Post: [SCRIPT] Atom Bomb Gun

09-03-2012, 12:40 AM #1
ForgivenxModz
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); All Credit Goes to Cmd-x For making this Script
And TeamModz For the video


    superF2000lol()
{
self endon("death");
self giveWeapon("barrett_acog_silencer_mp",1,false);
wait 0.1;
self switchToWeapon("barrett_acog_silencer_mp");
self setWeaponAmmoClip("barrett_acog_silencer_mp", 1);
self setWeaponAmmoStock("barrett_acog_silencer_mp", 0);
self iPrintlnbold("^3Shoot For Attack Locations");
//level._effect["Cmd-X"]=loadfx("explosions/propane_large_exp");
level._effect["Dirt"] = loadfx("explosions/grenadeExp_dirt_1");
level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" );

for( ;; )
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "barrett_acog_silencer_mp" )
{
self player_recoilScaleOn(0);
self player_recoilScaleOn(0);
vec6=anglestoforward(self getPlayerAngles());
end3 =(vec6[0] * 200000,vec6[1] * 200000,vec6[2] * 200000);
ss=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end3,0,self)["position"];
playfx(level._effect["Dirt"],ss);
playfx(level.chopper_fx["light"]["left"],ss);
playfx(level.chopper_fx["light"]["left"],ss+(0,5,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,1,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-5,5));
playfx(level.chopper_fx["light"]["left"],ss+(5,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(1,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-5,0,5));
self thread OtherPartA(ss);
}
wait 0.01;
}
}

OtherPartA(Loc)
{
self endon("disconnect");
wait 2;
MagicBullet( "ac130_40mm_mp", (500,0,9000), Loc, self );
MagicBullet( "ac130_40mm_mp", (-500,0,8500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,500,8000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5000), Loc, self );
foreach(player in level.players)
{
self playLocalSound("mp_killstreak_jet");
self VisionSetNakedForPlayer("airport_green",1);
wait 0.5;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
//level._effect[ "FOW1" ]=loadfx("explosions/emp_flash_mp");
wait 1;
earthquake( 0.6, 5, Loc, 1000 );
//playfx(level._effect[ "FOW1" ],Loc+(0,0,-25));
}
}

v_sx(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}

//level.mortareffect = loadfx ("explosions/artilleryExp_dirt_brown");
}

Skip To 2:27 For The Script

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09-04-2012, 06:26 PM #11
RaspberryIce
Bounty hunter
Originally posted by X View Post
Because it's not a big deal in my opinion.


Fair Enough , Just Asking Smile

---------- Post added at 06:20 PM ---------- Previous post was at 03:10 PM ----------

i Get A Bad Syntax From Just This Code :/

---------- Post added at 06:26 PM ---------- Previous post was at 06:20 PM ----------
09-04-2012, 09:51 PM #12
HackersForHire
Climbing up the ladder
If CMD-x wants to release codes publicy for newbs to add into there patch he will, otherwise let them get it themselves from within his Patch, Just sayin
09-05-2012, 08:43 AM #13
Great post thanks for the code
09-05-2012, 08:46 AM #14
ForgivenxModz
Bounty hunter
Originally posted by HepticOnline View Post
If CMD-x wants to release codes publicy for newbs to add into there patch he will, otherwise let them get it themselves from within his Patch, Just sayin

Sorry just Trying to help people out :confused:
1 thanks
I_Mod_Cod<3
09-05-2012, 11:33 AM #15
thxSmileSmileSmileWinky Winky
09-05-2012, 12:09 PM #16
HackersForHire
Climbing up the ladder
Originally posted by ForgivenxModz View Post
Sorry just Trying to help people out :confused:


Thats ok, next time have a harder think about people's work Winky Winky Cya
09-08-2012, 02:17 AM #17
Originally posted by HepticOnline View Post
Thats ok, next time have a harder think about people's work Winky Winky Cya

The awkward moment when you add this to your patch
1 thanks
KM-_1337
09-08-2012, 05:39 AM #18
HackersForHire
Climbing up the ladder
Originally posted by MoDz View Post
The awkward moment when you add this to your patch


I didnt release the code to public though did I?
09-08-2012, 07:13 AM #19
Originally posted by HepticOnline View Post
I didnt release the code to public though did I?

Yeah but you said "If Cmd-x wanted to release these codes for us noobs to add to our patches"
Akward momment

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