Post: [OFFICAL] Information Regarding MW2 1.12 and Modding
03-14-2011, 02:54 AM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, I will keep this updated as new information is discovered. This is to be a one-stop place for answers regarding the MW2 update, what changed, what you can do, and what you can NOT do.


What Update 1.12 Does

The update does only a few things. The self executable now contains a internal copy of the FF patch file. Though this raises the question to me as to why they even require a external one?

The self now does a hash check on the GSC scripts. If a GSC script is NOT found in the external patch_mp.ff, it falls back to disc. Though because the GSC on disc and the one in the self don't hash to the same value, the one in the self is used.

Also in the 1.12 patch_mp.ff, there is a extra GSC that contains a function that can be referred to as a "invisible wall". This seems mostly to be used for patching the notorious rock glitch that everyone exploits.

Why Can I still mod with CFG files but not GSC scripts?

The answer is simple. InfinityWard is ignorant and a lot of people think they are "dumb asses". The self checks dedicated hex offsets, and only secures standard GSC script names. buttons_default.cfg isn't normally in the patch, but it is a standard name, so its presence over-rides that of the disc version.

They fail to check CFG files simply as well. If they were to check them, then we would be mod free, unless another exploit was found.

Why exactly can I use a 1.11 patch with a 1.12 self?

Well it seems its a side effect of the internal patch. The only thing that changed in the patch was the fix for the rock glitch. Since its missing in 1.11, the game out-sources and eventually will use the GSC in the self. It is another sign of IW's ignorance/lazyness..

So if I can CFG mod, what can I do?

Well if the engine commands "god","ufo","noclip" were in the game, a recent update must have removed them, or at lest made them in-accessible.

So in short you can print with "say", and you can alter DVAR/CVAR's, you can use "vstr", and "set".

You can use "clientkick", and "kick all". Most all game commands are gone, and the only things left are game settings.

List of Working Commands:

  • say
  • vstr
  • kick all
  • clientkick
  • bind
  • fast_restart
  • map_restart
  • map


List of Non-Working Commands:

  • god
  • ufo
  • noclip
  • give
  • take


Information about DVAR/CVAR's

Now altering game settings may work, but it does seem not all function. From testing it seems most if not all XP modifier DVARS do NOT work. I have tried the basic to suicide kills.

I have no yet checked on kill streak. I may do that soon, but if anyone cares to test, I will be thankful.


Ok, So I want to make a mod menu, or whant to find one. How do I do that and/or where can I get one?

As I know most noobs/newbs will be asking this, there is really only a handful of options

For getting a pre-made mod menu:

  • Use BlackStorm's CFG patch
  • Use my version of his patch that uses my own menu system. Though it is NOT stealth
  • Find a mod menu else-were or use a friends.


For creating a mod menu:

  • Learn XML and use my mod menu generator. View my blog You must login or register to view this content. to learn about it.
  • Learn how the game engine works and write your own CFG mods manually..


If there is any information that I missed, please let me know. If anyone gathers anymore intel/research do inform me and I will update this thread as well.

Thanks...
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The following 13 users say thank you to pcfreak30 for this useful post:

Clanor, delta2007, FrozN, gamer89117, Grandad Trotter, JakeM, KeithH4666, laddidaddi, Matt1511, Mw2Freak13, shamen, uhChad, xSpider95
03-14-2011, 11:43 AM #11
sharky1
Do a barrel roll!
Originally posted by DEREKTROTTER View Post
Don't give up on GSC modding, if IW made a mistake like that - allowing the .cfg
There must be other ways


right,

here goes!!! I'm no coder but this is what I have done so far....

I have managed to open and play around with the default.self & default_mp.self & eboot.bin files....

I looked at coding and changed the 1.11 in the files above to 1.12.... I then added DT's Blackrain edited patch!!!

