Post: MW2 Castle
02-11-2012, 02:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( level.Flagz );
}
}
BRz(D,Z,P)//find exp barrel for model leave case simple 4 now
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_barrel_benzin " );//com_plasticcase_green_big_us_dirt use this for bezin barrel kewler
}
}


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thank you cymods for recording!
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The following user thanked xChronicModz for this useful post:

The following user groaned xChronicModz for this awful post:

Dreamcather
02-15-2012, 02:59 AM #38
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
just give me ideas on what to make.

I'm still adding shit, but yeah haha.

np add me on skype if u can my name is infinitycl1
03-25-2012, 01:13 AM #39
Comma
Keeper
Nice work, Did you code that menu yourself? I really like the way it looks, and it's features are different from the ones I've sen.(I haven't seen much though) do you host lobbies? Pm me.
03-25-2012, 01:15 AM #40
Clouds
Error 404: Title Not Found
Originally posted by Comma View Post
Nice work, Did you code that menu yourself? I really like the way it looks, and it's features are different from the ones I've sen.(I haven't seen much though) do you host lobbies? Pm me.


Obvious newfag is obvious.
03-25-2012, 01:19 AM #41
Comma
Keeper
Originally posted by Comma View Post
Nice work, Did you code that menu yourself? I really like the way it looks, and it's features are different from the ones I've sen.(I haven't seen much though) do you host lobbies? Pm me.


Yes I am new don't hate on me though. I have been a member of different fourms... But I am not a skid I don't come on to a forum to get something then never come back I am active on any forum I'm on. So don't troll me...
03-25-2012, 01:42 AM #42
SCR34M
Banned
nice but Chronic how do i change the backround of a tree patch i want the color orange say
03-25-2012, 10:12 AM #43
I would love to have a mod menu like that for the xbox :(

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