


level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}
FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( level.Flagz );
}
}
BRz(D,Z,P)//find exp barrel for model leave case simple 4 now
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_barrel_benzin " );//com_plasticcase_green_big_us_dirt use this for bezin barrel kewler
}
}
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