Post: 1.12 NEWB Friendly Base Mod Menu Patch
08-16-2011, 12:16 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); First off, I would like to say to all the haters to GTFO somewhere else and stay off my post. I'm just trying to help out the newbs that you hate for editing your patches. That way, there won't be much "edits" anymore and everyone will be happy. Smile

Also, OMG! This IS something NEW for a 1.12 patch! It can be edited in any way you want and no one will flame about it. You can name the patch any name that you like. You can do whatever you want to it! The only thing I ask is to leave the credits for the base menu. If you don't then meh, whatever. I'm just glad you liked my patch enough to use it. :P

Now, to the fun stuff...
Most people on here who make their own patches do not like it if you take their patch and edit it. So I decided to "whip up" a CLEAN newb friendly base menu for anyone who wants to edit or learn about 1.12 patch making. There's 5 main menus and in the main menu's there's 5 sub menus. Everything is basically up front. Once you get the idea of how the main menu works then you can just start editing and adding more base menus, options, etc. If you still don't understand then I would suggest to go read up on 1.12 patch making first before you come back here.

NOTE: It is DEFAULT LAYOUT. So if you don't like it then too bad because I only play on DEFAULT. You can just change it yourself.
Start > Options to load up DVARS and load up the menu.
DPAD_UP to bring up the Main Menu
Scroll the menu with DPAD_UP and DPAD_DOWN
BUTTON_RSTICK to select anything from the menu.
O button to cancel/exit out of anything from the menu.
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You must login or register to view this content. (YES IT'S CLEAN)
The patch is XBOX 1.12 so that you can open and edit/redo it using FF_Viewer. I use BLUS 30377 for my PS3 convert. After you are done editing the XBOX patch, you will need to convert it to your region and rename it to just patch_mp before you ftp it to your MW2 folder. You can convert it using Buck's patch converter or something else you find on this website or "google".

Good luck.
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The following 7 users say thank you to iCreative for this useful post:

iTruceFret, Baby-panama, DeezShinyNutz, JohnnyChuttz, KCxFTW, User23434, PressXForSex
09-15-2011, 07:03 AM #29
Originally posted by Leader View Post
It's just a basic 1.12 mod menu for the newb patch makers to try out and learn. ^_^b

Noobs No
09-15-2011, 07:09 AM #30
Originally posted by TheSilent View Post
Noobs No


Everyone has to learn somewhere. :happycry:
09-15-2011, 07:10 AM #31
Originally posted by Leader View Post
Everyone has to learn somewhere. :happycry:

True...
I only started making patches in late July though and had no problem understanding everything, all it is is just binding and setting
09-15-2011, 07:12 AM #32
Originally posted by TheSilent View Post
True...
I only started making patches in late July though and had no problem understanding everything, all it is is just binding and setting


Some people just learn faster then others. Enzo
09-15-2011, 07:13 AM #33
Originally posted by Leader View Post
Some people just learn faster then others. Enzo

Yeah I know, I won't be releasing anything for a while though because I'm working on my Shadow Patch
09-15-2011, 07:15 AM #34
Originally posted by TheSilent View Post
Yeah I know, I won't be releasing anything for a while though because I'm working on my Shadow Patch


People have been asking me so I may be releasing a clean modded patch soon...

That's if I don't get lazy. Happy
09-15-2011, 07:18 AM #35
Originally posted by Leader View Post
People have been asking me so I may be releasing a clean modded patch soon...

That's if I don't get lazy. Happy

:lol: I'm not being lazy though here's a preview of part of the patch, some binds are missing but you'll get the idead of the layout:
    set MM1 "^1Main_Mods;^0Aim_Assists_^1[-];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr AIM1;bind DPAD_UP vstr MM7; bind DPAD_DOWN vstr MM2"
set MM2 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[-];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr UAV1;bind DPAD_UP vstr MM1;bind DPAD_DOWN vstr MM3"
set MM3 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[-];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr HSJ1;bind DPAD_UP vstr MM2;bind DPAD_DOWN vstr MM4"
set MM4 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[-];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr FZ1;bind DPAD_UP vstr MM3;bind DPAD_DOWN vstr MM5"
set MM5 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[-];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr LZ1;bind DPAD_UP vstr MM4;bind DPAD_DOWN vstr MM6"
set MM6 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[-];^0Ruin_Killcam;bind BUTTON_RSTICK vstr WH1;bind DPAD_UP vstr MM5;bind DPAD_DOWN vstr MM7"
set MM7 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[-];bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM6;bind DPAD_DOWN vstr MM1"

