Post: [OFFICAL] Information Regarding MW2 1.12 and Modding
03-14-2011, 02:54 AM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, I will keep this updated as new information is discovered. This is to be a one-stop place for answers regarding the MW2 update, what changed, what you can do, and what you can NOT do.


What Update 1.12 Does

The update does only a few things. The self executable now contains a internal copy of the FF patch file. Though this raises the question to me as to why they even require a external one?

The self now does a hash check on the GSC scripts. If a GSC script is NOT found in the external patch_mp.ff, it falls back to disc. Though because the GSC on disc and the one in the self don't hash to the same value, the one in the self is used.

Also in the 1.12 patch_mp.ff, there is a extra GSC that contains a function that can be referred to as a "invisible wall". This seems mostly to be used for patching the notorious rock glitch that everyone exploits.

Why Can I still mod with CFG files but not GSC scripts?

The answer is simple. InfinityWard is ignorant and a lot of people think they are "dumb asses". The self checks dedicated hex offsets, and only secures standard GSC script names. buttons_default.cfg isn't normally in the patch, but it is a standard name, so its presence over-rides that of the disc version.

They fail to check CFG files simply as well. If they were to check them, then we would be mod free, unless another exploit was found.

Why exactly can I use a 1.11 patch with a 1.12 self?

Well it seems its a side effect of the internal patch. The only thing that changed in the patch was the fix for the rock glitch. Since its missing in 1.11, the game out-sources and eventually will use the GSC in the self. It is another sign of IW's ignorance/lazyness..

So if I can CFG mod, what can I do?

Well if the engine commands "god","ufo","noclip" were in the game, a recent update must have removed them, or at lest made them in-accessible.

So in short you can print with "say", and you can alter DVAR/CVAR's, you can use "vstr", and "set".

You can use "clientkick", and "kick all". Most all game commands are gone, and the only things left are game settings.

List of Working Commands:

  • say
  • vstr
  • kick all
  • clientkick
  • bind
  • fast_restart
  • map_restart
  • map


List of Non-Working Commands:

  • god
  • ufo
  • noclip
  • give
  • take


Information about DVAR/CVAR's

Now altering game settings may work, but it does seem not all function. From testing it seems most if not all XP modifier DVARS do NOT work. I have tried the basic to suicide kills.

I have no yet checked on kill streak. I may do that soon, but if anyone cares to test, I will be thankful.


Ok, So I want to make a mod menu, or whant to find one. How do I do that and/or where can I get one?

As I know most noobs/newbs will be asking this, there is really only a handful of options

For getting a pre-made mod menu:

  • Use BlackStorm's CFG patch
  • Use my version of his patch that uses my own menu system. Though it is NOT stealth
  • Find a mod menu else-were or use a friends.


For creating a mod menu:

  • Learn XML and use my mod menu generator. View my blog You must login or register to view this content. to learn about it.
  • Learn how the game engine works and write your own CFG mods manually..


If there is any information that I missed, please let me know. If anyone gathers anymore intel/research do inform me and I will update this thread as well.

Thanks...
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The following 13 users say thank you to pcfreak30 for this useful post:

Clanor, delta2007, FrozN, gamer89117, Grandad Trotter, JakeM, KeithH4666, laddidaddi, Matt1511, Mw2Freak13, shamen, uhChad, xSpider95
03-14-2011, 03:57 AM #2
Blackstorm
Veni. Vidi. Vici.
Didn't I discuss this with you lol
03-14-2011, 07:31 AM #3
Amanda
Can’t trickshot me!
What if someone tries to edit the size of all the GSCs in the external patch? This is crazy but the HEX offsets will not match and it may trick the default_mp checks.
03-14-2011, 07:47 AM #4
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Amanda View Post
What if someone tries to edit the size of all the GSCs in the external patch? This is crazy but the HEX offsets will not match and it may trick the default_mp checks.


Well that issue falls back to the issue of the self noticing a difference..

Reason editing works is because only the headers are signed, not the content as well.

