Post: [OFFICAL] Information Regarding MW2 1.12 and Modding
03-14-2011, 02:54 AM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, I will keep this updated as new information is discovered. This is to be a one-stop place for answers regarding the MW2 update, what changed, what you can do, and what you can NOT do.


What Update 1.12 Does

The update does only a few things. The self executable now contains a internal copy of the FF patch file. Though this raises the question to me as to why they even require a external one?

The self now does a hash check on the GSC scripts. If a GSC script is NOT found in the external patch_mp.ff, it falls back to disc. Though because the GSC on disc and the one in the self don't hash to the same value, the one in the self is used.

Also in the 1.12 patch_mp.ff, there is a extra GSC that contains a function that can be referred to as a "invisible wall". This seems mostly to be used for patching the notorious rock glitch that everyone exploits.

Why Can I still mod with CFG files but not GSC scripts?

The answer is simple. InfinityWard is ignorant and a lot of people think they are "dumb asses". The self checks dedicated hex offsets, and only secures standard GSC script names. buttons_default.cfg isn't normally in the patch, but it is a standard name, so its presence over-rides that of the disc version.

They fail to check CFG files simply as well. If they were to check them, then we would be mod free, unless another exploit was found.

Why exactly can I use a 1.11 patch with a 1.12 self?

Well it seems its a side effect of the internal patch. The only thing that changed in the patch was the fix for the rock glitch. Since its missing in 1.11, the game out-sources and eventually will use the GSC in the self. It is another sign of IW's ignorance/lazyness..

So if I can CFG mod, what can I do?

Well if the engine commands "god","ufo","noclip" were in the game, a recent update must have removed them, or at lest made them in-accessible.

So in short you can print with "say", and you can alter DVAR/CVAR's, you can use "vstr", and "set".

You can use "clientkick", and "kick all". Most all game commands are gone, and the only things left are game settings.

List of Working Commands:

  • say
  • vstr
  • kick all
  • clientkick
  • bind
  • fast_restart
  • map_restart
  • map


List of Non-Working Commands:

  • god
  • ufo
  • noclip
  • give
  • take


Information about DVAR/CVAR's

Now altering game settings may work, but it does seem not all function. From testing it seems most if not all XP modifier DVARS do NOT work. I have tried the basic to suicide kills.

I have no yet checked on kill streak. I may do that soon, but if anyone cares to test, I will be thankful.


Ok, So I want to make a mod menu, or whant to find one. How do I do that and/or where can I get one?

As I know most noobs/newbs will be asking this, there is really only a handful of options

For getting a pre-made mod menu:

  • Use BlackStorm's CFG patch
  • Use my version of his patch that uses my own menu system. Though it is NOT stealth
  • Find a mod menu else-were or use a friends.


For creating a mod menu:

  • Learn XML and use my mod menu generator. View my blog You must login or register to view this content. to learn about it.
  • Learn how the game engine works and write your own CFG mods manually..


If there is any information that I missed, please let me know. If anyone gathers anymore intel/research do inform me and I will update this thread as well.

Thanks...
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The following 13 users say thank you to pcfreak30 for this useful post:

Clanor, delta2007, FrozN, gamer89117, Grandad Trotter, JakeM, KeithH4666, laddidaddi, Matt1511, Mw2Freak13, shamen, uhChad, xSpider95
03-14-2011, 05:06 PM #20
-Ginge
W@W Prem = Dead
Originally posted by pcfreak30 View Post
Nope, encryption. lol..


Encryption on the self? Cos someone posted a default_mp.elf.
03-14-2011, 05:21 PM #21
Mw2Freak13
Climbing up the ladder
Thanks for this info.
03-14-2011, 06:57 PM #22
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Gingemk3 View Post
Encryption on the self? Cos someone posted a default_mp.elf.


Ok, thats the debug/dev version. If you use that, its considered the same as a bypass. You also can't encrypt it w/o the keys..
03-14-2011, 08:05 PM #23
-Ginge
W@W Prem = Dead
Originally posted by pcfreak30 View Post
Ok, thats the debug/dev version. If you use that, its considered the same as a bypass. You also can't encrypt it w/o the keys..


Ok thanks Smile
03-14-2011, 08:22 PM #24
really thanks!
03-15-2011, 03:08 PM #25
04jberry
whoo piece of candy!!!
Originally posted by sharky1 View Post
right,

here goes!!! I'm no coder but this is what I have done so far....

I have managed to open and play around with the default.self & default_mp.self & eboot.bin files....

I looked at coding and changed the 1.11 in the files above to 1.12.... I then added DT's Blackrain edited patch!!!

I managed to get it working on PS3 3.41 no probs.... so data transfered to my online PS3 which didn't ask me to update, worked in private match but took it online no go!! there were no games & no connection!! My theory is they are running different servers as people have said... I'll play around and see were I get!!


ok if u can open the dafualt_mp.self file open both 1.11's version and 1.12's version and copy the server list to the 1.11 so lobbys are enabled and arent you sure that its just your internet that wont let you host cause i use to get that alot lol Smile p.s can u tell us how to open it up and re encrypt it? Smile

The following user thanked 04jberry for this useful post:

parazevenot

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