set AIM1 "^1Main_Mods;^0Aim_Assists_^1[Efthy1];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM9; bind DPAD_DOWN vstr AIM2;bind DPAD_LEFT vstr MM1"
set AIM2 "^1Main_Mods;^0Aim_Assists_^1[Efthy2];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM1; bind DPAD_DOWN vstr AIM3;bind DPAD_LEFT vstr MM1"
set AIM3 "^1Main_Mods;^0Aim_Assists_^1[TheSilent];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM2; bind DPAD_DOWN vstr AIM4;bind DPAD_LEFT vstr MM1"
set AIM4 "^1Main_Mods;^0Aim_Assists_^1[xChronicModz];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM3; bind DPAD_DOWN vstr AIM5;bind DPAD_LEFT vstr MM1"
set AIM5 "^1Main_Mods;^0Aim_Assists_^1[Remiix-69r];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM4; bind DPAD_DOWN vstr AIM6;bind DPAD_LEFT vstr MM1"
set AIM6 "^1Main_Mods;^0Aim_Assists_^1[zFlaVouR];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM5; bind DPAD_DOWN vstr AIM7;bind DPAD_LEFT vstr MM1"
set AIM7 "^1Main_Mods;^0Aim_Assists_^1[ITheFallenI];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM6; bind DPAD_DOWN vstr AIM8;bind DPAD_LEFT vstr MM1"
set AIM8 "^1Main_Mods;^0Aim_Assists_^1[xFLAMeHD_];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM7; bind DPAD_DOWN vstr AIM9;bind DPAD_LEFT vstr MM1"
set AIM9 "^1Main_Mods;^0Aim_Assists_^1[.DeadlyModz25];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM8; bind DPAD_DOWN vstr AIM1;bind DPAD_LEFT vstr MM1"

set UAV1 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Host];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV3;bind DPAD_DOWN vstr UAV2;bind DPAD_LEFT vstr MM2"
set UAV2 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Stealth];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV1;bind DPAD_DOWN vstr UAV3;bind DPAD_LEFT vstr MM2"
set UAV3 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Off];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV2;bind DPAD_DOWN vstr UAV1;bind DPAD_LEFT vstr MM2"

set HSJ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[On];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr HSJ2;bind DPAD_DOWN vstr HSJ2;bind DPAD_LEFT vstr MM3"
set HSJ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[Off];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr HSJ1;bind DPAD_DOWN vstr HSJ1;bind DPAD_LEFT vstr MM3"

set FZ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[On];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr FZ2;bind DPAD_DOWN vstr FZ2;bind DPAD_LEFT vstr MM4"
set FZ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[Off];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr FZ1;bind DPAD_DOWN vstr FZ1;bind DPAD_LEFT vstr MM4"

set LZ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[On];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr LZ2;bind DPAD_DOWN vstr LZ2;bind DPAD_LEFT vstr MM5"
set LZ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[Off];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr LZ1;bind DPAD_DOWN vstr LZ1;bind DPAD_LEFT vstr MM5"

set WH1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[On];^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr WH2;bind DPAD_DOWN vstr WH2;bind DPAD_LEFT vstr MM6"
set WH2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[Off];^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr WH1;bind DPAD_DOWN vstr WH1;bind DPAD_LEFT vstr MM6"

set KC1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[Fail];bind BUTTON_RSTICK vstr;bind DPAD_UP vstr KC2;bind DPAD_DOWN vstr KC2;bind DPAD_LEFT vstr MM7"
set KC2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[Hacks];bind BUTTON_RSTICK vstr;bind DPAD_UP vstr KC1;bind DPAD_DOWN vstr KC1;bind DPAD_LEFT vstr MM7"
09-15-2011, 07:18 AM #36
TGODxMAfiA
♚ ➊ ➌ ➌ ➐ ♚
Goos post man
09-15-2011, 07:24 AM #37
Originally posted by TheSilent View Post
:lol: I'm not being lazy though here's a preview of part of the patch, some binds are missing but you'll get the idead of the layout:
    set MM1 "^1Main_Mods;^0Aim_Assists_^1[-];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr AIM1;bind DPAD_UP vstr MM7; bind DPAD_DOWN vstr MM2"
set MM2 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[-];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr UAV1;bind DPAD_UP vstr MM1;bind DPAD_DOWN vstr MM3"
set MM3 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[-];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr HSJ1;bind DPAD_UP vstr MM2;bind DPAD_DOWN vstr MM4"
set MM4 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[-];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr FZ1;bind DPAD_UP vstr MM3;bind DPAD_DOWN vstr MM5"
set MM5 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[-];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr LZ1;bind DPAD_UP vstr MM4;bind DPAD_DOWN vstr MM6"
set MM6 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[-];^0Ruin_Killcam;bind BUTTON_RSTICK vstr WH1;bind DPAD_UP vstr MM5;bind DPAD_DOWN vstr MM7"
set MM7 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[-];bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM6;bind DPAD_DOWN vstr MM1"

