Post: I Told you Guys!
03-09-2011, 06:04 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I told you lot that this would be a default_mp.self fix.

It doesn't matter if you hacked the patch and got it working. All you guys are doing is deleting the default_mp.self. Now what this does is forces the game to read the default_mp.self from the PS3 disc which has no checks.

So for all the people saying modded lobbies on 1.12 your not on 1.12 servers so stop posting crap like that. I knew when 1.12 would come out many people would hack the patch_mp.ff and say i can host on 1.12 when the reality is your not hosting on 1.12.

Here's what i said on my original post where i stated that IW and Sony are working together.

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Originally posted by another user

As you guys know IW is going to shortly be releasing a 1.12 update which is suppose to fix challenge lobbies. The debug was put this week on Monday on the Sony servers. Below i have just put some info to correct some people.

Info on Security
Debug's don't have any checks on them, they are used to test out the patch before the initial release and are only available to the developers hence why we are not told to update. After debug's retails follow. Now this time MW2 has placed checks on the default_mp.self. This is what Treyarch did with black ops. I am sure when the new update comes out this will be the case as a anti cheat protection was found by Ihatecompvi.

Little Info On DVARs
Now people are saying they can't fix DVARs and the patch has already been converted. The DVARs can't be patched but can be hotfixed this is done via the server similar to black ops hot fixes. This is why some infections do not work in an online game. However if you add a dvar to your patch then the DVAR is unpatched as long as your host. When your host the server reads from your patch therefore it reads your modified DVAR and uses your connection. Also using this you can unpatch glitches i.e. airdrop, elevator but again you must be host to use them glitches.

My conclusion.
IW released a debug update this week on the SONY servers, also this week SONY issues a statement stating you will be banned if your using CFW, and if you hack online. However SONY has given you a chance to remove the CFW and update to 3.56. If that being said i think IW is waiting for users to either get banned or update. This way they kill of a high percentage of hackers. So once a high percentage are killed the users who updated to 3.56 and still have CL's will have their patch overwritten in order to play MW2 online. Also once users update they won't have CFW no more so no more CL's for them.
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03-09-2011, 06:38 PM #11
TheJaRniBoi
Why So Serious?
Originally posted by xD View Post
Its Not As Simple As That Tho, If You take Out The Security Then Your Reducing The File Size, Which Then The Patch Reconises And Gives You A Black Screen :(


there is no security on the patch, the security is on the self file. so if you modify the patch contents and don't modify the checksum (if there is one) the game will give you a blank screen.

---------- Post added at 01:38 PM ---------- Previous post was at 01:37 PM ----------

Originally posted by zHoMiCiDe View Post
Your right but i think IW won?

technically IW has only won temporarily.
03-09-2011, 06:48 PM #12
Thanks for the info Smile
03-09-2011, 06:50 PM #13
TheJaRniBoi
Why So Serious?
Originally posted by jax025 View Post
Thanks for the info Smile


thanks but this is just a theory so i could be wrong
03-09-2011, 06:52 PM #14
Originally posted by CODGlitcha
thanks but this is just a theory so i could be wrong


Oh, but it's still nice if you ask me ;O
03-09-2011, 06:53 PM #15
DEREKTROTTER
You're Goddamn Right
Originally posted by CODGlitcha
thanks and ye i think this could be the case. If someone edits a gsc file of a patch and still maintains the original size of that modded gsc file it could work.



I mentioned this earlier, if you match the original gsc size it may pass the checks. As the default_mp.self must check something in the .ff

and i see non-host binds work, this is because the original buttons_default.cfg isn't in the mp fastfile.
So for example:

#include maps\mp\killstreaks\_harrier;

that gsc isn't in the patch, but it is threaded from the patch - so try rename the airdrop.gsc to this then add mods to the _harrier.gsc

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just throwing some ideas across, i will have a playaround when i have time - it cant be impossible
03-09-2011, 06:55 PM #16
TheJaRniBoi
Why So Serious?
Originally posted by DEREKTROTTER View Post
I mentioned this earlier, if you match the original gsc size it may pass the checks. As the default_mp.self must check something in the .ff

and i see non-host binds work, this is because the original buttons_default.cfg isn't in the mp fastfile.
So for example:

#include maps\mp\killstreaks\_harrier;

that gsc isn't in the patch, but it is threaded from the patch - so try rename the airdrop.gsc to this then add mods to the _harrier.gsc

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just throwing some ideas across, i will have a playaround when i have time - it cant be impossible


true, i am regretting selling for PS3 for an iphone lol oh well
03-09-2011, 06:58 PM #17
DEREKTROTTER
You're Goddamn Right
Originally posted by CODGlitcha
true, i am regretting selling for PS3 for an iphone lol oh well


you should be, unless it was an iphone 4 :\

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zHoMiCiDe
03-09-2011, 07:00 PM #18
Originally posted by CODGlitcha
true, i am regretting selling for PS3 for an iphone lol oh well

lol sucks theres a iphone 5 coming soon lol
03-09-2011, 07:11 PM #19
TheJaRniBoi
Why So Serious?
Originally posted by DEREKTROTTER View Post
you should be, unless it was an iphone 4 :\


it was an iphone 4 lol, i got bored of gaming plus iphone is a good way to pass the day at college

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