Unless the fastfile is altered in a way of allowing it, you can't.
03-14-2011, 08:09 AM #5
Alfa
Banned
Originally posted by .Blackstorm View Post
Didn't I discuss this with you lol


Didn't I discuss this with you...
03-14-2011, 10:31 AM #6
Originally posted by pcfreak30 View Post
Ok, I will keep this updated as new information is discovered. This is to be a one-stop place for answers regarding the MW2 update, what changed, what you can do, and what you can NOT do.


What Update 1.12 Does

The update does only a few things. The self executable now contains a internal copy of the FF patch file. Though this raises the question to me as to why they even require a external one?

The self now does a hash check on the GSC scripts. If a GSC script is NOT found in the external patch_mp.ff, it falls back to disc. Though because the GSC on disc and the one in the self don't hash to the same value, the one in the self is used.

Also in the 1.12 patch_mp.ff, there is a extra GSC that contains a function that can be referred to as a "invisible wall". This seems mostly to be used for patching the notorious rock glitch that everyone exploits.

Why Can I still mod with CFG files but not GSC scripts?

The answer is simple. InfinityWard is ignorant and a lot of people think they are "dumb asses". The self checks dedicated hex offsets, and only secures standard GSC script names. buttons_default.cfg isn't normally in the patch, but it is a standard name, so its presence over-rides that of the disc version.

They fail to check CFG files simply as well. If they were to check them, then we would be mod free, unless another exploit was found.

Why exactly can I use a 1.11 patch with a 1.12 self?

Well it seems its a side effect of the internal patch. The only thing that changed in the patch was the fix for the rock glitch. Since its missing in 1.11, the game out-sources and eventually will use the GSC in the self. It is another sign of IW's ignorance/lazyness..

So if I can CFG mod, what can I do?

Well if the engine commands "god","ufo","noclip" were in the game, a recent update must have removed them, or at lest made them in-accessible.

So in short you can print with "say", and you can alter DVAR/CVAR's, you can use "vstr", and "set".

You can use "clientkick", and "kick all". Most all game commands are gone, and the only things left are game settings.

List of Working Commands:

  • say
  • vstr
  • kick all
  • clientkick
  • bind
  • fast_restart
  • map_restart
  • map


List of Non-Working Commands:

  • god
  • ufo
  • noclip
  • give
  • take


Information about DVAR/CVAR's

Now altering game settings may work, but it does seem not all function. From testing it seems most if not all XP modifier DVARS do NOT work. I have tried the basic to suicide kills.

I have no yet checked on kill streak. I may do that soon, but if anyone cares to test, I will be thankful.


Ok, So I want to make a mod menu, or whant to find one. How do I do that and/or where can I get one?

As I know most noobs/newbs will be asking this, there is really only a handful of options

For getting a pre-made mod menu:

  • Use BlackStorm's CFG patch
  • Use my version of his patch that uses my own menu system. Though it is NOT stealth
  • Find a mod menu else-were or use a friends.


For creating a mod menu:

  • Learn XML and use my mod menu generator. View my blog You must login or register to view this content. to learn about it.
  • Learn how the game engine works and write your own CFG mods manually..


If there is any information that I missed, please let me know. If anyone gathers anymore intel/research do inform me and I will update this thread as well.

Thanks...


So basically this turned into CoD4 bypassed modding codes for right now until a new exploit is found
03-14-2011, 10:48 AM #7
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by iHaZZa
So basically this turned into CoD4 bypassed modding codes for right now until a new exploit is found


Yes except for we have even less to work with as most commands are gone.
03-14-2011, 10:55 AM #8
Originally posted by pcfreak30 View Post
Yes except for we have even less to work with as most commands are gone.


