Post: MW2 Castle
02-11-2012, 02:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( level.Flagz );
}
}
BRz(D,Z,P)//find exp barrel for model leave case simple 4 now
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_barrel_benzin " );//com_plasticcase_green_big_us_dirt use this for bezin barrel kewler
}
}


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thank you cymods for recording!
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The following user thanked xChronicModz for this useful post:

The following user groaned xChronicModz for this awful post:

Dreamcather
02-14-2012, 10:04 PM #29
Originally posted by infinitycl View Post
not the drive able car


what? lol

#10chars
02-14-2012, 10:42 PM #30
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
what? lol

#10chars

no because he had a drive able car in his patch that what im saying plus he has alot in his patch
02-14-2012, 10:55 PM #31
Originally posted by infinitycl View Post
no because he had a drive able car in his patch that what im saying plus he has alot in his patch


I have unreleased stuff though Winky Winky
02-14-2012, 10:59 PM #32
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
I have unreleased stuff though Winky Winky


lol u prob do u been on a roll lately releasing and creating stuff Claps
02-14-2012, 11:47 PM #33
Originally posted by infinitycl View Post
lol u prob do u been on a roll lately releasing and creating stuff Claps


Reaper mod will be in my patch, as well as dropZone :y:
02-15-2012, 12:38 AM #34
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
Reaper mod will be in my patch, as well as dropZone :y:
ok but add more stuff because it looks good just the lack of mods in it and not alot of vision menus i mean stuff like deathmachine and nova +specnade i could tell you what to add to make a perfect patchMoo
02-15-2012, 12:42 AM #35
Originally posted by infinitycl View Post
ok but add more stuff because it looks good just the lack of mods in it and not alot of vision menus i mean stuff like deathmachine and nova +specnade i could tell you what to add to make a perfect patchMoo


I already have nova gas in my patch if that's what you mean by "nova".

I'll make my own death machine (mossy's is gay). not even a turret :dumb:

and I'll add more visions.

btw specnade + controlsLinkTo(weapon) = valkrye rocket.

just sayin Winky Winky
02-15-2012, 01:03 AM #36
xKtF
In my man cave
Originally posted by SatanicHispanic View Post
I already have nova gas in my patch if that's what you mean by "nova".

I'll make my own death machine (mossy's is gay). not even a turret :dumb:

and I'll add more visions.

btw specnade + controlsLinkTo(weapon) = valkrye rocket.

just sayin Winky Winky


ok well tell me when u done or if i can give advice or if i can help with something i know how to do :wink:
02-15-2012, 02:37 AM #37
Originally posted by infinitycl View Post
ok well tell me when u done or if i can give advice or if i can help with something i know how to do :wink:


just give me ideas on what to make.

I'm still adding shit, but yeah haha.

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