I managed to get it working on PS3 3.41 no probs.... so data transfered to my online PS3 which didn't ask me to update, worked in private match but took it online no go!! there were no games & no connection!! My theory is they are running different servers as people have said... I'll play around and see were I get!!
03-14-2011, 12:07 PM #12
wowaka
Former Staff
No more ZOMBIELANDS :cry:

The following 3 users say thank you to wowaka for this useful post:

Stejzz, Vampytwistッ
03-14-2011, 12:16 PM #13
can we mod Self im just ask you coz you know about modding
03-14-2011, 12:39 PM #14
they were not made inacsessable only changed they cant remove things off the disc
03-14-2011, 12:59 PM #15
wowaka
Former Staff
Originally posted by iPwNoobz
they were not made inacsessable only changed they cant remove things off the disc


Thank you for this valid information newfag /facepalm.
03-14-2011, 01:58 PM #16
NeverMoreModz
Do a barrel roll!
Well, That came in usfull to me. Thanks
-Notinated,
03-14-2011, 02:50 PM #17
Ritztro
I am a Game Developer
Originally posted by pcfreak30 View Post
Ok, I will keep this updated as new information is discovered. This is to be a one-stop place for answers regarding the MW2 update, what changed, what you can do, and what you can NOT do.


What Update 1.12 Does

The update does only a few things. The self executable now contains a internal copy of the FF patch file. Though this raises the question to me as to why they even require a external one?

The self now does a hash check on the GSC scripts. If a GSC script is NOT found in the external patch_mp.ff, it falls back to disc. Though because the GSC on disc and the one in the self don't hash to the same value, the one in the self is used.

Also in the 1.12 patch_mp.ff, there is a extra GSC that contains a function that can be referred to as a "invisible wall". This seems mostly to be used for patching the notorious rock glitch that everyone exploits.

Why Can I still mod with CFG files but not GSC scripts?

The answer is simple. InfinityWard is ignorant and a lot of people think they are "dumb asses". The self checks dedicated hex offsets, and only secures standard GSC script names. buttons_default.cfg isn't normally in the patch, but it is a standard name, so its presence over-rides that of the disc version.

They fail to check CFG files simply as well. If they were to check them, then we would be mod free, unless another exploit was found.

Why exactly can I use a 1.11 patch with a 1.12 self?

Well it seems its a side effect of the internal patch. The only thing that changed in the patch was the fix for the rock glitch. Since its missing in 1.11, the game out-sources and eventually will use the GSC in the self. It is another sign of IW's ignorance/lazyness..

So if I can CFG mod, what can I do?

Well if the engine commands "god","ufo","noclip" were in the game, a recent update must have removed them, or at lest made them in-accessible.

So in short you can print with "say", and you can alter DVAR/CVAR's, you can use "vstr", and "set".

You can use "clientkick", and "kick all". Most all game commands are gone, and the only things left are game settings.

List of Working Commands:

  • say
  • vstr
  • kick all
  • clientkick
  • bind
  • fast_restart
  • map_restart
  • map


List of Non-Working Commands:

  • god
  • ufo
  • noclip
  • give
  • take


Information about DVAR/CVAR's

Now altering game settings may work, but it does seem not all function. From testing it seems most if not all XP modifier DVARS do NOT work. I have tried the basic to suicide kills.

I have no yet checked on kill streak. I may do that soon, but if anyone cares to test, I will be thankful.


Ok, So I want to make a mod menu, or whant to find one. How do I do that and/or where can I get one?

As I know most noobs/newbs will be asking this, there is really only a handful of options

For getting a pre-made mod menu:

  • Use BlackStorm's CFG patch
  • Use my version of his patch that uses my own menu system. Though it is NOT stealth
  • Find a mod menu else-were or use a friends.


For creating a mod menu:

  • Learn XML and use my mod menu generator. View my blog You must login or register to view this content. to learn about it.
  • Learn how the game engine works and write your own CFG mods manually..


If there is any information that I missed, please let me know. If anyone gathers anymore intel/research do inform me and I will update this thread as well.

Thanks...


Looks like we have to turn to self mods Winky Winky. I willl talk with you on msn later.
03-14-2011, 04:33 PM #18
-Ginge
W@W Prem = Dead
So would trying to inject the .self with a modded patch work at all? :O Just an idea:embarrassed:
03-14-2011, 05:05 PM #19
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Gingemk3 View Post
So would trying to inject the .self with a modded patch work at all? :O Just an idea:embarrassed:


Nope, encryption. lol..

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