Post: [SCRIPT] Atom Bomb Gun
09-03-2012, 12:40 AM #1
ForgivenxModz
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); All Credit Goes to Cmd-x For making this Script
And TeamModz For the video


    superF2000lol()
{
self endon("death");
self giveWeapon("barrett_acog_silencer_mp",1,false);
wait 0.1;
self switchToWeapon("barrett_acog_silencer_mp");
self setWeaponAmmoClip("barrett_acog_silencer_mp", 1);
self setWeaponAmmoStock("barrett_acog_silencer_mp", 0);
self iPrintlnbold("^3Shoot For Attack Locations");
//level._effect["Cmd-X"]=loadfx("explosions/propane_large_exp");
level._effect["Dirt"] = loadfx("explosions/grenadeExp_dirt_1");
level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" );

for( ;; )
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "barrett_acog_silencer_mp" )
{
self player_recoilScaleOn(0);
self player_recoilScaleOn(0);
vec6=anglestoforward(self getPlayerAngles());
end3 =(vec6[0] * 200000,vec6[1] * 200000,vec6[2] * 200000);
ss=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end3,0,self)["position"];
playfx(level._effect["Dirt"],ss);
playfx(level.chopper_fx["light"]["left"],ss);
playfx(level.chopper_fx["light"]["left"],ss+(0,5,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,1,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-5,5));
playfx(level.chopper_fx["light"]["left"],ss+(5,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(1,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-5,0,5));
self thread OtherPartA(ss);
}
wait 0.01;
}
}

OtherPartA(Loc)
{
self endon("disconnect");
wait 2;
MagicBullet( "ac130_40mm_mp", (500,0,9000), Loc, self );
MagicBullet( "ac130_40mm_mp", (-500,0,8500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,500,8000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5000), Loc, self );
foreach(player in level.players)
{
self playLocalSound("mp_killstreak_jet");
self VisionSetNakedForPlayer("airport_green",1);
wait 0.5;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
//level._effect[ "FOW1" ]=loadfx("explosions/emp_flash_mp");
wait 1;
earthquake( 0.6, 5, Loc, 1000 );
//playfx(level._effect[ "FOW1" ],Loc+(0,0,-25));
}
}

v_sx(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}

//level.mortareffect = loadfx ("explosions/artilleryExp_dirt_brown");
}

Skip To 2:27 For The Script

(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to ForgivenxModz for this useful post:

I_Mod_Cod<3, LightModz
09-04-2012, 06:26 PM #11
RaspberryIce
Bounty hunter
Originally posted by X View Post
Because it's not a big deal in my opinion.


Fair Enough , Just Asking Smile

---------- Post added at 06:20 PM ---------- Previous post was at 03:10 PM ----------

i Get A Bad Syntax From Just This Code :/

---------- Post added at 06:26 PM ---------- Previous post was at 06:20 PM ----------
09-04-2012, 09:51 PM #12
HackersForHire
Climbing up the ladder
If CMD-x wants to release codes publicy for newbs to add into there patch he will, otherwise let them get it themselves from within his Patch, Just sayin
09-05-2012, 08:43 AM #13
Great post thanks for the code

The following user thanked I_Mod_Cod<3 for this useful post:

ForgivenxModz
09-05-2012, 08:46 AM #14
ForgivenxModz
Bounty hunter
Originally posted by HepticOnline View Post
If CMD-x wants to release codes publicy for newbs to add into there patch he will, otherwise let them get it themselves from within his Patch, Just sayin

Sorry just Trying to help people out :confused:

The following user thanked ForgivenxModz for this useful post:

I_Mod_Cod<3
09-05-2012, 11:33 AM #15
thxSmileSmileSmileWinky Winky
09-05-2012, 12:09 PM #16
HackersForHire
Climbing up the ladder
Originally posted by ForgivenxModz View Post
Sorry just Trying to help people out :confused:


Thats ok, next time have a harder think about people's work Winky Winky Cya
09-08-2012, 02:17 AM #17
Originally posted by HepticOnline View Post
Thats ok, next time have a harder think about people's work Winky Winky Cya

The awkward moment when you add this to your patch

The following user thanked Yolo_-MoDz for this useful post:

KM-_1337
09-08-2012, 05:39 AM #18
HackersForHire
Climbing up the ladder
Originally posted by MoDz View Post
The awkward moment when you add this to your patch


I didnt release the code to public though did I?
09-08-2012, 07:13 AM #19
Originally posted by HepticOnline View Post
I didnt release the code to public though did I?

Yeah but you said "If Cmd-x wanted to release these codes for us noobs to add to our patches"
Akward momment

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo