me?
Originally posted by RusterG View Post
"abit over powered" Happy yeah i used ac130 25mm shells Happy

only thing i could think of using... got any ideas?


No idea lol. I think you could leave it? Maybe if you find something better later. But you can leave it for now Winky Winky Try to give it some knockback? Or some cool stuff
03-09-2011, 08:49 PM #21
baremo
Pokemon Trainer
Please, there is a difference beetween : PlaySound() and PlayLocalSoundonPlayer() ??

Or its just for use difference sounds ??

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