we can try use vstr commands for unlock all and prestige


ill give you a demo

    ---------------------CM---------------------
set gpad_buttonsConfig "t"
set gpad_sticksConfig "t"
set r_znear "50"
set M "vstr M1"
set M1 "vstr M1a ; set M vstr M2"
set M1a "bind DPAD_UP setviewpos 1111 2222 3333 4444 ; say ^1PUSH ^ To Teleport"
set M2 "vstr M2a ; set M vstr M3"
set M2a "bind BUTTON_A toggle r_debugShader 0 1 2 3 4 ; bind DPAD_UP toggle r_contrast 1 0 3 4 ; Say ^2PUSH ^5X ^2to toggle visions and PUSH ^ to toggle contrast"
set M3 "vstr M3a ; set M vstr M4"
set M3a "bind BUTTON_A +gostand ; bind DPAD_RIGHT UFO ; say ^4PUSH > for UFO"
set M4 "vstr M4a ; set M vstr M5"
set M4a "bind DPAD_LEFT toggle g_gravity 50 300 550 800 ; bind DPAD_UP toggle jump_height 100 300 600 900 ; bind DPAD_RIGHT toggle g_speed 200 400 600 800 ; Say ^3PUSH ^ to toggle Jump ; Say ^3 PUSH < to toggle gravity ; Say ^3PUSH > to toggle Speed"
set M5 "vstr M5a ; set M vstr M1"
set M5a "bind DPAD_UP +actionslot 1 ; bind DPAD_LEFT +actionslot 3 ; bind DPAD_RIGHT +actionslot 4 ; say ^1Mod Menu Closed"
bind DPAD_DOWN "vstr M"

---------------MP---------------

set party_connectToOthers "0"
set cg_laserForceOn "1"
set perk_bulletpenetrationmultiplier "30"
set perk_weapspreadmultiplier "0.001"
set cg_enemynamefadein "1"
set cg_enemynamefadeout "99999"
set cg_drawthroughwalls "1"
set g_knockback "99999"
set player_sustainAmmo "1"
set perk_grenadedeath "rpg_mp"
set player_meleechargefriction "5000"
set aim_automelee_enabled "1"
set aim_automelee_range "255"
set r_specularMap "2"
set scr_game_forceuav "1"
set scr_deleteexplosivesonspawn "0"
set ui_gametype "^2Welcome to iHaZZa UK's Lobby"
set ui_mapname "^5iHaZZa UK's Modded Lobby!"
bind BUTTON_LTRIG "god;^0GodMode"
bind BUTTON_RTRIG "toggle scr_xpscale 650 3500 8000 9500 "
bind BUTTON_X "+smoke ; noclip ; toggle ui_hud_hardcore 0 1 ; say ^2Menu by iHaZZa UK and Coded by -_Uk_ViiPeR_-; say ^5PUSH V to toggle hacks! ; Say Push ^1O ^7 to use Aftermath Vision ; toggle r_showFloatZDebug 1 0 ; cg_hudchatposition 305 250"
bind BUTTON_B "toggle r_colormap 1 0 ; toggle r_lightmap 2 0 ; toggle r_blur 1.5 0 ; toggle r_scenebrightness 4 1 "


Controls:

R2: Toggle XP with Restart
L2: God Mode
Down: Opens The Mod Menu and Goes throught the Options
WHEN MOD MENU IS OPEN!!!!
Dpad Up: Teleport
Dpad Right: UFO Mode
Dpad Up,Right,Left: Toggles super jump, speed and gravity
X: Toggles visions
Dpad Down: Opens, Goes Throught and closes the Mod Menu





This is a CoD4 Bypass Mod Menu Code
03-14-2011, 11:16 AM #9
DEREKTROTTER
You're Goddamn Right
Don't give up on GSC modding, if IW made a mistake like that - allowing the .cfg
There must be other ways

The following user thanked DEREKTROTTER for this useful post:

shamen
03-14-2011, 11:23 AM #10
drive4567
Dis community (lol)
Originally posted by DEREKTROTTER View Post
Don't give up on GSC modding, if IW made a mistake like that - allowing the .cfg
There must be other ways


Stupid question, but could this get us online -
    UP0002-BLUS30377_00-MW2P000000000012

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