set AIM1 "^1Main_Mods;^0Aim_Assists_^1[Efthy1];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM9; bind DPAD_DOWN vstr AIM2;bind DPAD_LEFT vstr MM1"
set AIM2 "^1Main_Mods;^0Aim_Assists_^1[Efthy2];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM1; bind DPAD_DOWN vstr AIM3;bind DPAD_LEFT vstr MM1"
set AIM3 "^1Main_Mods;^0Aim_Assists_^1[TheSilent];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM2; bind DPAD_DOWN vstr AIM4;bind DPAD_LEFT vstr MM1"
set AIM4 "^1Main_Mods;^0Aim_Assists_^1[xChronicModz];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM3; bind DPAD_DOWN vstr AIM5;bind DPAD_LEFT vstr MM1"
set AIM5 "^1Main_Mods;^0Aim_Assists_^1[Remiix-69r];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM4; bind DPAD_DOWN vstr AIM6;bind DPAD_LEFT vstr MM1"
set AIM6 "^1Main_Mods;^0Aim_Assists_^1[zFlaVouR];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM5; bind DPAD_DOWN vstr AIM7;bind DPAD_LEFT vstr MM1"
set AIM7 "^1Main_Mods;^0Aim_Assists_^1[ITheFallenI];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM6; bind DPAD_DOWN vstr AIM8;bind DPAD_LEFT vstr MM1"
set AIM8 "^1Main_Mods;^0Aim_Assists_^1[xFLAMeHD_];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM7; bind DPAD_DOWN vstr AIM9;bind DPAD_LEFT vstr MM1"
set AIM9 "^1Main_Mods;^0Aim_Assists_^1[.DeadlyModz25];^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr; bind DPAD_UP vstr AIM8; bind DPAD_DOWN vstr AIM1;bind DPAD_LEFT vstr MM1"

set UAV1 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Host];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV3;bind DPAD_DOWN vstr UAV2;bind DPAD_LEFT vstr MM2"
set UAV2 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Stealth];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV1;bind DPAD_DOWN vstr UAV3;bind DPAD_LEFT vstr MM2"
set UAV3 "^1Main_Mods;^0Aim_Assists;^0UAV_^1[Off];^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr UAV2;bind DPAD_DOWN vstr UAV1;bind DPAD_LEFT vstr MM2"

set HSJ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[On];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr HSJ2;bind DPAD_DOWN vstr HSJ2;bind DPAD_LEFT vstr MM3"
set HSJ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump_^1[Off];^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr HSJ1;bind DPAD_DOWN vstr HSJ1;bind DPAD_LEFT vstr MM3"

set FZ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[On];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr FZ2;bind DPAD_DOWN vstr FZ2;bind DPAD_LEFT vstr MM4"
set FZ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby_^1[Off];^0Laser;^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr FZ1;bind DPAD_DOWN vstr FZ1;bind DPAD_LEFT vstr MM4"

set LZ1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[On];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr LZ2;bind DPAD_DOWN vstr LZ2;bind DPAD_LEFT vstr MM5"
set LZ2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser_^1[Off];^0Wallhack;^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr LZ1;bind DPAD_DOWN vstr LZ1;bind DPAD_LEFT vstr MM5"

set WH1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[On];^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr WH2;bind DPAD_DOWN vstr WH2;bind DPAD_LEFT vstr MM6"
set WH2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack_^1[Off];^0Ruin_Killcam;bind BUTTON_RSTICK vstr;bind DPAD_UP vstr WH1;bind DPAD_DOWN vstr WH1;bind DPAD_LEFT vstr MM6"

set KC1 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[Fail];bind BUTTON_RSTICK vstr;bind DPAD_UP vstr KC2;bind DPAD_DOWN vstr KC2;bind DPAD_LEFT vstr MM7"
set KC2 "^1Main_Mods;^0Aim_Assists;^0UAV;^0Host_SuperJump;^0Freeze_Lobby;^0Laser;^0Wallhack;^0Ruin_Killcam_^1[Hacks];bind BUTTON_RSTICK vstr;bind DPAD_UP vstr KC1;bind DPAD_DOWN vstr KC1;bind DPAD_LEFT vstr MM7"


Too many aim assists. I just stick with one. Happy

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