Post: MW2 Castle
02-11-2012, 02:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( level.Flagz );
}
}
BRz(D,Z,P)//find exp barrel for model leave case simple 4 now
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_barrel_benzin " );//com_plasticcase_green_big_us_dirt use this for bezin barrel kewler
}
}


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thank you cymods for recording!
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The following user thanked xChronicModz for this useful post:

The following user groaned xChronicModz for this awful post:

Dreamcather
02-11-2012, 02:53 AM #2
Originally posted by tr0j4n View Post
Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz=maps\mp\gametypes\_teams::getTeamFlagModel("axis");


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);;
level thread TRBunker();
}
TRBunker()
{
//Layer 0
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,2 40,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300 ,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,2 20,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275 ,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300 ,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,2 75,240,0,270,275,270,0,300,55,300,275,300,0,330,27 5,330,0,360,275,360,0,390,275,390,0,420,55,420,110 ,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,2 75,240,0,270,55,270,275,270,0,300,275,300,0,330,27 5,330,0,360,275,360,0,390,275,390,0,420,55,420,110 ,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210 ,275,210,0,240,55,240,275,240,0,270,275,270,0,300, 275,300,0,330,275,330,0,360,275,360,0,390,275,390, 0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180 ,55,180,110,180,165,180,220,180,275,180,0,210,55,2 10,110,210,165,210,220,210,275,210,0,240,110,240,1 65,240,220,240,275,240,0,270,110,270,165,270,220,2 70,275,270,0,300,275,300,0,330,275,330,0,360,275,3 60,0,390,275,390,0,420,55,420,110,420,165,420,220, 420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180 ,275,180,0,210,275,210,0,240,275,240,0,270,110,270 ,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "level.Flagz" );
}
}
BRz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_plasticcase_green_big_us_dirt" );
}
}


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thank you cymods for recording!


nice work Smile
02-11-2012, 03:09 AM #3
thank you jesse
Originally posted by Jesse
nice work Smile
02-11-2012, 03:23 AM #4
xKtF
In my man cave
Originally posted by tr0j4n View Post
Well i precrastinated making a video and releasing this but it took alot of time getting perfect so please leave all comments possible
and feel free to sub my new youtube as i sold my original Smile

I made this with uknowns BMP2Code

Skip to 1:02 For just the castle and if you wondering about where to obtain this patch you can not as it is only mine atm :P


the flagz dont show on the castle as a result of me not caching them sorry :P

Heres the code

add to init()

    
level.Flagz=maps\mp\gametypes\_teams::getTeamFlagModel("axis");


here is the bunker

    
trojan()
{
level.BunkerOrigin=self.origin+(0,0,20);;
level thread TRBunker();
}
TRBunker()
{
//cache flags add randum sex doll maybe
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,55,240,110,240,165,240,220,240,275,240,0,270,55,270,110,270,165,270,220,270,275,270,0,300,55,300,110,300,165,300,220,300,275,300,0,330,55,330,110,330,165,330,220,330,275,330,0,360,55,360,110,360,165,360,220,360,275,360,0,390,55,390,110,390,165,390,220,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",0,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,275,300,0,330,55,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",25,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,275,270,0,300,55,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",50,1);
WPz("0,180,55,180,220,180,275,180,0,210,275,210,0,240,275,240,0,270,55,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",75,1);
WPz("0,180,55,180,110,180,165,180,220,180,275,180,0,210,275,210,0,240,55,240,275,240,0,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",100,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,55,180,110,180,165,180,220,180,275,180,0,210,55,210,110,210,165,210,220,210,275,210,0,240,110,240,165,240,220,240,275,240,0,270,110,270,165,270,220,270,275,270,0,300,275,300,0,330,275,330,0,360,275,360,0,390,275,390,0,420,55,420,110,420,165,420,220,420,275,420",125,1);
WPz("0,150,55,150,110,150,165,150,220,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,110,270,165,270,220,270,275,270",150,1);
FSz("0,150,275,150,275,270",175,1);
BRz("0,150,275,150,275,270",175,1);
}


and here are the functions to make the carepackages spawn

    
WPz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
level.boxes[level.boxes.size] = B;
}
}

FSz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "level.Flagz" );
}
}
BRz(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",level.BunkerOrigin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel( "com_plasticcase_green_big_us_dirt" );
}
}


Enjoy subscribe You must login or register to view this content.

thank you cymods for recording!


nice ass patch omg and are you releasing it?
02-11-2012, 03:29 AM #5
yeah i just got bored last sat. and added a few actually alot of new options but theres alot im working on adding to it so best answer is maybe
Originally posted by infinitycl View Post
nice ass patch omg and are you releasing it?
02-11-2012, 03:31 AM #6
xKtF
In my man cave
Originally posted by tr0j4n View Post
yeah i just got bored last sat. and added a few actually alot of new options but theres alot im working on adding to it so best answer is maybe
omg lol i want that patch so bad i seen the new options
02-11-2012, 03:34 AM #7
only 3 or 4 of those codes i made :p
alot of the new ones came from satanic hispanic
Originally posted by infinitycl View Post
omg lol i want that patch so bad i seen the new options
02-11-2012, 03:38 AM #8
xKtF
In my man cave
Originally posted by tr0j4n View Post
only 3 or 4 of those codes i made :p
alot of the new ones came from satanic hispanic

i know im not saying you made em im just saying there all in 1 patch together you should send it to me so i can host some bypass lobbys and arent you xchronicmodz?
02-11-2012, 03:39 AM #9
no i sold that acc...
Originally posted by infinitycl View Post
i know im not saying you made em im just saying there all in 1 patch together you should send it to me so i can host some bypass lobbys and arent you xchronicmodz?
02-11-2012, 03:41 AM #10
xKtF
In my man cave
Originally posted by tr0j4n View Post
no i sold that acc...

oh lol and could you send it to meYes because it looks so sexy:wub:

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