Post: [default_mp.self] File and what they have done!
03-09-2011, 06:21 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); So basicaly i have done some tests with this file and these are the results.

- First i tried a 1.11 patch and deleted the default_mp.self and it worked (i know this is basicaly bypassing lol)

- Then i tried a non host patch and that works perfectly on 1.12 even without deleting the default_mp.self.

- After we tried loading mod menu patches on it with the default_mp.self (undeleted) and it just ran a normal patch not the hacked one.

- So basicaly there is either a script of some sort in the default_mp.self that disables mod menu and other scripts or there is another patch in there that basicaly when you load up mw2 if it reads both files and there not the same it will reset with the patch that is in the default_mp.self.

So i will be editing that and messing around with it and ile see what i can come up with.
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The following 2 users say thank you to nay1995 for this useful post:

johndahon94-PS3, xCristian
04-14-2011, 07:45 PM #38
buadman
Do a barrel roll!
Originally posted by pcfreak30 View Post
WOW. The whole PS3 is encrypted with numerous public/private keys. this includes the HDD, nand, and the boot-process. SELF's are encrypted ELF's.

You need the keys to decrypt the self. A ELF is a NON-encrypted binary BTW.


WOW. Calm down like i said i dont know about it im providing a suggestion for those who know about it to attempt it or at least tell me why not youre quoting me like yo already explained and im meant to understand right away... Anyway u seem pretty clever
04-17-2011, 05:01 PM #39
Air.Jordan
Black and Yellow
I Have used the bypass method before Dancing
04-17-2011, 05:08 PM #40
Thats Really Cool Mate =D

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