Post: MW2 Castle
02-11-2012, 02:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( level.Flagz );
}
}
BRz(D,Z,P)//find exp barrel for model leave case simple 4 now
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_barrel_benzin " );//com_plasticcase_green_big_us_dirt use this for bezin barrel kewler
}
}


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thank you cymods for recording!
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The following user thanked xChronicModz for this useful post:

The following user groaned xChronicModz for this awful post:

Dreamcather
02-14-2012, 04:27 PM #20
Originally posted by tr0j4n View Post
US airforce is my fixed version of mw3 strafe run but different models


I use pavelows

The following user thanked Jakes625 for this useful post:

xChronicModz
02-14-2012, 04:31 PM #21
xMo
League Champion
Does anybody remember when we were abe to play minecraft with the care packages
02-14-2012, 04:35 PM #22
yeah you should def. write the this is a BYPASS patch.. its not on 1.13/1.12
02-14-2012, 05:13 PM #23
i use c130 um 2 av8 and to stealth..
Originally posted by SatanicHispanic View Post
I use pavelows

The following user thanked xChronicModz for this useful post:

02-14-2012, 05:24 PM #24
KingcreekS
NOTHING IS IMPOSSIBL
Satanic, what program you use for make the Reaper?
02-14-2012, 05:34 PM #25
does it not lag out

---------- Post added at 12:34 PM ---------- Previous post was at 12:33 PM ----------

where abouts do i add that ?
02-14-2012, 08:10 PM #26
Originally posted by VerifyerModderz View Post
Satanic, what program you use for make the Reaper?


I use notepad++ with c# syntax highlighting plugin

---------- Post added at 04:10 PM ---------- Previous post was at 04:07 PM ----------

Originally posted by tr0j4n View Post
i use c130 um 2 av8 and to stealth..


You mean ac130? Cause ac130 is a zoom rig.

Also do you use spawn heli/plane or moveTo?

Cause spawning an actuall vehicle looks more realistic.

If you need help with setting goalPos hmu.
02-14-2012, 09:16 PM #27
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
There all in my patch :fa:

---------- Post added at 03:16 AM ---------- Previous post was at 03:12 AM ----------

Happy your using my codez.. I feel all warm inside :wub:

Btw what is US Airforce?

And want my fixed version of pet pavelow?

Mossy didn't finish it and it was all messed up
(doesn't fly away when die, etc.)

---------- Post added at 03:18 AM ---------- Previous post was at 03:16 AM ----------



Is the game mode "drop zone" by any chance Winky Winky


not the drive able car
02-14-2012, 09:25 PM #28
this is nice u should do castle wars :O

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