Post: I Told you Guys!
03-09-2011, 06:04 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I told you lot that this would be a default_mp.self fix.

It doesn't matter if you hacked the patch and got it working. All you guys are doing is deleting the default_mp.self. Now what this does is forces the game to read the default_mp.self from the PS3 disc which has no checks.

So for all the people saying modded lobbies on 1.12 your not on 1.12 servers so stop posting crap like that. I knew when 1.12 would come out many people would hack the patch_mp.ff and say i can host on 1.12 when the reality is your not hosting on 1.12.

Here's what i said on my original post where i stated that IW and Sony are working together.

Link to original post You must login or register to view this content.

Originally posted by another user

As you guys know IW is going to shortly be releasing a 1.12 update which is suppose to fix challenge lobbies. The debug was put this week on Monday on the Sony servers. Below i have just put some info to correct some people.

Info on Security
Debug's don't have any checks on them, they are used to test out the patch before the initial release and are only available to the developers hence why we are not told to update. After debug's retails follow. Now this time MW2 has placed checks on the default_mp.self. This is what Treyarch did with black ops. I am sure when the new update comes out this will be the case as a anti cheat protection was found by Ihatecompvi.

Little Info On DVARs
Now people are saying they can't fix DVARs and the patch has already been converted. The DVARs can't be patched but can be hotfixed this is done via the server similar to black ops hot fixes. This is why some infections do not work in an online game. However if you add a dvar to your patch then the DVAR is unpatched as long as your host. When your host the server reads from your patch therefore it reads your modified DVAR and uses your connection. Also using this you can unpatch glitches i.e. airdrop, elevator but again you must be host to use them glitches.

My conclusion.
IW released a debug update this week on the SONY servers, also this week SONY issues a statement stating you will be banned if your using CFW, and if you hack online. However SONY has given you a chance to remove the CFW and update to 3.56. If that being said i think IW is waiting for users to either get banned or update. This way they kill of a high percentage of hackers. So once a high percentage are killed the users who updated to 3.56 and still have CL's will have their patch overwritten in order to play MW2 online. Also once users update they won't have CFW no more so no more CL's for them.
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The following 4 users say thank you to TheJaRniBoi for this useful post:

Cien, Geeqoh, richiebanker, elliot
03-09-2011, 08:06 PM #20
Outiei am a noob i know but is this a normal patch before 1.12?

do you must have a jailbroken ps3? because i am on 3.56 :\
03-09-2011, 08:10 PM #21
Mrs.Drake
GOAL: 1000 POSTS
Originally posted by CODGlitcha
I told you lot that this would be a default_mp.self fix.

It doesn't matter if you hacked the patch and got it working. All you guys are doing is deleting the default_mp.self. Now what this does is forces the game to read the default_mp.self from the PS3 disc which has no checks.

So for all the people saying modded lobbies on 1.12 your not on 1.12 servers so stop posting crap like that. I knew when 1.12 would come out many people would hack the patch_mp.ff and say i can host on 1.12 when the reality is your not hosting on 1.12.

Here's what i said on my original post where i stated that IW and Sony are working together.

Link to original post You must login or register to view this content.


all I did is delete the mp.self thing then load the patch 1.11 will that work on line too?
03-09-2011, 09:25 PM #22
iw:dingding: hackerz As you guys know IW is going to shortly be releasing a 1.12 update which is suppose to fix challenge lobbies. The debug was put this week on Monday on the Sony servers. Below i have just put some info to correct some people.

Info on Security
Debug's don't have any checks on them, they are used to test out the patch before the initial release and are only available to the developers hence why we are not told to update. After debug's retails follow. Now this time MW2 has placed checks on the default_mp.self. This is what Treyarch did with black ops. I am sure when the new update comes out this will be the case as a anti cheat protection was found by Ihatecompvi.

Little Info On DVARs
Now people are saying they can't fix DVARs and the patch has already been converted. The DVARs can't be patched but can be hotfixed this is done via the server similar to black ops hot fixes. This is why some infections do not work in an online game. However if you add a dvar to your patch then the DVAR is unpatched as long as your host. When your host the server reads from your patch therefore it reads your modified DVAR and uses your connection. Also using this you can unpatch glitches i.e. airdrop, elevator but again you must be host to use them glitches.

My conclusion.
IW released a debug update this week on the SONY servers, also this week SONY issues a statement stating you will be banned if your using CFW, and if you hack online. However SONY has given you a chance to remove the CFW and update to 3.56. If that being said i think IW is waiting for users to either get banned or update. This way they kill of a high percentage of hackers. So once a high percentage are killed the users who updated to 3.56 and still have CL's will have their patch overwritten in order to play MW2 online. Also once users update they won't have CFW no more so no more CL's for them.


and all you need is two ps3,s and you can still host one on 3.56 and 3.55 and data tranfer old news i no but there not killing no hackers like some one cares if they get banned on there hacked ps3 wat sony should do is find out wat ps3 there sending the patch to and bann the 3.56 ps3 that has the modded patches

iw
03-10-2011, 01:43 AM #23
Cody_h4x
Nobody is like me
Well thanks for telling us very useful :y:
03-10-2011, 01:58 AM #24
i am currently using a non host patch that edited from someone else's that has speed hacks and perfect uav on without host all the time that works just fine with 1.12 on BLUS30377.

and yes i know that i don't have that many posts but i'm totally legit. it works all the time, no problems. i have done nothing other than replace patch_mp.ff with mine in the 1.12 patch using ftp.

just my $.02.
03-10-2011, 02:05 AM #25
Blackstorm
Veni. Vidi. Vici.
Originally posted by CODGlitcha
I told you lot that this would be a default_mp.self fix.

It doesn't matter if you hacked the patch and got it working. All you guys are doing is deleting the default_mp.self. Now what this does is forces the game to read the default_mp.self from the PS3 disc which has no checks.

So for all the people saying modded lobbies on 1.12 your not on 1.12 servers so stop posting crap like that. I knew when 1.12 would come out many people would hack the patch_mp.ff and say i can host on 1.12 when the reality is your not hosting on 1.12.

Here's what i said on my original post where i stated that IW and Sony are working together.

Link to original post You must login or register to view this content.



lol I could've sworn I posted something almost exactly like this before. xD

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