Post: [CODE]: Flood Gun
09-29-2012, 11:54 AM #1
HackersForHire
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass & Storm though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile
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The following 19 users say thank you to HackersForHire for this useful post:

*xActionMods*, BvB-09r-_-N!c0, crazymodzz, CrEaTiiOnUNREAL, ForgivenxModz, FourzerotwoFAILS, Callumeleyy, ImCreativeModdz, Komet웃, JokerRey, notoriousCFW, Jango, PnuTGamer, PussayPatrol, Slice, Valid♥, Vanz, xCyMods, xToysBoy_
09-29-2012, 06:53 PM #11
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}


Hope you Guys Like it Smile


Don't those effects only work on specific maps? Such as Underpass..
09-29-2012, 07:01 PM #12
Vanz
Z32 Love <3
Originally posted by X View Post
Don't those effects only work on specific maps? Such as Underpass..

:yuno: read You must login or register to view this content. :lol:

The following 2 users say thank you to Vanz for this useful post:

Media907, Cmd-X
09-29-2012, 07:04 PM #13
notoriousCFW
Little One
Originally posted by BlindModz View Post
Iv been waiting for this day Winky Winky


4 more posts :carling:

---------- Post added at 07:04 PM ---------- Previous post was at 07:03 PM ----------

Originally posted by X View Post
Don't those effects only work on specific maps? Such as Underpass..


Read The Whole Post m8 Happy

The following user thanked notoriousCFW for this useful post:

Cmd-X
09-29-2012, 07:26 PM #14
Cmd-X
It's been awhile.
Originally posted by .Vanz View Post
:yuno: read You must login or register to view this content. :lol:


lol oh yeah.
09-29-2012, 07:43 PM #15
LightModz
League Champion
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}


Hope you Guys Like it Smile


this isnt from secret files... its just fx gsc files for certain maps. its cool but anyone can change the fx model of a modded gun. like you can make one which makes its shoot moths/rubbish/wind etc.. or something similar. but keep it up Smile
09-29-2012, 08:03 PM #16
oyay
Bounty hunter
Make A Pool. Smile
09-29-2012, 08:29 PM #17
BlurzGoHard
Maggbot timeout!
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}


Hope you Guys Like it Smile

This Is Very Nice Except When Your Posting A Code Rember To Turn Emoticons Off Cuz You Have A Winky Winky in there lol
09-29-2012, 10:42 PM #18
HackersForHire
Climbing up the ladder
Originally posted by BlurzGoHard View Post
This Is Very Nice Except When Your Posting A Code Rember To Turn Emoticons Off Cuz You Have A Winky Winky in there lol


O crap I didnt even Realize Gasp Thanks for the Pickup

---------- Post added at 10:42 PM ---------- Previous post was at 10:40 PM ----------

Originally posted by X View Post
Don't those effects only work on specific maps? Such as Underpass..


Bloody CMD!! Haha Silly boy Needa :lol:
09-29-2012, 10:44 PM #19
BlurzGoHard
Maggbot timeout!
Originally posted by HepticOnline View Post
O crap I didnt even Realize Gasp Thanks for the Pickup

---------- Post added at 10:42 PM ---------- Previous post was at 10:40 PM ----------



Bloody CMD!! Haha Silly boy Needa :lol:

Just Helping You Out Smile

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